An Investigation to Determine if Sport Video Games Helps Community College Students Become Interested in Real-life Sports
Authors: Dr. Daniel Kane
Affiliations: CUNY Kingsborough Community College and United States Sports Academy
Corresponding Author:
Dr. Daniel Kane
Danielskane@gmail.com
917-545-9179
Dr. Daniel Kane is an Assistant Professor of Tourism and Hospitality at CUNY Kingsborough Community College. Dr. Kane is also an alumnus of the United States Sports Academy.
An Investigation to Determine if Sport Video Games Helps Community College Students Become Interested in Real-life Sports.
ABSTRACT
This study attempted to determine if community college students learned, became interested in, or play a real-life sport by playing sport video games. The study was Institutional Review Board (IRB) approved and conducted at the City University of New York Kingsborough Community College. A new questionnaire was developed called the Sports Video Games Questionnaire. The researcher worked with a panel of experts and ran two pilot studies to develop the Sports Video Games Questionnaire. A total of 101 students that have played or are currently playing sport video games participated in the study.
The results were positive and reveled that community college students felt that playing sport video games helped build a connection to real-life sports. The majority of the subjects felt that playing sport video games taught them about the rules, real-life players or teams (in a league), and enhanced their knowledge of real-life sports. Also, the majority of the subjects felt that sport video games helped them become a fan of a real-life sport team, a real-life sport, a real-life athlete, and increased their interest in playing a real-life sport. Sport video games can be a tool that helps connect people to real-life sports.
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