Crowd Management: Past and Contemporary Issues

Introduction

Before the 2004 summer Olympic Games began, organizers contracted to
Contemporary Services Corporation (CSC), an American company, for crowd
management services. During the opening and closing ceremonies, personnel
helped spectators find their seats, gave general information on the stadium
and its features and helped exit the crowds when the ceremonies and events
ended.

Why do crowds need to be managed? The best reasons are the following:
Firstly, big gatherings of people raise the odds of a dangerous occurrence
happening. Secondly, individuals within a crowd always take for granted
that others have the responsibility. Thirdly, big crowds or gatherings
of people make changes in action slower and more complicated. Fourthly,
big crowds or gatherings of people make communications slower and more
complicated. And most importantly, big crowds of people raise the possible
number of victims (Marsden, A. W, 1998).

The definition of crowd management is every component of the game or
event from the design of the stadium or arena to the game itself and the
protection of the patrons from unforeseeable risk of harm from other individuals
or the actual facility itself. The main criteria for deciding if crowd
control procedures are sufficient and proper depend on the type of event,
threats of aggression, existence and sufficiency of the emergency plan,
expectation of crowd size and seating arrangement, known rivalries among
teams and schools, and the use of a security workforce and ushers (Facilities
and Event Management, n.d.). A competent crowd management plan has appropriate
signage, an effectual communication structure, services for various disabled
individuals, a properly trained and capable staff, and procedures and
policies for all possible instances (Facilities and Event Management,
n.d.).

This paper investigates crowd management issues in sports settings and
instances of failures. Crowd management has been an area of concern in
the sports domain ever since the Olympic Games began in Ancient Olympia
around 776 B.C., up until today with the NBA, Soccer games, Football,
games, etc. Facility management has the obligation to protect their patrons
and these managers must also have an effective crowd management plan in
order to protect the character and image of the team and facility. Historically,
managing and assisting crowds has been much more effective than trying
to control them. While this area of sport is often overlooked, it is a
top priority for facility managers and for the sport itself.

The author’s interest in the topic of crowd management grew from witnessing
the aggressive fans of an NBA game during the 2004 season when fans at
Auburn Hills, Michigan fought with several players of the Indiana Pacers.
Every year throughout the world in stadiums, arenas, and other sports
related areas, crowd rushes, fires, bombs, crowd crushes, heat exhaustion,
stage collapsing, overcrowding, and rioting result in thousands of deaths.
Facility managers face many difficulties when managing crowds of 10,000
or 100,000 people.

Some research points out how the individual regresses socially, behaviorally,
and psychologically when he or she is in a large crowd. A civilized person
may emerge into behavior bordering barbarous when in a crowd and some
theories propose that aggressiveness in individuals is an innate characteristic,
which we are born with and this makes aggressive behavior inevitable at
certain times. This is where proper crowd management techniques are involved.
By having a properly trained staff, sufficient signage, an effective and
efficient communication system, an effective ejection policy and a proper
alcohol management policy in place, the risk of aggression, injuries and
death can be reduced. Information on crowd management can be gathered
through various journals, Internet sites, and the EBSCO database.

Review of Literature

Historical Examples of Crowd Management Issues

Crowd management issues can be seen from the days of ancient Greece.
In Ancient Olympia, where the Olympic Games began, women were forbidden
to watch the Games or be in the general vicinity.

Pausanias recounts there is a mountain with high precipitous cliffs,
Typeum, from which any woman caught at the Olympic Games or even on
the other side of the Alpheius would have been cast down. No woman was
caught, except Callipateira, a widow disguised as a trainer. She brought
her son to compete at Olympia (Powell, John. T, 1994, p. 11).

Her son was victorious and Callipateira “jumped over the enclosure
in which trainers had to stay, revealing herself as a woman” (Powell,
John. T, 1994, p. 11). Olympic organizers realized that she was a woman,
however; they let her go without any fines because of the respect everyone
had for her son, her brothers, and her father, all of whom had won before
at the Olympics. “A law was then passed that for future celebrations
all trainers must strip before entering the arena” (Powell, John.
T, 1994, p. 11).

Sports facilities of the ancient world did not have the same problems
of modern days. Callipateira presented a problem for facility managers
of Ancient Olympia. Although keeping women out of Olympic sites may seem
absurd today, in Ancient Greece these Olympic sites were highly sacred
and only men were allowed in these holy areas. Having seen a woman in
an Olympic arena would have upset the large crowds in the ancient stadia
and arenas, from spectators to athletes. One problem for Ancient Olympic
facility managers was how to keep women out of Olympic sites. The solution
was to have a law passed that future Games must have all trainers strip
prior to entering the arena to verify their gender.

The Olympic Games lasted from 776 B.C. till the 4th century A.D. They
did not begin again until 1896 A.D. as organized sport was not as important
during the middle ages in Europe. Today’s facility managers must
also provide proactive solutions for different contemporary problems such
as refusing entry to drunk patrons, checking patrons for weapons and other
modern day problems.

2015-03-27T11:39:21-05:00March 8th, 2006|Contemporary Sports Issues, Sports Facilities, Sports Management, Sports Studies and Sports Psychology|Comments Off on Crowd Management: Past and Contemporary Issues

Gender, Age, and Race as Predictors of Sports-Viewing Behavior of Sport Management Undergraduates

Abstract

In what has traditionally been a white male-dominated industry,
there are a growing number of females and minorities assuming the position
of sport manager. This trend is attributed to increasing opportunities
for female and minority participation in sport organizations at various
levels. Such levels include recreational, interscholastic, collegiate,
and professional athletic involvement. It should be noted that coaching
and management opportunities are also increasing. The purpose of this
study was to determine which, if any, demographic variables of age, gender,
or race could significantly predict the frequency of viewing behaviors
of sport-related media for undergraduate sport management students. Based
upon the literature, credibility in a sport management role can be increased
through sport-related media consumption. Fifty-five students in the undergraduate
sport management program at a research extensive university in the Southeastern
United States participated in the study. The instrument, constructed by
the researchers, was a sixteen question survey. Using multiple linear
regression analyses, only one predictor, gender, was found to have a statistically
significant impact upon the frequency of viewing sport-related media (sport
networks). The predictors of age and race were not found to be significant.

Introduction

“Print, radio, television, the Internet: When
it comes to Americans’ media consumption, it seems just about anything
goes.”

Pamela Paul, Targeting Boomers

Due to changes in education as well as the ever-changing ethnic demographic
of America, entertainment interests have changed, particularly with sport
programming (Paul, 2003). The latest U.S. Census Report indicates there
are 38.8 million Hispanics living in America and have replaced African-Americans
as America’s largest racial minority. Numerous studies have been
conducted to address the parallel between demographics and media viewing
behaviors, however research results are still inconclusive (Jack, 1999).

Where much of the media in the past was consumed by males, the trend
is changing. In fact, women have significantly higher levels of television
exposure than their male counterparts (Besley & Shanahan, 2003). In
regard to sport programming, the number of female viewers (who watch television)
is substantial. Recent studies have indicated that women have an increasing
interest in sport events (Shachar & Emerson, 2000).

Women place more importance on personal gratification exemplified by
such things as a comfortable life, pleasure, and happiness, which in turn
is conducive to an increase in their television viewing habits. According
to McCarty & Shrum (1993), “females may perceive a certain amount
of fulfillment of personal gratification through television viewing”
(p. 92). Men on the other hand, do not find fulfillment of such values
as a comfortable life, etc. in watching television (McCarty & Shrum,
1993). Men tend to be more regular readers of newspapers than women (Besley
and Shanahan, 2003). Men have a tendency to obtain information (including
sports) from newspapers as it is a medium that is seen to produce the
most reliable information (Hudson, 2001).

In regard to age and media, research and surveys conducted by Neilsen
Media Research reveal that households headed by people between the ages
of thirty-five and fifty-four comprise 40 percent of all households (Paul,
2003). Furthermore, while much television is targeted to the youth market,
adults between the ages of thirty-five and sixty-four spend an average
of 248 minutes a day watching television. This is 22 minutes more a day,
on average, than adults eighteen to thirty-four (Paul, 2003). “In
general, television viewership increases with age” (p. 25).

The Baby Boomer generation is comprised of 78 million Americans (Paul,
2003). Considering this, many media outlets are consumed by them. “Radio
is more common to the Baby Boomer generation” (p. 26). For the younger
generation, “radio may seem old-school” (p. 26) and therefore
is not considered a substantial outlet for information.

Regarding the Internet, “adults ages 35 – 54 spend more time
online than any other demographic group” (Paul, 2003, p. 26). In
addition to this group being online, many go on the Internet more than
one time a day, with an average of 22.2 days per month versus an average
of 15.2 days per month for 18-24 year olds (Paul, 2003). Fifty-seven percent
of Baby Boomers have access at work, compared with 45 percent of all adults;
69 percent of Baby Boomers have access at home compared with 64 percent
of adults overall (Paul, 2003). Nevertheless, according to the DDB Life
Style Study, 74 percent of adults younger than Baby Boomers believe that
“the Internet is the best place to get information” (p. 26)
and sports is included in this mix.

In the case of print, a study conducted by the National Opinion Research
Center found that 75 percent of those who are aged 65 to 74 read the newspaper
on a daily basis, compared with 42 percent of the total population (Polyak,
2000). As far as television viewing is concerned, the same study found
that 33 percent of those 75 and older watch five or more hours of television
a day on a regular basis, which is more than any other age group (Polyak,
2000).

Much of the media is targeted toward youth. A study that analyzed surveys
and interviews from 8-17 year olds found that at least 61 percent of children
now have a television in their bedroom (Yin, 2004). Seventeen percent
of these children have their own personal computer (Yin, 2004). Regarding
sports and youth, extreme sports have produced the greatest gains in children’s
sport consumption. (American Demographics, 2001).

Young girls tend to favor sports in which other females participate.
Girls are twice as likely as boys to watch women’s basketball (American
Demographics, 2001). Eighty-eight percent of girls like watching the Olympics
with gymnastics and ice skating comprising 78 percent of girls’
interest (American Demographics, 2001). Interestingly, football and basketball
made the list of interest among girls with 68 percent and 67 percent respectively
(American Demographics, 2001).

In contrast, 89 percent of boys tend to be interested in football (American
Demographics, 2001). Twice as many boys as girls enjoy watching boxing
(American Demographics, 2001). Soccer is the one sport that appeared to
be relatively equal among boys and girls (American Demographics, 2001).

In regard to race and media, “people may work together during the
day, but at night they’re immersed in their own culture” (Weissman,
1999, p. 16). The different television habits among blacks and whites
continue to be vastly different. However, although differences in viewing
patterns continue among blacks and whites, the gap is closing. Sports
viewing appears to be a vehicle for closing this gap. Programs such as
Monday Night Football are shown to have similarities in viewing patterns
among racial groups (Weisman, 1996). In regard to television, blacks watch
40 percent more than whites, although this gap too is narrowing (Weisman,
1996).

As the Hispanic population in America is growing, it is particularly
important to note their media viewing patterns. Marketers have recently
taken interest in this ethnic group and the question remains whether English-or
Spanish-language programming provides the best vehicle for reaching Hispanics.
Studies indicate that many Hispanics prefer programs that reflect the
first language in which they learned to speak (Mogelonsky, 1995). Print
media are used less frequently by Hispanics. On average, they (Hispanics)
spend 36 minutes a day reading newspapers, while bilingual Hispanics only
devote about 12 minutes a day reading newspapers (Mogelonsky, 1995).

“The average Latino watches 58.6 hours of television per week,
which is 4.4 hours more than the typical non-Hispanic viewer” (Fetto,
2002, p. 14). It has been noted, according to research studies, that “Hispanics
are passionately devoted to their Spanish-language television networks”
(p. 14). However, Hispanics turn to English-language television for what
they cannot get in Spanish (Fetto, 2002). Many sports attract the greatest
number of Hispanic viewers to the six major English networks, “perhaps
because these programs are virtually nonexistent in the Spanish-language
stations” (p. 15).

While television continues to be the media of choice for Hispanics, newsmagazines
are becoming increasingly popular among this group (Fetto, 2002); however,
print has been traditionally viewed as a challenging medium (Hudson, 2001).
This is due, in part to the splintered audience of the American population,
and no single form of print media can reach everyone (Fetto, 2002).

The country of origin and media usage varies for Latinos. For example,
Cubans read, listen, and watch about 7.4 hours of media a day. Dominicans
spend 10.7 hours a day with media, followed by Central and South Americans
at 10.4 hours a day. Puerto Ricans spend 10.3 hours a day with media,
while Mexicans spend 9.2 hours (Mogelonsky, 1995). Interestingly, Central-American
Hispanics watch the most television, while Cubans spend the most time
reading print materials (Mogelonsky, 1995). Listening to the radio and
reading newspapers are the media of choice for Dominicans (Mogelonsky,
1995).

This study considers which, if any, demographic variables of age, gender,
and race significantly predict the frequency of viewing behaviors of sport-related
media among undergraduate sport management students. It is hypothesized
that the demographic variables are significant in predicting viewing behaviors.

Method

Participants
Fifty-five students in the undergraduate sport management program at a
research extensive university in the Southeastern United States participated
in the study. The sample was made up of 15 females (27.3%) and 37 males
(67.3%). 83.6% were between the ages of 21-25. 30.9% were black, 65.5%
were white, and 3.6% were classified as other. 66.7% earned less than
$15,000 a year. Students were selected by the researchers as they were
representative of the sport management undergraduate program population.

Materials
The instrument, constructed by the researchers, was a sixteen question
survey. It was reviewed by a panel of experts for face validity. The approximate
time given to complete the survey was between 10 to 15 minutes. The content
questions addressed the students’ perceptions on: the importance
of reading and viewing sport-related media in obtaining future job roles
as sport administrators, whether prior or current knowledge of a sport
issue has enhanced academic performance, whether credibility is increased
among peers if they engage in consistent viewing or reading of sports
media, whether current knowledge of the athletic industry will assist
in making future business decisions, whether staying current on athletic
trends can potentially enhance business relationships, whether sports
media outlets are able to contribute to overall professionalism, and the
importance for peers to be knowledgeable on current athletic trends. In
addition, the survey was divided into two categories: 1. reading behaviors
of sport media, which addressed the amount of time spent on Internet resources,
journal articles, magazine articles, newspaper articles, and books. 2.
viewing behaviors of sport media, which addressed the amount of time spent
watching sport movies, sport networks, local sport coverage, and national
sport coverage.

The answers to these content questions were based on a five-point
Likert type scale, with a rating of one indicating strongly agree and
a rating of five indicating strongly disagree. The frequency of viewing
and reading behaviors were also based on a five-point Likert type scale,
with a rating of one indicating never and a rating of five indicating
always.

The researchers assessed the internal reliability of the
survey. The resulting Cronbach’s alpha of .626 (after the variable “journal
article” was deleted from the survey) demonstrates that the survey
was acceptably reliable.

Procedures
The researchers obtained approval from the university’s Institutional
Review Board. Students signed forms stating that their participation in
the study was voluntary. Permission from the students’ instructors
was also obtained. Students were given a survey to complete at the beginning
of class, after a brief description of the study. Ten to fifteen minutes
was given to complete the survey. No students required any type of accommodation
in completing the survey.

Prior to running the statistical analyses, the researchers
determined that the predictors of age, race, and gender should be recoded
as effect-coded variables since they are categorical.

Results

Standard multiple linear regression analyses were conducted
to see which, if any, of the demographic variables could significantly
predict the frequency of viewing behaviors of sport-related media.

Thirty-six usable surveys were included in the statistical
analyses. The mean indicates that the participants on average view sport
networks approximately 4 times a week (Table 1).

Table 1

Sport Network Viewing
Mean Standard Deviation Sample Size
Sport Networks 4.41 .84 36

It was indicated that there was a significant correlation among gender
and sport networks with a p<.05. The Pearson Correlation is r=-.624.
The direction of this relationship indicates that females on average,
view fewer sport networks per week than males. Furthermore this r value
indicates a strong relationship between the two variables. No other variables
were significant with a p< .05 (Table 2).

Table 2

Correlations between demographics
Subscale 1 2 3 4
1. Sport Networks .000* .271 .073
2. Gender .297 .233
3. Age .451
4. Race
* p<.05

The multiple correlation coefficient (R) is .65 and the multiple coefficient
of determination (R squared) is .35. This indicates that 35.2% of the
variance is accounted for in the summary. The Durbin Watson statistic
is between 1.5 and 2.5, which suggest normality. The linear combination
of predictors are significant: F(4,35)=5.758, p<.05 (Table 3)

Table 3

Analysis of Variance for Gender
Source df F p
Gender 4 5.758 .001*
Within 31 .458
Total 35
* p<.05

Discussion

The researchers investigated which, if any, of the demographic variables
of age, race, and gender significantly predicted the frequency of viewing
behaviors of sport-related media. The dependant variable, “frequency
of viewing behaviors” was comprised of six behaviors that were representative
of both reading and viewing behaviors of sport media. The behaviors included
sport networks, sport movies, Internet resources, books, newspaper articles,
and magazine articles. Only one behavior, “sport networks”
was found to have any statistical significance. As stated earlier, the
analysis found that only one predictor, “gender” was statistically
significant in predicting the frequency of viewing sport networks among
the sample.

The sample size was relatively small, thus increasing the likelihood
of a Type II error in determining that most predictors did not have a
significant effect on the frequency of viewing sport-related media. The
study targeted undergraduate sport management students at one southeastern
university, thus reducing the pool of participants. Future recommendations
would include expanding the sample size by targeting multiple universities
with similar undergraduate programs. Also, the sample size could be expanded
by targeting graduate students in sport management programs at other universities.

Furthermore, the sample was relatively homogeneous in nature; most participants
were between the ages of 21-25. Another consideration is that homogeneity
existed in regard to all of the participants being enrolled in a sport
management program; it can be assumed that an interest in sports is the
norm. The study could again be expanded by targeting other students in
programs that are non-sport related. Perhaps a comparative analysis could
be conducted to determine the differences in viewing behaviors of sport
management students and non-sport management students.

Regarding the survey, the breadth of questions could be expanded to increase
reliability as well as provide more meaningful insight to the study. The
use of focus groups could also be helpful in determining the researchers’
interest in the factors that contribute to viewing sport media.

The survey questionnaire also revealed that the juxtaposition of reading
and viewing sports-related media is conducive to credibility in the sports
industry. Research studies indicate that education is a factor in determining
the frequency of viewing media in general; it can be surmised that sport
managers are well-educated, thus increasing their engagement in consuming
sport-related media. Future studies could focus on the perceived credibility
of sport administrators who engage regularly in sport media consumption.

References

American Demographics (2001, October). Good sports-children’s interest
in sports vary.
Retrieved April 12, 2004, from American Demographics Web site:
http://www.adage.com/section.cms?sectionId=195.

Besley, J., & Shanahan, J. (2004). Skepticism about media effects
concerning the
environment: Examining Lomborg’s hypotheses. Society and Natural

Resources, 17, 861-880.

Fetto, J. (2003). Me gusta TV. American Demographics, 24(11). Retrieved
May 7, 2005
From EBSCO Business Source Elite Database.

Hudson, E.D., & Fitzgerald, M., (2001). Capturing audience requires
a dragnet.
American Demographics, 134(41). Retrieved May 1, 2005 from EBSCO Business

Source Elite Database.

Jack, C., (1999, September). Viewing motivations and implications in
the new media
environment: Postulation of a model of media orientations. American Education
Journalism Conference. 4(36). Retrieved April 12, 2005, from AEJMC archives
Web site: http://list.msu.edu/cgi-gin/wa?=ind9900d&L.

McCarty, J., & Shrum, L.J., (1993). The role of personal values and
demographics
in predicting television viewing behavior: Implications for theory and

application. Journal of Advertising, 22(4). Retrieved May 1, 2005 from
EBSCO
Business Source Elite Database.

Mogelonsky, M., (1995). First language comes first. American Demographics,
17(10).
Retrieved May 1, 2005 from EBSCO Business Source Elite Database.

Paul, P., (2003). Targeting boomers. American Demographics, 25(2). Retrieved
May1,
2005 from EBSCO Business Source Elite Database.

Polyak, I., (2000). The center of attention. American Demographics, 22(11).
Retrieved
May 1, 2005 from EBSCO Business Source Elite Database.

Shacher, R., & Emerson, J., (2000). Cast demographics, unobserved
segments, and
heterogeneous switching costs in a television viewing choice model.
Journal of Marketing Research, 37(2). Retrieved May 1, 2005 from EBSCO
Business Source Elite Database.

Weissman, R., (1999). Different strokes. American Demographics, 21(5).
Retrieved
May 1, 2005 from EBSCO Business Source Elite Database.

Yin, S., (2004). Kiddy clickers. American Demographics, 26(1). Retrieved
May 1,
2005 from EBSCO Business Source Elite Database.

2015-03-27T11:37:32-05:00March 7th, 2006|Contemporary Sports Issues, Sports Management, Sports Studies and Sports Psychology, Women and Sports|Comments Off on Gender, Age, and Race as Predictors of Sports-Viewing Behavior of Sport Management Undergraduates

Media Sports Stars and Adolescents: A Statistical Analysis of Mediated Sports Heroes Based on Self-Concept Congruity

Abstract

Many social critics have suggested that our heavily mediated sports heroes no longer embody the ideal for adoring adolescents. This study attempts to better understand how American adolescents view these star athletes through statistical comparisons between the images of sports heroes and real and ideal self-concepts. Distances between self-concept and images of sports heroes suggest that sports heroes still embody the ideal in most areas, although not in academics and behavioral conduct.

Introduction

Throughout American history, the sports hero has been a frequently discussed, widely adored, and, particularly in recent years, heavily criticized component of society. Thanks to the invasive nature of modern media, American adolescents are now privileged to an unprecedented amount of information about their favorite star athletes. In addition to spectacular play and positive behaviors, sports fans also learn of various negative characteristics of these stars. Because of this, it has been assumed by many cultural critics that sports heroes no longer epitomize the American ideal as they did for previous generations.

Given the potential influence of today’s sports heroes, particularly with adolescents who admire these glamorized sports stars, gaining a clearer understanding of this construct is an important area of study. Therefore, this research project will address the following research questions:

  1. How do American adolescents view their mediated sports heroes?
  2. Do American adolescents view their sports heroes as ideal in certain areas, such as athleticism, and less ideal in others?

Literature Review

The Sports Hero

Sports has become a popular and vital area in which Americans now find their heroes, a trend that has been propelled through media since before the turn of the 20th century (“Heroes of”, 1990; Ryan, 1995; Nixon, 1984; Oriard, 1982; Simons, 1997; “Role models”, 1989; Andrews & Jackson, 2001; Windfield, 2003). One reason for this is that sports remains one area where true greatness and superior beauty can be found in a complex society (Goodman, 1993). A star athlete, unlike other mediated figures, will have rare moments when they appear to surpass mortal limitations through spectacular, seemingly impossible athletic feats (Nixon, 1984; Oriard, 1982).

The rapid growth of sports television in America has continuously increased emphasis on the American sports hero (McPherson, 1989; Davies, 1994; Harris, 1994; Harris, 1994b; Nixon, 1984; Katz, 1996). In addition to publicizing the modern sports hero, sports programs are presented to emphasize heroic actions, emotions, and personalities of star athletes, creating a strong and unique relationship between viewers and individual star athletes. (Kinkema & Harris, 1992; Coakley, 1994; Hargreaves, 1986; Hilliard, 1984; Sabo & Jensen, 1992). Americans now know more about popular sports figures than ever before, including both their on-the-field and off-the-field activities. The popular sports hero has been demystified, and fans now see greatness as well as imperfection, ranging from spousal abuse to drug use to gambling on sports (Hargreaves, 1986; Harris, 1994a; Hoagland, 1974; Coakley, 1994; McPherson et al., 1989; Messner & Solomon, 1994; Long, 1991; Nack & Munson, 1995; Starr & Samuels, 1997; Wilson & Sparks, 1996).

Despite these imperfections, many theorists still believe the modern, mass-mediated sports figure can be a hero. They have identified several characteristics that are commonly associated with this modern sports hero, including supreme athleticism on the field or court, high winning percentages, the potential to win championships, statistical records, greatness throughout a career, flair and charisma, sportsmanship, and confidence in one’s abilities (Nixon, 1984; Harris, 1994a; Harris, 1994b; Crepeau, 1985; Goodman, 1993; Smith, 1973; Porter, 1983; Starr & Samuels, 1997). Financial success and lucrative commercial endorsement deals are commonly identified qualities of the sports hero, particularly to adolescent boys who aspire to reach similar financial heights through professional athletics (“Michael Jordan’s”, 1991; Weisman, 1993; McDonald & Andrews, 2001; Wilson & Sparks, 1996; Simons, 1997). Theorists also have identified several non-performance-related characteristics of the modern hero, including civic and community involvement, academic accomplishment, strong family ties, and avoiding illegal and immoral behaviors (Walden, 1986; Smith, 1973; Harris, 1994a; Harris, 1994b; Hoagland, 1974; Nixon, 1984; Coakley, 1994).

Off-the-court actions of sports stars may have some impact on heroic classification, but on-the-court excellence has been identified as more instrumental. Nixon explained this, writing, “Wayward athletes may be excused by fans. . . in their lifestyle off the field as long as they work hard and produce on the field and. . . their behavior on or off the field does not depart too much from conventional standards” (1984, p. 174). Additionally, Archetti (2001) noted that sporting heroes can embody different qualities based on the contexts of their accomplishments. Therefore, the individualization of heroes is critical in understanding this social construct.

This study does not further attempt to summarize the universal qualities of the American sports hero, as individuals generally choose their own heroes based on personal needs and wants. This study examines whether the modern American sports hero is still viewed by individual American adolescents as meeting their personal ideal, or, as has been suggested by many, if sports heroes no longer meet this criteria. One potential means of addressing such individual characteristics and values of a sports hero to American adolescents in a standardized and measurable method is to examine self-concept, a foundation for this study.

Self-Concept

Although self-concept has been defined with several slight variations, for this study, this construct will be defined as “myself as I see myself” (Loundon & Bitta, 1979, p. 373; Dolich, 1969; Landon, 1974; Delozier & Tillman, 1972).

Two constructs of self-concept are used in this study, as follows:

  1. The Real Self: An individual’s perception of how he/she actually is (Dolich,
    1969; Birdwell, 1964; Ross, 1971; Runyon, 1977; Loundon & Bitta, 1979).
  2. The Ideal Self: An individual’s perception of how he/she would like to be
    (Delozier & Tillman, 1972; Loundon & Bitta, 1979; Runyon, 1977; Baughman & Welsh, 1962; Ross, 1971).

The construct “self-concept,” whether real or ideal, includes measures of several distinct domains. Susan Harter’s Self-Perception Profile for Adolescents, a self-concept measure for adolescents, assesses the following eight domains: scholastic competence, social acceptance, athletic competence, physical appearance, job competence, romantic appeal, behavioral conduct, and close friendship (Harter, 1988). These domains are used as the subscales of self-concept for this research.

The use of domains for research on self-concept and sports heroes is crucial because star athletes can display contradictory behaviors in different areas of their life (Starr & Samuels, 1997; Farrey, 1997; Malone, 1993; King, 2005). While no known studies have examined self-concept in reference to the selection of a sports hero, several studies have found consumers to choose products consistent with their self-concepts (Landon, 1974; Sirgy, 1983; Loundon & Bitta, 1979; Runyon, 1977; Hattie, 1992; Delozier & Tillman, 1972; Birdwell, 1964; Ross, 1971; Felker, 1974; Dolich, 1969; Krech et al., 1962). Loundon and Bitta (1979) explained, “Products and brands are considered as objects that consumers purchase either to maintain or to enhance their self-images. The choice of which brand to buy depends on how similar (or consistent) the consumer perceives the brand to be with his or her self-image” (p. 376).

Self-Concept and Mass Media Figures

Little research has addressed the selection of mass media figures with respect to self-concept or other related constructs. Caughley (1984) addressed the perceived relationship between a viewer and an admired media figure, writing, “The appeal is often complex, but the admired figure is typically felt to have qualities that the person senses in himself but desires to develop further. The admired figure represents an ideal self-image” (p. 54). Several authors have suggested that fans may choose favorite sports figures based on their perceived similarities between themselves and the athlete (Wilson & Sparks, 1996; Cole, 1996; Kellner, 1996; Harris, 1994a; Simons, 1997; “Role models”, 1989; Browne et al, 2003).

From the review of literature, the following research hypothesis predicts the place of mediated sports heroes in relation to adolescent self-concept.

Hypothesis

Adolescents choose mediated sports heroes that are closer to their ideal self-concept than to their real self-concept in various domains. This is particularly true for domains that are integral to athletic excellence. Therefore, American mediated sports heroes still epitomize the ideal more than the real self.

Methods

Subjects for Study

Subjects for this study were male high school students in grades nine and ten, approximately aged 14-16. This gender restriction prevents gender from being a confounding variable in data analysis. Additionally, researchers have suggested that male adolescents are more likely to look to mass media figures, including athletic heroes, as role models than are their female counterparts (McEvoy & Erikson, 1981).

Of the 172 valid subjects used for data analysis in this study, 120 subjects were students in a suburban private school, all participants in school athletics. The students from this school were predominantly white, with a small percentage of minorities (Asian, Hispanic, African-American). The remaining 52 subjects were participants in a sports tournament in Houston run through a local community center. These subjects, of the same grade and age parameters as the first 120 subjects, also were participants in school athletics. These subjects share similar demographics traits with the first 120 students, and the data collected from the two groups were virtually identical.

One criticism of this study may be that the students do not represent a diverse sample, decreasing external validity. However, like most studies, this study will not claim to be generalizable to all scenarios, nor is it able to address issues of race, socioeconomic status, and family/home environment.

Procedure

For this study, the image of the sports hero is compared to both one’s ideal image of one’s self, measured as ideal self-concept, and one’s real image of one’s self, or real self-concept. This will be measured across eight domains of self-concept. Therefore, three separate measures must be made. First, subjects must rate their own real self-concept (who I am). Second, subject must rate their ideal self-concept (who I want to be). Finally, subjects must rate the image of their own individually selected sports hero.

The proximity between the image of the sports hero and both the real and ideal self-concepts will be calculated, across all domains, and these distances will be examined. Statistical analysis of these distances will determine whether the image of the sports hero is closer to the ideal or to the real self.

For the measurement of real self-concept, the Adolescent Self-Perception Profile, created by Susan Harter (1988), was used. Five questions address each domain of self-concept (40 questions overall). The reliability of Harter’s test of self-concept has been determined through repeated use and examination of this instrument.

Altered versions of Harter’s test were also used to measure ideal self-concept and perceived image of the sports hero. To measure ideal self-concept, the phrase “how I am” was replaced with “how I would like to be.” Similarly, to measure the image of the sports hero, “who I am” was replaced with “what my sports hero is like.” Such a procedure for altering an existing test in this manner is derived from marketing studies that examine self-concept, product image, and purchase intentions (Dolich, 1969; Delozier & Tillman, 1972; Ross, 1971; Landon, 1974).

Test Administration

Tests were administered to small groups of approximately 10-20 students for each session. After an instructional session, subjects were instructed to pick the one athlete they most considered to be their sports hero. The athlete must be or must have been covered heavily by mass media, and the athlete could not be a personal acquaintance of the subject. Subjects were then instructed to use their individual choice of sports hero as replacement for the generic “sports hero” of the questionnaires.

The three tests were given (real self-concept, ideal self-concept, and image of the sports hero) using one questionnaire and one answer packet, in which students would place their answers for each question of real self-concept next to the counterpart answers for the same question on each of the other two constructs (ideal self, sport hero). The sequence of test administration was identical for all subjects.

Data Analysis

The following analysis was completed with the collected data for this study.

Self-Concept, Image of the Sports Hero, and Distance Scores

For each of the three constructs (real self-concept, ideal self-concept, and image of the sports hero), a mean score was calculated in each of the eight domains of self-concept. Next, distance scores were calculated to measure the distance between self-concept, both real and ideal, and the image of the sports hero. These distance scores indicate the similarity between self-concept (real and ideal) and the image of the sports hero. These two separate sets of distance scores were calculated for each of the eight domains. The distance scores between real self-concept and the image of the sports hero (for all eight domains) are referred to as “real distance scores,” while the distance scores between ideal self-concept and the image of the sports hero are referred to as “ideal distance scores.”

The difference squared model, which squares the difference between each paired set of questions and sums these differences, has been used to measure distance scores (Sirgy, 1983; Osgood et al., 1957). The formula is represented as follows:

Distance (in each domain) = (Q1, Sp Hero – Q1, SC)2 + (Q2, Sp hero – Q2, SC)2 + (Q3, Sp hero – Q3, SC)2 + (Q4, Sp hero – Q4, SC)2 + (Q5, Sp hero – Q5, SC)2.

Qn, Sp Hero = Question n from the test of the image of the sports hero.

Qn, SC = Question n from the test of self-concept.

The lower the distance score for each domain, the closer the particular domain of self-concept is to the image of the sports hero in that domain.

To determine whether the image of the sports hero fell closer to the ideal self than the real self, t-tests were used to look for a significant difference between ideal distance scores and real distance scores in each of the eight domains. These t-tests would determine whether the sports hero fell significantly closer to the ideal self than the real self in each of the eight domains, as hypothesized in this study.

Results

Chosen Sports Heroes

Ninety-nine different athletes were chosen as sports heroes for the 172 subjects, demonstrating a diversity of heroes. Broken down by sport, baseball players were chosen by the largest number of subjects (57), followed by basketball (43) and football (21). Because many of the subjects for this study were participants in a baseball tournament, the large number of subjects selecting baseball players is not surprising. Only one of the 172 male subjects chose a female sports hero, stressing both the importance of perceived similarity and of media coverage in the selection of a sports hero.

The sheer number of different athletes chosen (99) is notable. This suggests a large number of available sports heroes for adolescents and refutes the idea that only a small group of popular athletes are chosen as heroes. This also suggests that adolescents still play an active part in the selection of their sports heroes.

Self-Concept and Image of the Sports Hero

The results for the tests of self-concept, both real and ideal, are detailed in Tables 1 and 2. T-Tests confirmed a significant difference between real and ideal self-concept in each domain.

The results for the tests of the image of the sports hero are detailed in Table 3. For the image of the sports hero, the athletic domain had the highest mean score, followed by job competence, clearly also related to athletics. As with both types of self-concept, the behavior domain received the lowest mean score. Such results suggest a view of sports heroes which place a premium on supreme athletic competence, yet allow for lower levels of competence in non-athletic areas, particularly in the ability to behave in the right way.

The image of the sports hero fell in-between the real and ideal self-concepts for seven of the eight domains. The only domain for which this was not true was the behavior domain, where the mean score of the sports hero fell below both the ideal and the real self-concepts. Therefore, these subjects felt their sports hero typically falls somewhere between who they are and who they would like to be for all areas except for the behavioral domain. Subsequent analysis will determine whether the hero is significantly closer to the ideal self than the real self, as hypothesized.

Distance Scores

The 16 distance scores (eight real and eight ideal) are reported in Table 4. The lower the distance score for each domain, the closer the particular domain of self-concept is to the image of the sports hero in that domain.

Of the 16 distance scores, the six domain scores with the lowest mean scores were ideal distance scores. Additionally, eight of the ten distance scores with the highest mean scores were real distance scores, the exception being Ideal Scholastic Distance, which had the highest mean score of all. In all but one domain, Scholastic Achievement, the ideal distance score was smaller than the real distance score, meaning the sports hero was closer to the ideal self than the real self for that domain. Cronbach’s Alpha coefficients of reliability ranged from .5263 for Real Job Distance to .7655 for Real Friend Distance and from .5753 for Ideal Athletic Distance to .7320 for Ideal Friend Distance. This and average item-to-total correlations greater than .3 except for Real Job Distance (.2966) indicate that these 16 distance scores were reliable measures of the distance between self-concept and the image of the sports hero.

Comparison of Real Distance Scores to Ideal Distance Scores

The hypothesis predicted that the ideal self-concept would be closer than the real self-concept to the image of the sports hero, or that these subjects would perceive their heroes as closer to their ideal than their real self. T-Tests were done with distance scores for each of the eight domains. The results are detailed Table 5.

The hypothesis was supported for six of the eight domains of self-concept. These subjects perceived their sports heroes as closer to their ideal self than their real self in the following six domains: athletic competence, close friendship, job competence, physical appearance, romantic appeal, and social acceptance. The only two domains for which this is not true are the behavior domain and the scholastic domain. In fact, the scholastic domain is the only one of the eight domains where the image of the sports hero is actually closer to the real self-concept than the ideal self-concept, reflecting both a high ideal academic self-concept and a correspondingly low image of the sports hero’s competence in academic areas. For six of the areas of self-concept, however, it can be stated that the sports hero more closely approximates the ideal self, or who these subjects want to be, than the real self, or who these subjects currently perceive themselves to be.

Conclusions

In contrast to the opinions of many cultural theorists, the results from this research indicate that the sports hero does approach our ideal in most areas. Obviously, this might be expected for areas such as athletic competence, job competence, and physical appearance. The subjects in this study also viewed their sports heroes as closer to their ideal self in areas of romantic appeal, friendship, and social acceptance. Therefore, the modern American mediated sports hero, at least from the perspective of these adolescents, approaches the ideal in several areas that are not athletic or physical.

Conversely, in the domains of scholastic competence and behavioral conduct, these adolescents did not significantly find their sports heroes to approximate their ideal self more than their real self. Media coverage of the frequent negative behaviors of star athletes has likely contributed to this result. Further, with an increasing number of star athletes leaving school early and frequent reports of academic scandal involving athletes, adolescents may be increasingly less likely to view their sports heroes as ideal scholars who exhibit ideal behavior.

From these results, several general conclusions can be made. First, these adolescents view the mediated sports hero not a singular construct, but rather a complex entity. Athletes who are stars on the court yet less noteworthy off it can still be viewed as heroic, as fans seem capable of discerning the complexity and incongruity of their characters. Second, individuals have their own individual heroic choices and their own perspectives on what is truly ideal. Because of this, it is less important to examine whether the mediated sports hero measures up to a singular, societal measure of the ideal than it is to examine how individual sports heroes measure up to individual perceptions of the ideal. In a fragmented society with endless media outlets, this design allows for a more accurate assessment of the true social position of this figure.

Third, because mediated sports heroes do not measure up to the ideal in the scholastic and behavioral domains, questions should be raised over the possible influence of American sports heroes. Given the potential for these heroes to serve as role models for adolescents, it would be hoped that sports heroes would serve as ideal role models in these critical areas. While it is expected that the hero would serve as an ideal model in athletic and social areas, it is the scholastic and behavioral domains that provide a critical need for superior role models. For these popular figures to fall short in these two important domains is worrisome. Future research into the area of mediated sports heroes should examine the potential role modeling influence of the modern American sports hero, particularly as it relates to the ideal and less-than-ideal components of this popular figure.

Finally, researchers should pay attention to the function of media to translate meaning about popular sports figures. Clearly, the subjects for this study developed ideas about many areas of their favorite athletes, and these ideas were largely driven by media images and messages. With the increasing availability of information about popular athletes through endless new media technologies, researchers should attempt to understand where adolescents find their information about popular athletes, the types of media they use, and the messages sent through those mediated sources.

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Appendix

Table 1

Table 2

 

 

 

Table 3

 

 

Table 4

 

 

 

Table 5

2015-03-27T13:24:41-05:00March 7th, 2006|Contemporary Sports Issues, Sports Management, Sports Studies and Sports Psychology|Comments Off on Media Sports Stars and Adolescents: A Statistical Analysis of Mediated Sports Heroes Based on Self-Concept Congruity

The Future of Leisure, Recreation and Sport in Canada: A SWOT for Small Sized Enterprises

Introduction

The leisure, recreation and sport industries in Canada, as has been the
case in most nations throughout the world, have been subject to globalization
and corporate influence. In recent years, the number of small sized leisure,
recreation and sport enterprises (i.e., family or individually owned sport
stores or health clubs) have drastically been reduced as large corporations
such as Play It Again Sports and Goodlife Fitness have cornered the Canadian
Market from coast to coast.

Although globalization and corporate influence may present some ease
to consumers, in the sense that standardization exists and there are no
surprises in respect to what you expect to purchase and what you actually
receive, the “quality of services” is subject to question.
When personal services such as leisure, recreation and sports become subject
to big corporations, focus on the individual consumer may become lost
in the shuffle as individual needs are often overlooked.

Despite recent globalization and corporate trends in Canada, the desire
to establish small enterprises continues to exist, particularly among
the young and immigrant populations. In 2000, David Foot reported that
the “millennium busters” are the largest cohort after baby
boomers in Canada, meaning that this population will enter the work force
in the next 10-15 years. Moreover, Statistics Canada reported in 2003
that immigration to Canada is the highest it has been in 70 years. What
does this growth in the number of young Canadians and immigrants mean
for the future of small sized leisure, recreation and sport enterprises
in Canada? Historically, many of Canada’s small enterprises have
been owned and operated by young Canadians and immigrants. If this continues
to be the case in the future, what will be the strengths, weaknesses,
opportunities and threats for the existence of such enterprises?

The purpose of this study is to present the strengths, weaknesses, opportunities
and threats for the future for small sized leisure, recreation and sports
enterprises in Canada. To fulfill this purpose, this paper is divided
into three parts: (1) social trends in Canada, (2) small sized leisure,
recreation and sport enterprises in Canada, and (3) a SWOT for small sized
leisure, recreation and sport enterprises in Canada.

Social Trends in Canada

Recent trends in Canada indicate that: (1) Canada is an aging society
with the largest cohort – baby boomers (born between 1946 and 1966) entering
senior years, (2) Canadians are experiencing a good quality of life and
have a sound health care system thus living longer as mortality rates
have declined, (3) immigration has reached the highest level it has been
in the past 70 years (The Daily, 2003), (4) low fertility rates continue,
(5) a consistent growth of the young adult population is taking place,
and (6) the Canadian work force is aging (Chui, 1996).

Education trends revealed by Statistics Canada (1996) indicate that the
education level of Canadians is increasing as the number of Canadians
having completed university is greater than the number of Canadians with
less than grade 9 education. Moreover, more than 10% of Canadians have
graduated a university (Statistics Canada, 1996).

The early 2000s, as did the early 1990s, were difficult time periods
for the Canadian economy as Canadians faced an economic recession. Cutbacks
in government social programs took place and unemployment rates were high.
However, despite less discretionary income Canadians continued to spend
more on consumer goods and services. In the past decade for instance,
spending by Canadians on consumer goods and services jumped from $14,801
to $16,533. Yet, a portion of this spending was financed by credit as
the volume of consumer debt continued to increase in the 1990s (Williams,
2000).

Research by Crompton (2000) reveals that the general overall level of
health of Canadians is increasing with each generation. “Advances
in public health measures and sanitary control, pharmaceuticals and medical
technology in the 20th century have had a dramatic effect on the overall
level of health in Canada” (Crompton, 2000: 17). In fact, the World
Health Organization forecasts that the average lifespan of Canadians will
increase to 81 years of age by the year 2025.

Urbanization has continued to increase in Canada as fewer people are
living in rural areas. Of note however, a recent trend in living patterns
shows that some Canadians have moved back to smaller cities and towns
in order to experience country living (Foot and Stoffman, 1998).

The number of young adults living at home is increasing (Boyd and Norris,
1999) as is the number of young people choosing to get married later in
life. Statistics Canada (1992) reveals that the average age of first marriage
for men is 29 whereas for women it is 27. Furthermore, the number of common-law
unions, divorces, remarriages and Canadians living alone has also increased
(Oderkirk, 2000: Clark, 2002).

The structure and nature of the work force in Canada has also changed
tremendously in the past 30 years both in size and structure as the number
of self-employed Canadians has increased. Technology has also impacted
changes in the work force as computers have taken the place of skilled
workers. Moreover, knowledge and skill to use the computer and the internet
have become a necessity in most jobs (Dickenson and Ellison, 1999).

Canadians appear to be working more hours and spending less time on leisure
and recreation (DeMont, 1999) as changes in the service sector continue
to take place. A growing trend in Canada that has occurred in the commercial
and public sectors is amalgamation. Another trend has been for two or
more service sectors to work together to provide a service or services.
A third prevalent trend is “contracting out” as many government
organizations have contracted out sites and services to the commercial
sector.

Small Sized Leisure, Recreation and Sport Enterprises
in Canada

In Canada, thousands of small sized leisure, recreation and sport enterprises
exist making it virtually impossible to list all. Furthermore, it would
be difficult to also provide an all-inclusive classification of all small
sized leisure, recreation and sport enterprises in Canada as the scope
of these enterprises is diverse and complex.

Nonetheless, research by Bullaro and Edginton (1986) attempts to provide
an all-inclusive classification system of enterprises that exist in the
leisure, recreation and sport industries. For Bullaro and Edginton (1986),
five classifications of leisure, recreation and sport enterprises exist.
These are: (1) travel and tourism, (2) entertainment services, (3) leisure
services in the natural environment, (4) hospitality/food services, and
(5) retail activities.

Travel and tourism enterprises refer to everything from tour operators
and animation to “sport tourism events.” Entertainment services
encompass the performing arts, theatre, and sports events such as baseball
and football games at all levels. Leisure services in the natural environment
refer to activities such as sport fishing, sailing and hiking. Hospitality/food
services is a classification that is used to refer to hotels, restaurants,
camp sites and the “cottage experience.” Whereas, retail services
refers to commercial, privately operated enterprises such as health clubs,
golf clubs and sport fitness and equipment shops.

Research by McIntosh and Goeldner (1984) provides a different classification
of leisure, recreation and sport enterprises. For McIntosh and Goeldner
(1984) four classifications of leisure, recreation and sport enterprises
exist. These four areas are (1) transportation, (2) accommodations, (3)
shopping, and (4) activities. Transportation is the term used to refer
to all tourist oriented services that are movement-driven such as airlines
and trains, buses and automobile. “Accomodations” is a related
term to the aforementioned that concentrates once again on tourism services,
particularly those of hospitality, i.e., hotels, lodging, resorts, etc.
The third classification, shopping, refers to the sales industry of leisure,
recreation and sport – everything from gymnasiums and fitness centers
to fitness shops. Finally, “activities” reflects the actual
services provided by leisure, recreation and sport industries, i.e., bowling,
squash or weightlifting.

While reflecting on the research of Bollaro and Edginton (1984) and McIntosh
and Goeldner (1984), the following four classifications of small sized
leisure, recreation and sport enterprises have been put together. It is
important to note that these classifications have been put together in
attempt to categorize the broad magnitude of small sized enterprises,
meaning those that consist of less than fifty employees with an “owner-in-shop.”

Tourism:
Small sized leisure, recreation and sport enterprises that fall under
the “tourism” category are “travel-oriented” services
that are owned and operated by families or individuals and that consist
of less than fifty paid employees. These services refer to everything
from family operated inns and bed and breakfasts to “mini-van”
excursions and the operation of touristic souvenir shops. The focus of
“tourism” small sized enterprises is on providing a service
that caters to visitors, that is those who travel more than 100km from
their place of origin.

Outdoors:
The “outdoor” category engulfs all leisure, recreation and
sport activities that one experiences in the natural environment. The
“outdoor” small sized enterprises include the operation of
family-owned “mini-golf” parks, private hiking tours, and
bird-watching excursions. The focus of the “outdoor” classification
is on the provision of services that tend to be provided one-on-one or
to small groups of people with the ultimate intent of financial profit.

Entertainment:
Entertainment is a classification used to describe the “staging
of a show, activity or performance.” Although we tend to identify
“entertainment” in large scales (i.e., internet, mega stadiums
holding professional sport events, national arts centres, etc.), “entertainment”
experiences also take place on a much smaller scale. For example, small
sized entertainment industries include party clowns, street musicians,
artists, and musical bands operated by a group of friends.

Facilities and Equipment:
The “facilities and equipment” classification is broad and
diverse offering many different avenues for the existence of small sized
leisure, recreation and sport enterprises. Some examples of small sized
“facilities and equipment” services include the following:
(1) bicycle repair shops, (2) piano lessons at the private residence of
the instructor, (3) individually owned fitness clubs, (4) privately owned
pool halls, and (5) family owned “sports bars-restaurants”.

A SWOT for Small Sized Leisure, Recreation and Sport Enterprises
in Canada

Current social trends in Canada are used to predict what may unfold in
the future in Canada. Through an examination of current social trends
and an overview of demographic shifts a prediction of the strengths, weaknesses,
opportunities and threats that face the existence of small sized leisure,
recreation and sport enterprises in Canada for the future (up to 2020)
is put forth.

Strengths:

  1. People will continue to desire personal service, particularly as
    more and more people are choosing to live alone.
    The need to be served coupled by the need to experience “social
    activities” will provide an avenue for growth in small sized leisure,
    recreation and sport organizations. We have an innate need to be with
    others, and the social nature of leisure, recreation and sport experiences
    helps us fulfill our social needs.
  2. The coming of work age of the “millennium busters” will
    once again crowd the work force enticing the expansion of small sized
    enterprises.
    The “baby boomers” are now aging and have started to exit
    the work force. The “bust” and “echo” age cohorts
    simply do not have the numbers of the “baby boomers” and
    thus less people enter the work force. The “millennium busters”,
    (1996-2010), although not expected to be quite as large as the “baby
    boomers”, will be the first generation since the “baby boomers”
    to congest the work force. More people will mean new opportunities for
    small sized leisure, recreation and sport services.
  3. The need to live in the suburbs will lead to the creation of small
    sized enterprises.
    The expansion of suburban communities is a growing phenomenon in Canada
    as people are choosing to live outside of the urban centre. New communities
    mean that new opportunities for growth and development will exist. The
    development of small sized leisure, recreation and sport enterprises
    has tremendous potential as new communities emerge.
  4. The growth of immigration will enhance the number of small sized
    enterprises as “new Canadians” have always pursued the entrepreneurial
    dream.
    Immigration in Canada is currently the highest it has been in the past
    70 years. A large number of these immigrants are young and have aspiring
    entrepreneurial dreams and innovative ideas that may lead to the creation
    of new small sized leisure, recreation and sport enterprises.
  5. The fact that society is more “technological” will aid
    in the provision of small sized enterprises. One of the strengths for
    expansion of small sized leisure, recreation and sport enterprises in
    Canada stems from our exposure to novel ideas through the internet.
    Today’s young are technological progressed and have managed to
    shrink the world by learning more about the international community
    through the internet. It is possible that many of these young Canadians
    will bring international experiences acquired through the internet into
    the Canadian business world through the establishment of small sized
    leisure, recreation and sport enterprises.

Weaknesses:

  1. The expansion of large corporations and “mega-stores”
    will make it difficult for small enterprises to survive.
    A number of chain businesses continue to crowd the Canadian market.
    For example, “Goodlife Fitness”, a Canadian based franchise,
    has opened a number of health clubs in just about every region in Canada.
    The incentive for membership is that you can participate in any of there
    gyms throughout Canada. In addition, its mega structure and diverse
    scope of facilities make it difficult for small sized health clubs to
    compete.
  2. Lack of skill, knowledge and experience by young entrepreneurs may
    lead to the closing of small sized enterprises.
    Many who start small sized leisure, recreation or sport enterprises
    often lack skill, knowledge and experience in the business world. Although
    they may be experts in the nature of the leisure, recreation or sport
    service that they offer, the lack of “real” business experience
    may lead to the demise of their small sized enterprise.
  3. Cutbacks in government social programs may lead to reduced public
    sector support (i.e., grants) for the expansion of small sized enterprises.Since the 1980s a number of publicly subsidized social programs have
    been reduced or eliminated in Canada. Many of these programs aided the
    development of small sized leisure, recreation and sport enterprises
    in Canada. It is unlikely that social programs eliminated or reduced
    in Canada will once again be re-established by 2020.
  4. The fact that the more senior sector of society may lack computer
    skills may limit the magnitude of the type of small sized enterprises
    created by the younger sector of society.
    It is highly probable that the computer literate young population of
    society will be hindered in its technological innovation of small sized
    leisure, recreation and sport enterprises as a growing concern exists
    to cater the needs of aging “baby boomers” (many whom are
    not computer literate). The growth of small sized leisure, recreation
    and sport enterprises may thus be restricted to a more basic nature
    rather than an innovative one requiring the use of computer skills.
  5. The diversity of experiences and services offered by large corporations
    will entice society, particularly the “haves” to experience
    the services of larger enterprises.
    It usually is the case that organizations that have the capital tend
    to also have the most up-to-date facilities, services and equipment.
    The largest cohort of society, the “baby boomers” is not
    only aging, they are also aging with more discretionary income and in
    better health condition than previous generations. As a result, the
    experiences and services of larger pricy corporations may be the preferred
    choice of “baby boomers” when it comes time to fulfill leisure,
    recreation and sport needs.

Opportunities:

  1. The trend of “contracting out” by the public sector will
    present some opportunities to small sized enterprises.
    Although this may not be the case for larger more lucrative enterprises
    such as ski resorts or golf clubs, it may be the case with smaller leisure,
    recreation and sport enterprises such as wave pools and tennis clubs.
    As government organizations continue to strive to balance deficits,
    contracting out opportunities will likely continue to expand.
  2. The fact that more and more Canadians are becoming higher educated
    will aid in the creation of new, innovative small sized enterprises.The number of Canadians who have graduated a university continues to
    growth. Canada as a nation is now more educated than ever before. This
    expanded knowledge-base will lead to the creation of innovative ideas
    and opportunities for small sized leisure, recreation and sport enterprises.
  3. Cutbacks in government social programs will open a window of opportunities
    for the creation of new small sized enterprises.
    The elimination or reduction of publicly operated leisure, recreation
    and sport services will lead to opportunities for the development of
    such services, particularly in the private sector. The creation of small
    sized leisure, recreation and sport enterprises that cater to the leisure,
    recreation or sport needs of society that were once fulfilled through
    public sector programs, poses an opportunity for growth.
  4. The “desire to spend, be entertained and experience something
    new” will pose new opportunities for small sized enterprises.Mass media bombards us with new ideas, new experiences and new knowledge.
    In addition, a global emphasis has been placed on the pursuit of the
    “good life” and “spending to experience,” particularly
    when it comes to leisure, recreation and sport. A new opportunity is
    thus presented to the private sector for the creation of innovative
    small sized leisure, recreation and sport enterprises.
  5. “Downsizing and amalgamation” will cause loss of public
    sector jobs and will lead individuals toward creating small sized enterprises.The amalgamation experience of cities and towns of the late 1990s and
    early 2000s has led to job loss and unemployment. Many individuals who
    have lost jobs possess a wealth of experience in the leisure, recreation
    and sport industries. This wealth of experience has in some cases been
    put to practice through the creation of small sized leisure, recreation
    and sport enterprises. In the future, the limited number of public sector
    employment opportunities in leisure, recreation and sport will lead
    some of those trained in these areas to the establishment of small sized
    leisure, recreation and sport enterprises.

Threats:

  1. Inflation and rising costs may limit the spending power of society
    and the potential to experience private sector small sized leisure,
    recreation and sport enterprises.
    When prices go up one of the first industries to suffer is leisure,
    recreation and sport. When a purchasing choice has to be made, the necessities
    of food, water, shelter and transportation take precedence over leisure,
    recreation and sport. As prices for leisure, recreation and sport services
    continue to increase so does the threat to the expansion of this industry,
    including small sized leisure, recreation and sport enterprises.
  2. The lack of discretionary income may limit the amount allotted to
    spending on small sized leisure, recreation and sport enterprises.
    The spending power of society determines to what extent we participate
    in leisure, recreation and sport services. Although Canadians do value
    leisure, recreation and sport, the fear to overextend and spend beyond
    ones means may limit involvement in this industry. Unless more disposable
    income becomes available to Canadians, a threat will continue to exist
    for the expansion of small sized leisure, recreation and sport enterprises
    as the Canadian public will be more restrictive in its spending patterns.
  3. Since the 1970s, the start of each decade has experienced an economic
    recession.
    This trend may threaten parts of the next 20 years, possibly, the onset
    of the 2010s and the 2020s. The mere fact that the economy is unstable
    will without doubt impact the state of condition of society as a whole,
    and the distribution of monies in all industries, including leisure,
    recreation and sport.
  4. The ongoing threat of terrorism has hindered the growth and existence
    of many small sized tourism enterprises.
    Since September 11, 2001, the threat of terrorist attacks has grown.
    Industries such as tourism have largely been impacted by this threat
    as people have become reluctant to travel. As a result, leisure, recreation
    and sport services related to tourism have suffered and likely will
    continue to suffer. This is the case not only for large enterprises
    but for small sized ones as well.
  5. The fear that Quebec may one day separate from Canada continues to
    exist, meaning that growth in small sized enterprises may be limited.Those wishing to establishing small sized leisure, recreation and sport
    enterprises may be reluctant to do so when hearing than one of the provinces
    of the nation may decide to one day separate. In the case of Quebec,
    some aspiring young entrepreneurs in or around Quebec may be reluctant
    to establish small sized leisure, recreation and sport enterprises due
    to fear of what may happen if Quebec indeed separates.

Conclusion

Although it is difficult to predict the future of the existence and
development of small sized leisure, recreation and sport enterprises in
Canada, this paper presents the possible strengths, weaknesses, opportunities
and threats that this area of the service sector may face based on current
social and demographic trends. Based on what is currently happening in
Canada, socially and demographically, it may be that the future will unfold
an expansion, at least to some degree in small sized leisure, recreation
and sport industries, particularly as the number of young, better educated
Canadians expands. However, one of the biggest weaknesses and threats
will continue to be instability in the economy. Lack of money and the
distribution of capital may hinder the development of small sized leisure,
recreation and sport enterprises in Canada.

References

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York: Macmillan.

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Clark, W. (2002). Time alone. Canadian Social Trends. Autumn, 2-6, Statistics
Canada-Catalogue No. 11-008.

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Canada-Catalogue No. 11-008.

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Wednesday, November 10, pages A1-2.

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Social Trends. Winter, 7-10, Statistics Canada-Catalogue No. 11-008.

Foot, D. (2000). Boom, Bust and Echo. Toronto: Macfarlane, Walter and
Ross.

Foot, D.K., and Stoffman, D. (1998). Boom, Bust and Echo: Profiting From
the Demographic Shift in the New Millennium. Toronto: Macfarlane,Walter
and Ross.

McIntosh, R., and Goeldner, C. (1984). Tourism: Principles, Practices,
Philosophy. (4th Edition). New York, NY: John Wiley and Sons. CHECK DATE

Oderkirk, J. (2000). Marriage in Canada: Changing beliefs and behaviours
1600-1990. Canada Social Trends (Volume 3). Toronto: Thompson Educational
Publishers. (pp. 93-98).

Statistics Canada (2003). Census of Population: Immigration, Birthplace
and Birthplace of Parents, Citizenship, Ethnic Origin, Visible Minorities
and Aboriginal Peoples. Statistics Canada: Ottawa, The Daily, Tuesday,
January 21.

Statistics Canada. (1996). Census of Canada. Catalogue number 93-328
and special tabulations.

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2015-03-27T11:36:14-05:00March 6th, 2006|Contemporary Sports Issues, Sports Management|Comments Off on The Future of Leisure, Recreation and Sport in Canada: A SWOT for Small Sized Enterprises

Age Requirement in Professional Sport

Introduction

Young athletes should be able to turn pro so that they can make money.
This allows them to take care of themselves and their families. In October
2005, 15 year old golfer Michelle Wie turned pro Young basketball players
who have recently made the direct leap from high school to the NBA include
LeBron James, Dwight Howard, Korleone Young, and DeSagana Diop.. These
athletes were all able to take early advantage of their talents. Their
exceptional abilities enabled them to jump from high school directly to
the professional ranks, and to enjoy monetary gains through which they
could better their lives and the lives of their families.

The NFL age requirement bars young football players from turning pro
right after high school. This NFL rule withstood court challenge in 2004.
The NFL and NCAA claim that the NFL age requirement protects young athletes
by shielding them from physical injury and requiring them to mature emotionally
and receive an education before entering the world of professional sports.
In fact, the NFL and NCAA are capitalizing on young athletes’ entertainment
value and turning a profit for three years, without compensating the “performers”.

The higher courts should not treat the NFL age requirement as a valid
eligibility requirement under U.S. labor law. Rather, they should side
with the lower court, which found that this age requirement violates antitrust
law. The NFL and NCAA are the only game in town for young football players.
As the case of Maurice Clarett demonstrates, a football player who is
shut out of the NCAA and NFL is effectively prevented from pursuing a
career as a professional football player. It would be one thing for the
NFL to establish eligibility requirements that really were in the best
interests of young players and the sport of football. However, the current
age requirement exists solely so that two powerful sports organizations,
the NCAA and the NFL may benefit. . The NFL benefits because they have
used the collegiate ranks as a free farm system to develop future prospects
for the league. During this developmental period for the collegiate athlete,
the NCAA capitalizes on marketing the rising stars potential to make it
big in the NFL. Given these financial interests, it appears that the NCAA
and NFL have set age requirements in order to prevent young athletes from
profiting financially from their talents until they have served as an
unpaid source of marketable entertainment source for the NCAA and NFL.

Age requirements in professional football do not benefit young athletes,
nor do they improve the sport itself. They exist solely so that two powerful
and profitable athletic organizations can turn a profit, at the expense
of the athletes, the very individuals the NCAA was established to protect.
NFL age eligibility requirements should be struck down.

The NFL Eligibility Requirements

NFL rule requires a player to either be out of high school for three
years or have finished three college football seasons before joining the
league. (Lupica, M. 2004) The NFL is the only major professional sport
that prohibits the drafting of players who have not completed three college
seasons or who are not three years removed from high school graduation
(Gehring, 2004; Nieporent 2004). The NFL claims that this rule is in the
athlete’s best interest. The NFL argues that this rule protects player’s
physical safety. However, the NFL and the NCAA benefit by capitalizing
on amateur athletes

The NCAA Eligibility Requirements

The NCAA rule book states that once an individual declares themselves
eligible for draft status, they automatically loss loose amateur status
in the particular sport.

Other Sports Eligibility

Before the National Basketball Association collective bargaining agreement
of 2005, the minimum drafting age for the NBA was 18 years old. The LPGA,
NHL and PGA have a waiver option for athletes who are younger than 18,
which enables athletes an opportunity to turn pro before the age of 18
if they fulfill certain requirements. They have a minimum age requirement
of 18 years. Major League Baseball requires athletes to be 16 years of
age to tryout for farm teams. Tennis has been more lenient about teen
players, although they limit the number of events they can enter. FIFA
and the U.S. National Soccer team do not any have specific age requirements
for their athletes. (USA Today 2003)

Who Should Enforce Age Requirements

Organizations have justified why age requirements are necessary in professional
sports. These young athletes gain enormous notoriety due to media portraying
them as superhuman. When negative incidents occur, the media is there
to cover the athletes’ story. The people operating professional
sports assume one way to avert problems is to have age requirements. In
the past, many talented high school athletes made the jump to professional
ranks for monetary gain. Athletes such as Tara Lipinski, Lebron James,
and Oscar de La Hoya possess physical talents that supersede their social
and emotional maturity. (Toronto Star, 2005) One assumption about these
public figures is that they have been given too much, too young. When
problems arise, such as the Kobe Bryant or Mike Tyson rape cases, one
may question their perception of reality. These talented young athletes
have been forced to rely on the recognition gained from their athletic
talents, which leads them to perceive a false sense of reality. It is
also argued that the rapid jump from high school to the professional level
creates athletes that lack self control and who think they are invincible.
The Kobe Bryant rape case or one of the many Mike Tyson cases and accusations
are only a few examples of a young athlete with enormous star potential
that flailed under these false pretenses. The NFL states that having an
age requirement would help to prevent inappropriate situations for promising
young athletes due to lack of social development and maturity.

The government has set standards for minors to be employed only with
written parental consent under the age of 16. Should guidelines be set
by the government to control eligibility requirements for employment in
professional sports? Legislation has already stepped in to regulate drug
testing for steroids in baseball. Legislative control of drugs in baseball
has occurred because the government felt not enough has been done to regulate
steroid use in professional sports. They state that the problem lies with
the organizations controlling the sport professions. (Guthrie, 2004; Talev,
M. 2005)

The Problems with Age Requirements

The focus continues to benefit the organization. Little benefit has been
seen outside the organization. A few athletically gifted players who do
not have the academic abilities required to play in college have less
chances to play professionally. The age requirement would force young
stud athletes to wait a year or two before being drafted or trying out
for a professional team. Another issue with age requirements is the role
of the unethical agent looking to capitalize on the abandoned year of
an unfortunate athlete looking to capitalize on their talents. (Williams,
2001)

Players not able to Cash in on their Talents

The biggest area of concern for the college athlete is the potential
for a career-ending injury occurring before they are able to cash in on
the monetary value of their talents. The possibility of being hurt while
playing in minor leagues or college is of great concern. The athletes
do not make enough money in the minor leagues, and if they have a career
ending injury they may be unable to support themselves and their family
because they have no other training to fall back on. Also, financial compensation
for their injury may not be made available to them. In a collegiate athlete’s
case, no money is paid to financially sustain themselves or their families.
The NCAA continues to ignore the student athletes, who’se careers
areis cut short by injury, barring them from possible professional monetary
gains. (Huma, 2002; Hayden, 2001)

Literature Review

The Labor Law

The National Labor Relations Act of 1935 is the law that governs interstate
commerce. This includes the labor relationships between professional athletes
and teams (Bohlander, G., & Snell, S.2001; Resnick). Section 7 of
the National Labor Relations Act states: “Employees have the right
to self-organization, to form, join, or assist labor organizations, to
bargain collectively through representatives of their own choosing, and
to engage in concerted activities, for the purpose of collective bargaining
or other mutual aid or protection, and shall also have the right to refrain
from any or all such activities except to the extent that such right may
be affected by an agreement requiring membership in labor organization
as a condition of employment.” (Bohlander, G., & Snell, S. 2001;
Resnick 2005)

Child entertainment laws in many of the states throughout the United
States require that the minimum age for minors to have work permits and
letters of release is 16 years of age. Out of 50 states, only four have
labor laws that specifically state that anyone under the age of 18 needs
a work permit. 31 states have laws that regulate minors working for entertainment
purposes, of those, 24 of these states have required an age limit for
minors to possess work permits.

Government Age Standards for Agriculture Employment

The U.S. government has set guidelines for the minimum age standards
for agriculture employment. Children under the age of 12 may work depending
on the prescribed conditions of the harvest. (Child Labor Requirements
1984) Employment is allowed if they are working at their permanent residence
under parental or guardian approval. “Twelve and thirteen year olds
may be employed with a written consent by the parental consent or a farm
where the minor’s parent or person standing in place of the parent
is also employed.” (Child Labor Requirements 1984) Fourteen year
olds seeking employment may be employed if they work around school hours
and are in no agricultural hazard declared by the Secretary of Labor.
(Child Labor Requirements 1984; Siddiqi, Faraaz; Patrinos, H.A.1997) Sixteen
years of age is the minimum age requirement for agricultural employment.
Sixteen year olds may work around school hours unless employed by their
parent or person standing in as their parent. (Child Labor Requirements
1984) The minor may work in any agricultural hazardous condition declared
by the Secretary of Labor. (Siddiqi, Faraaz; Patrinos, H.A.1997)

Written law by the Secretary of Labor enables minors to perform manual
labor for wages. These laws set guidelines that allow minors to be employed
and perform physical labor for pay. Laws are set according to age for
minors to perform physical labor for pay. Professional sports are just
as physically demanding as manual labor, yet young athletes, unlike young
laborers the same age are not able to capitalize on their work. A talented
15 year old that plays golf well may not play professionally because of
the organizational standards. These same minors are unable to capitalize
on their athletic abilities despite the fact that it is within the confine
of the law. Corporate institutions have the ability to control and direct
minors through stages that allow minors to develop into professional athletes.
For example, the NFL uses the NCAA system to determine who is best qualified
for the professional ranks. The NCAA is the organization that sets rules
and restrictions of what athletes can and cannot do. (Huma, 2002)

Definition of Professional Sports

The difference between amateur and professional athletes is that professional
athletes receive payment for their employment, where amateurs do not.
(Bohlander, G., & Snell, S. 2001) The system of professional sports
is a high performance work system. Athletes are placed in unique performance
systems that hone their skills, which enable them to achieve higher playing
levels. As athletes hone their skill and continue performing at a high
level, the organization builds their business from the success gained
by their sports teams.

The NCAA

The NCAA is a governing body that oversees amateur athletic participation
in its member colleges and universities. Its original purpose was to maintain
educational integrity for athletes and to protect their interests regarding
injuries from sport. Others I have thought it was originally formed to
regulate safety in college football. Several players were being killed
and there was a movement to ban the sports. Theodore Roosevelt, having
had football players on his team of “Rough Riders” during
the Spanish-American War, wanted to save the game so he called for formation
of the NCAA. (Hawes, K. (1999) Student athletes generate billions of dollars
for the universities and the NCAA year after year. Yet these same athletes
are left without the financial gains accumulated by the universities and
the NCAA. Athletes that participate in division I university athletics
are compensated with an athletic scholarship. The problem is that athletic
scholarships do not cover the full cost of going to school, thus leaving
the student athletes looking for employment while participating in sports
and going to school fulltime (Huma, 2002) Scholarship athletes are only
allowed to make limited amounts of money while participating in collegiate
sports.

The NCAA reaffirms the universities contention that collegiate athletes
remain as amateur athletes. Both the NCAA and the universities maintain
the stance that student athletes are not employees of the universities
or the NCAA. The NCAA and the universities contend that an education is
something that is invaluable; therefore, they are receiving worthy compensation
for participation in athletics. The NCAA argues that scholarships provide
athletes with a “free education” which is an invaluable payment
for their services. While no one can deny the value of an education, this
frees the NCAA and universities from paying a wage or salary (Sage 1998)

The athletic scholarship is a work contract that claims the rights of
ownership of the athletes for the university. The school (coach) owns
the athletes. (Sage 1998) Universities and the NCAA contend that they
conduct their business separately from student athletes, despite the working
relationships contracted between the student athletes and the universities.
Universities claim their business is to provide an academic education
to the students. The business of athletics is not essential to their purpose
of providing an education. (Huma, 2002; Hayden 2001) Within the past 15
years, the NCAA business decisions stray from their original purpose to
benefit student athletes. Former NCAA executive director Walter Byers
states that intercollegiate athletics is similar to the values of modern
corporations or professional sports than the basic values of amateurism.
(Sage, G.H.1998)

The NCAA original concept was to protect student athletes from injuries
stemming from football and other sports (Huma, 2002) The NCAA created
coaching clinics that informed coaches how to protect the athletes. Currently,
the NCAA does not have safety guidelines for practices to be correctly
administered to prevent injuries or death. (Huma, 2002; Hayden 2001) The
other problem is that NCAA does not provide workers compensation for athletes
who are injured while participating in athletics for universities. Coaches
have designated practices that are termed voluntary, but it is known that
lack of participation will result in the sacrifice of the student-athlete.(Huma,
2002) The NCAA continues to abandon athletes who are injured in so called
‘voluntary’ practices. (Huma, 2002; Hayden 2001) In order
for a student-athlete to qualify for workers’ compensation, they must
meet two requirements: (1) the student-athlete must be covered and (2)
the student-athlete must have been acting within the scope of his/her
employment when he/she was injured or killed. (Huma, 2002; Hayden, C.
2001) Courts have been at odds dealing with the employer/employee relationships
between the universities and student athletes. Courts have received criticism
for not taking a definitive stand regarding the employer/employee relationship
between the university and the student athletes. Previous court decisions
relating to monetary compensations for athletes whom have sustained career
ending injuries have not dealt with this problem. (Hayden 2001) If an
athlete were fatally injured, the NCAA does compensate the athlete’s
family with a $10,000 award. Courts refused to define the role of the
student athlete and their financial importance to the universities and
the NCAA. Universities and the NCAA continue to exploit collegiate athletes
for their financial benefit. Huma states that collegiate athletes only
receive a partial ‘full scholarship’, with the inability to
earn money from other employment, and no work compensation if severely
or fatally injured. This puts the athletes at great risk. Some of these
talented athletes risk a chance of generating millions of dollars for
themselves.

Unfair Labor Practices

U.S. Congress has defined 5 unfair labor practices, three of which solely
relate to professional sports.

  • The first unfair labor practice stated is interfering with, restraining,
    or coercing employees in the exercise of their rights guaranteed. One
    example of this is the voluntary practices made mandatory by restricting
    and threatening of the athletes’ position loss.
  • The second example is dominating or interfering with the formation
    or administrating of any labor organization, or contributing financial
    or other support to it. NCAA does not solely support the athletes participating
    in collegiate athletics. The NCAA has restrictions that prohibit athletes
    to work to support themselves and their families that would better their
    situation. (Huma, 2002)
  • The third example deals with discriminating in regard to hiring or
    tenure of employment or any term or condition of employment so as to
    encourage or discourage membership in any labor organization. The NBA
    setting a minimum age requirement within the collective bargaining agreement
    that basically prohibits young athletes from making the jump from high
    school to the professional arena.

The Ideal Professional Organization

Nieporent states that the National Football League recognizes their position
as a ‘profession.’ Therefore they have the ability to establish
the minimum age requirements for participation in the profession. The
NFL is one single business entity, creating one product: its season (Nieporent
2004). A pro sports league is a single business entity with multiple divisions.
The NFL is a league with a business entity of 32 divisions. All 32 divisions
have a shared interest in keeping product quality high. Because they have
a vested interest in the NFL, teams equally share television revenues,
their main source of income (Nieporent 2004). The NFL’s ruling on
the athletes being three years removed from high school is in the best
interests of the NFL, not the player. The NFL season is filled with quality
players through collegiate football. The NFL has induced their standard
of development through the collegiate system. Compared to all the other
professional sports, the NFL is the superior organization because of its
capability to externalize the source (collegiate athletes) to best benefit
their product (season) for the good of their organization.

In Summary

In 1925, Red Grange left college early to capitalize on his talents by
accepting a $50,000 salary offered by the Chicago Bears. Because Red Grange
left college early, the profit margin for the university and the NCAA
were negatively impacted. The NFL responded by establishing a professional
eligibility rule that prohibits athletes leaving college early. This rule
originally prohibited athletes from entering the NFL draft for four years,
but in 1990, this rule changed to three years (McCormick, Robert A., McKinnon,
and Matthew C.1984). This rule benefits the NFL by forcing athletes to
spend more time developing their skills to become more complete players.
The NCAA followed the NFL age requirement rule by stating that once an
athlete declares himself eligible for professional sport, he is no longer
eligible to participate in collegiate sports.

Maurice Clarett made headlines two years ago when he declared himself
eligible for the NFL draft. His declaration challenged the NFL rule that
stated an athlete had to be three years removed from graduating high school
to become eligible for the draft. Clarett only participated in one year
of collegiate football. This bylaw prohibits Maurice Clarett from capitalizing
on his talents in professional sport. The NCAA reaffirms NFL guidelines
in their bylaws by enforcing their rule that states once a player declares
himself eligible for the NFL draft, he may no longer play collegiate football.
Therefore, by Clarett declaring himself eligible for the NFL draft, he
became ineligible by both organizations. Maurice Clarett, NCAA, lawyers,
and the NFL viewed his talent as a huge commodity. Clarett’s desire
was to capitalize on his talents as soon as possible. Clarett filed and
won the suit based on the NFL being in violation of antitrust laws. The
Clarett attorneys argued that when Maurice Clarett wanted out of college
football, “the current rule perpetuated a ‘system’ whereby
college football serves as an efficient and free farm system for the NFL
by preventing potential players from selling their services to the NFL”(Gehring,
2004). The courts ruled in favor of Clarett stating that the “rule
must be sacked” due to violations of antitrust laws (Gehring, 2004).
The argument also raised questions about unfair labor laws. The first
unfair labor practice stated is interfering with, restraining, or coercing
employees in the exercise of their rights guaranteed.

The Court of Appeals reversed the lower courts’ decision, forcing
Clarett to sit out of football and preventing him from enhancing his skills
and talents. The NFL stated that the rule was part of the league’s collective
bargaining agreement with the players’ union. Section 7 of the unfair
labor practice exemplify refusal to bargain collectively with the duly
chosen representative of employees. Therefore, if this individual is to
be let into the league, then he would have to comply with the rules of
the collective bargaining agreement. To the NFL, this statement meant
that Maurice Clarett must accept and comply with the rules agreed upon
in the previous collective bargaining agreement. The reason for the age
requirement rule in the NFL bylaws is to allow athletes time to develop
and mature physically to take on the daily rigors of being a professional
football player. They did not want to have immature players drafted into
the league who might become a liability, athletically or personally.

This year, after sitting out two years from college football, he became
eligible for the NFL draft. Once he was free from both the NCAA and NFL,
he was unable to perform to expected levels of professional football,
which led to his release from the Denver Broncos.

Clarett’s case demonstrates the problem with athletes taking it
upon themselves to capitalize on their talents through professional sport.
The NCAA and the NFL have manipulated the football market in a manner
that prevents talented young athletes from entering the NFL. The NFL is
the only major professional sport to prohibit the drafting of players
who have not completed three college seasons or who are not three years
removed from high school graduation. (Gehring, 2004; Nieporent 2004) The
NFL claims that this rule is in the athlete’s best interest. However,
it was clearly not in the best interest of Maurice Clarett, who was forced
to sit out for two years after dominating the collegiate ranks. Clarett’s
objective was to capitalize on his intangibles on his terms, not those
of the NFL or NCAA. These two dominant institutions use their powerful
influence to manipulate their infrastructure in ways that best benefit
their organizations. Courts continue to ignore the fact that these athletes
are being exploited. They refuse to establish the working relationship
between the collegiate athlete and the university. Athletes continue to
produce high quality entertainment that universities and the NCAA capitalize
on without compensating the entertainers. Institutionalized needs are
based on the hegemonic order of the consumer society. (Worth and Kuhling,
2004). This is the reason the NFL has set itself up to be the ideal professional
system from an organizational standpoint. They have benefited most from
players being developed at the collegiate level.

The Trend Towards Age requirements in Professional Sport

Other professional sports organizations are beginning to adopt age requirements
for athletes. The movement towards age requirements in professional sports
is seen in the NBA. Recently, the National Basketball Association and
the NBA Players Association concluded their collective bargaining agreement.
One important issue dealt with the minimum age required to be eligible
to play in the NBA. The agreement requires that players entering the league
must be a minimum of 19 years to play professional basketball. This is
a one year increase in age to be eligible for NBA draft. One argument
for this change in eligibility is that the increase of high school athletes
entering the NBA draft need time to develop and mature while aiming for
a professional career. The argument against the agreement states that
the NBA is in search of building a relationship of a free developmental
farm system for professional basketball, similar to the relationship the
NFL and the NCAA..This would become a developmental system for the young
athletes to hone their skill and mature into professional athletes. (Brewer
2004). David Stern, commissioner of the NBA, understands that teenagers
are a part of the NBA. (Brewer 2004). Upward of 10 high school players
may enter the NBA Draft this summer. (Brewer 2004). Various opponents
view the NBA farm system as a financial gain for David Stern and a blow
to the economically deprived individuals who view sport as a way to improve
themselves. (Price, 2005) The NBA is vying for the most direct and secure
path to the NBA to best benefit the NBA.

Opportunities for the Young Professional

Opportunities for professional athletes at such a young age have been
possible with great success. Social stratification shown throughout the
world by globalization encourages people from underdeveloped countries
to aim for the American dream. One dominant mainstream American dream
is playing professional sports.

These candidates may have bright futures as NBA All-Stars. (Brewer 2004).
“The NBA is better at developing talent, teenage talent or any other
kind, than the colleges”. (Brewer 2004). Foreign leagues such as
NFL Europe, Euro league Basketball, and NBA Europe are becoming an alternative
route for athletes to get to the pros. Some athletes, who might not have
the academic capabilities to succeed in college but have the talent to
play professionally, are seeking these other alternatives as ways to collect
on their talents. These new leagues are slowly developing into talent
pools for professional teams to recruit new athletes for their specific
need. It makes good business sense for professional organizations to seek
out players who are more mature and have honed their skill. Teams may
pick up a player inexpensively in these world leagues that fulfills a
specific job on the team for a season. The organization does not have
to take the time to develop an individual or spend the necessary money
to ‘build the future.’

Conclusion

No One Argues the Benefits of Going to College

Players get the experience of growing as an amateur athlete being in
college. College expands education and enhances both social and public
relations skills, even if the athlete is in college for only a year or
two. Time spent in college will mature the athlete, enabling them to be
more prepared when they enter the NBA and even more importantly, when
their NBA careers are over. Knowledge gained from their collegiate experience
is important in the development of a teen becoming a responsible young
adult. The social and educational development may only be experienced
while in college. The athletic development is an area that is going to
develop regardless of the institution or coaching. However, when the collegiate
athlete has the opportunity to play in the NBA, the collegiate athlete
is older and more mature. The time spent in college allows athletes to
develop into a more complete player. The NBA as well as the NFL has used
the college ranks as the minor leagues for development of their players.
The athletes will learn and understand their position as an amateur athlete
while attending college. The professional league views that mature, established
veterans would have a more prosperous and robust career.

Sage states that big time Division One athletics goal is about capital
accumulation. Universities promote images of healthy, admirable, amateur
athletes, in the non-profit setting, but the underlying intentions of
universities is to organize athletics based strictly on marketing principals.
(Sage, 1998). Universities are non-profit organizations, which enable
them to continue to put monies gained back into athletic departments,
which in turn produce larger more attractive venues to produce a better
product. The dominant powerful influence will only increase with more
time because these institutions continue to grow. An age requirement in
professional sports enables these institutions to maintain a high level
of entertainment. Age requirements are good for collegiate sports. Sport
programs claim educational benefits between sport and the university because
of the money generated from contracts with advertisers, sponsorships,
and sporting apparel. Collegiate sports is big time business, therefore,
the trend to enforce age requirements in professional sports will continue
to be enforced. Sports are big business.

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2015-03-27T11:31:26-05:00March 3rd, 2006|Contemporary Sports Issues, Sports Management|Comments Off on Age Requirement in Professional Sport
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