Youth Olympic Games: From Vision to Success

### Introduction

Good afternoon, ladies and gentlemen. When Pierre de Coubertin revived the Olympic Games in 1894, he sought to do more than just create a modern sporting competition. He founded the Olympic Movement as an education movement, believing that sport would contribute to the harmonious and well-balanced development of the body, mind and character, and helped create a more peaceful and better world. It is the convergence of sport, culture and education that defines the concept of Olympism and the modern Olympic Movement. It is therefore my pleasure and privilege to share with you the Youth Olympic Games, a new creation that truly epitomize the spirit of the modern Olympic Movement.

The Youth Olympic Games (YOG) is the brainchild of Dr. Jacques Rogge, the President of the International Olympic Committee (IOC). The vision and the concept of the YOG were deliberated in great length by the IOC Executive Board and the IOC members. The 119th IOC Session held in Guatemala in 2007 unanimously approved the creation of the YOG.

### Vision

It is the vision of the IOC that the YOG will inspire the youths of the world to take part in sports and adopt and live the Olympic Values of Excellence, Friendship and Respect.

IOC President Jacque Rogge envisaged that the YOG, and I quote, “…is the flagship of the IOC’s determination to reach out to young people. These games will not only be about competition. They will also be the platform through which youngsters will learn about the Olympic values and the benefits of sport, and will share their experiences with other communities around the globe.”

### The Concept

The concept of the YOG called for the participation of the world’s top young athletes in a Games with equal emphasis on sports, culture and education. For the Summer Youth Olympic Games, 3,600 athletes would compete in 26 Olympic sports, stay together for a full 12 days and take part in culture and education programs created especially for them. The host city would make use of existing sports facilities and accommodation. The standard and service level would be different from that of the standard Olympic Games.

### The Inaugural Games

The Inaugural Games attracted a lot of interests from around the world. On Sept. 3, 2007, the IOC announced that 11 cities (1), including Singapore, had indicated their intention to bid for the first YOG.

In November 2007, after the preliminary evaluation of the IOC, the competition was narrowed down to five cities—Singapore, Turin, Moscow, Bangkok and Athens—from nine cities. In January 2008, this was further reduced to Singapore and Moscow, following a video conference between the cities and the IOC Evaluation Commission.

On February 21, 2008, the IOC President declared Singapore as the winning city to host the inaugural YOG in 2010. Singapore beat Moscow by 53 to 44 votes.

### Co-constructing the Inaugural Games

Singapore had just about two and half years to organize the Inaugural Games. The Singapore Youth Olympic Games Organizing Committee (SYOGOC) had worked hand in glove with the IOC, the 26 International Sports Federations, 205 National Olympic Committees and different stakeholders to co-construct this very first Games. In particular, it was a special challenge in designing the Culture and Education program, which was the defining element of this Games.

SYOGOC’s mission was to create an inspiring and memorable experience for all participants, while establishing an enduring legacy for Singapore and the Olympic movement.

In the two and a half years leading up to the YOG, and during the YOG, Singapore implemented a series of programs (2) with integrated sports and educational and cultural elements to connect the young people with the Olympic values and one another. SYOGOC saw this engagement important before, during and after the Games.

YOG participants experienced Singapore 2010’s programs in four ways:

1. Learning through workshops, forums, events and taking part in various projects;
2. Contributing to causes and communities to appreciate how the Olympic values can help improve the lives of others;
3. Interacting through competition that is friendly and mutually respectful, living in the Youth Olympic Village, encountering new cultures, sports and communities and making new friends; and
4. Celebrating together the diversity of the Olympic Movement, in which many cultures are united through their common adherence to the Olympic values of excellence, friendship and respect.

### Olympic Education

As an important legacy of the YOG, the Ministry of Education in Singapore and the Singapore Olympic Academy produced and launched the Olympic Education Resource Package in December 2008 for all the schools in Singapore. Henceforth, Olympic education became entrenched in Singapore’s education system.

### Journey of the Youth Olympic Flame

For this very first Games, the IOC Executive Board had given approval for the Flame of the YOG to travel across the five continents, stopping at one continent where athletes and young people of the continent will gather for a celebration and herald the arrival of the Youth Olympic Games. To me, it was an important proposal of SYOGOC to promote YOG and the Games in Singapore. Hundreds of thousands of the youth and people around the world participated in the Journey of the Youth Olympic Flame and there were many magical moments.

### Sizzling Performances During the Games

Through the 12 days of the Youth Olympic Games in Singapore, from Aug. 14-26, 2010, we witnessed sizzling sports performances from the young athletes, not only in their events, but also in mixed team events comprising boys and girls of mixed nationalities within the teams. The bold call for the Games to go beyond sports did not in any way dilute the quality of the sporting competition. In fact, in some instances the Games have brought to the fore some of the world’s biggest young stars, many of whom are expected to achieve even greater marks in sport in the future. Despite the competition, the athletes embraced the Olympic ideals of Excellence, Friendship and Respect. As an athlete from Trinidad put it, and I quote, “at the starting line everyone wished each other good luck, it was like one big family.”

The sport competition also taught the athletes valuable lessons, which they will remember for life, as an athlete from Gabon, Jessica Oyane, said: “Through this competition, I have seen my weaknesses and what I need to improve. I will work harder to show the people of Gabon that I am doing my best, and make them proud.”

### Culture and Education Program

For the first time in Olympic history, all athletes remained for the entire period of the Games where an extensive range of activities were organized for them to live together, and learn and understand one another through the Culture and Education Program (CEP). The CEP focused on 5 key themes of Olympism, Skills Development, Well-Being and Healthy Lifestyle, Social Responsibility and Expression. Singapore 2010 produced the world’s first batch of Young Olympians influenced with the belief that sport is not just about winning, but being a champion in life.

As Dr Jacque Rogge, IOC President put it, and I quote, “You will learn the difference between winning and being a champion. To win, you merely have to cross the finish line first. To be a champion, you have to inspire admiration for your character, as well as for your physical talent.”

### Making History

The IOC President has said that the Inaugural YOG was a huge success and beyond his highest expectations. The Young Olympians, the National Olympic Committees and the International Federations were all extremely happy and satisfied with the Games. Young people from around the world were actively involved in making the Games a great success whether working in the Singapore Youth Olympic Games Organizing Committee, as Chef De Mission, as coaches or team officials, as contributors to the Culture and Education, or as Young Ambassadors or simply as spectators. There were many innovations and new ideas in sports, such as the 3-on-3 basketball, mixed and continental teams that went beyond sport competitions to promote Olympic Values and understanding. The Young Olympians competed head-on against one another in their sport and came together as teammates and friends in the CEP, discussing issues critical to them, such as the fight against doping, health and the environment.

These are the significant successes for sport, the Organizing Committee and the IOC.

This is just the beginning. This YOG will be an inspiration for generations to come. Connected through sports and by bonds of friendship, these young people will help to build a more peaceful and harmonious world. We are all part of this legacy, by living the Olympic values in our lives.

Please watch a three-minute music video with highlights of the Singapore 2010 Youth Olympic Games, titled [“A New Story,”](http://www.youtube.com/watch?v=QGn-HBRt0Yo) on YouTube.

### References

1. The 10 other cities were Algiers (Algeria), Athens (Greece), Bangkok (Thailand), Belgrade (Serbia), Debrecen (Hungary), Guatemala City (Guatemala), Kulau Lumper (Malaysia), Moscow (Russian Federation), Poznan (Poland) and Turin (Italy).
2. These programs fall within five groups: Pre-Games Engagement Program (involving twinning of all Singapore schools to some 200 National Olympic Committees), Sports Program (featuring all 26 Summer Olympic sports), Culture and Education Program (special modules designed for the young athletes in the areas of Sports Issues, Global Issues, World Culture, Community Involvement, Adventure); Youth Olympic Village (with lively exhibition and performance spaces for the young athletes); New Media (wide use of new media platforms to promote connectivity among the youth of the world before, during and after the YOG.

2013-11-25T15:24:04-06:00June 30th, 2011|Contemporary Sports Issues, Sports Coaching, Sports Management|Comments Off on Youth Olympic Games: From Vision to Success

The Digital Revolution Impact to Olympic Education

### Overview

1. Definition “Digital Media” and “Digital Revolution”
2. Empirical studies on the development and distribution of digital media
3. Phenomenological observations
4. Theses on the assessment of the digital revolution in terms of Olympic Education
5. References

### Definition of Digital Media and Digital Revolution

The term “digital media” refers to all electronic media, which operate on the basis of digital information and communication technology (Reimann/Eppler 2008). Their opposites are analog media. Digital media have become a communication media that functions on the basis of digital information and communication technology. On the other hand they represent technical equipment for digitizing, calculation, recording, storage, etc. of digital content (Wikipedia 2008).

“Revolution” generally means an overthrow or downfall. In our context, digital revolution describes the rapid and profound changes that have been coming along with the digital media in the last 30 years.

Describing scientifically the situation in Germany should help in obtaining a closer look at the digital revolution, where one can assume that the situation in other countries proceeded or will proceed very similarly, maybe a few years earlier or later.

Sociologists characterize a “modernization” in Germany in the 1970s and 1980s by television. Many researchers link this medium with far-reaching cultural and social changes, using phrases like “Television childhood” and the “loss of childhood” (maybe someone remembers the title of the famous book by the American sociologist Neil Postman). They feared considerably poorer conditions for the development of their children. To date, parents are insecure and researchers discuss the question of whether young people are negatively affected by television in the development of their personality. (Fölling-Albers 2001, 4).

In the 1990s, especially in the late 1990s—I’m talking about the past 10 years—a further development became apparent, which may be called the “second wave of modernization.” Beyond television, CD players, etc. there are now computers, mobile phones and the Internet, which gained importance at least in terms of older children and young people. On the one hand they did so as status symbols, on the other hand, as modified and enhanced media capabilities of information gathering and communication: Internet, e-mails, SMS etc. (Fölling-Albers 2001, 34), Facebook, etc.

For the first time in history, the American Internet store Amazon has sold more e-books than printed books—a fact that clearly shows how much the world is influenced by digital media (SZ 05./06.03.2011).

Furthermore, the newest developments presented on the “CEBIT”—the arguably largest computer convention in the world—make clear, that the technical development of digital media is not yet complete. Mobiles are not only used for calling, they serve as organizers, calculators, cameras, VCRs, small computers with Internet access which can download movies. In a recent development they are even used for creating and playing movies in 3-D format without glasses!

And again: parents, teachers, scientists are scared by the running development and the running market of digital media and their influence on adolescents.

Some empirical studies are sought to support the current distribution and importance of digital media for young people.

### 2.0 Empirical studies on the development and distribution of digital media

2.1 Due to the variety of data, we focus our analyses to adolescents between 14 and 18 years, since this age group is taking part in the Youth Olympic Games. It was a special demand of the IOC, that—in context of the cultural part of the official program of the YOG—young people from all over the world should be taught how to work with digital media.

#### 2.2 Some facts from empirical studies

The following facts are taken from the “Hans-Bredow-Institut” in Hamburg which gathers information about the use of media worldwide. The information is updated every year. The last edition is the 28th edition from the year 2009. Some more of the following facts are taken from the “Media Education Research Association Southwest” (= mpfs). They go back to the surveys in 2010, in which 1,208 young people between 12 and 19 years (51% boys and 49% girls) were interviewed by telephone between May and July 2010. These researches focus media in general—and within this digital media, too.

#### 2.2.1 Digital media in German households in which adolescents live in 2010
![Digital media in German households in which adolescents live in 2010](/files/olympic-edition/2011/table1.jpg)
(JIM-Study 2010, 6)

Figure 1 shows that nearly all German households do have mobiles, computers/laptops and Internet access.

#### 2.2.2 Spread of the Internet in Tunisia

2002 2003 2004 2005 2006 2007 2008
Number of Internet Subscribers 76,711 91,787 121,000 150,220 179,440 253,149 281,257
Number of Internet Subscribers /1000 Inhabitants 7.8 9.24 12.12 14.9 17.6 24.66 27.15
Number of Internet Users 505,500 630,000 835,000 953,770 1,294,910 1,722,190 2,800,000
Number of Internet Users /1000 Inhabitants 50.9 63.5 83.66 94.57 127.07 167.75 270.25
Number of Websites 898 1,622 1,775 4,028 4,930 5,796 4,467

Reference: Ministère des Technologies de la Communication, www.infocom.tn/index.php?id=26
(Hans-Bredow-Institut 2009, 1208)

Table 1 shows the rapid increase in the spread of the Internet use (in many respects between 4 to 6 times in 6 years).

#### 2.2.3 Media equipment in Indonesian households

1998 2005
inhabitants 220.56
TV 49
satellite antennas 3.5
mobile phones 46.91
conventional telephones 12,772

(Hans-Bredow-Institut 2009, 918)

Table 2: According to the data about Indonesia, the spread of Internet access and mobiles still seems to be near the beginning.

#### 2.2.4 Media equipment in Kenyan households (in %)

2000 2005
inhabitants in Mio. 30.2 33.4
radio 22.1
TV 2.6
PC (incl. notebook) 0.5
Internet access 1.09 4.50
Internet hosts 11,645
Internet users in Mio. 1.5
Conventional telephones (total) 309,379 299,300
Mobiles (in Mio.) 0.14 7.3

Research from: CCK 2005, APC Africa
(Hans-Bredow-Institut 2009, 988)

Table 3: In Kenya there are signs of a similar development as in Indonesia. Note in particular the increase concerning Internet access and mobiles.

#### 2.2.5 Average number of digital media per household
![Average number of digital media per household](/files/olympic-edition/2011/table2.jpg)
(JIM-Study 2010, 7)

Figure 2: In many German households digital media are to be found several times. On average there are 4 mobile phones, 2.7 computers and 2.4 televisions per household. In other words, over 50% of households own three or more computers and 42% do own at least 3 televisions. More than 88% of households possess 3 or more phones (JIM-Study 2010, 7f.)

#### 2.2.6 Digital media owned by young people in 2010
![Digital media owned by young people in 2010](/files/olympic-edition/2011/table3.jpg)
(JIM Studies 2010, 8)

Figure 3: 97% of young German people between 12 and 19 years have their own mobile phone, 79% have their own computer or their own laptop, and more than 50% have their own Internet access. These data are similar for girls and boys (JIM 2010, 7f).

#### 2.2.7 Leisure time use of digital media in 12-19 year olds in Germany
![Leisure time use of digital media in 12-19 year olds in Germany](/files/olympic-edition/2011/table4.jpg)
(JIM Studies 2010, 12)

Figure 4: In terms of daily use, mobiles rank first. However, these findings do not surprise as mobile phones more and more turn into small portable computers.

2.2.8 Content related distribution of Internet use
![Content related distribution of Internet use](/files/olympic-edition/2011/table5.jpg)
(mpfs 2008, 16)

Figure 5 is of particular interest as it reflects the high proportion of Internet communication. Especially girls (56%) spend significantly more time online in comparison to their male peers (42%).

### Conclusion

Summing up this overview, there is no doubt that the digital revolution in adolescents occurs worldwide and that it influences our reality. Whether we like it or not, we will definitely not be able to stop it.

Similarly is the finding that adolescents often do handle those new media much easier than adults and that the new media considerably changed everyday life, leisure time and thus the life of adolescents (Fölling-Albers 2001, 38).

### 3.0 Phenomenological observations

#### 3.1 Some fundamental comments on digital media

The digital media can be viewed as one of the pillars of the globalized world. An almost unlimited access to all kinds of information is possible within the shortest time almost everywhere around the world.

It also seems important to note that access to the desired entertainment (e.g. movies) or information is immediately possible at any time. Digital media provide the possibility of directly participating in events happening in politics, business, sports etc. It is no longer necessary to wait for the newspaper on the next day to get information about the newest developments. How fast Internet groups form, could recently be observed in the affair about the German minister of defence zu Guttenberg. Even before the largest newspaper in Germany was able to barrack with zu Guttenberg, tens of thousands of PHD-students had already formed to a powerful opposition in the web. Since then, experts consider the Internet as the fifth power in the state (next to the judical, executive etc.).

Not only the speed of digital media, but their almost unlimited amount of data must be noted. Without doubt: This is positive. But this is also associated with problems: On the one hand there is the problem of information overload and the danger of losing oneself in it. The distinction between important and unimportant contents is absolutely necessary for the users of digital media. Especially when you look at adolescents it is doubtful whether they can always meet this distinction sufficiently.

On the other hand, it is often discussed whether in fact all information should be accessible to everyone or not. The recently published WikiLeaks-revelations about US-American assessments of politicians around the world is just one example.

Another observation has already been said to be the major cause for the loss of childhood in our present time by Neil Postman: children and young people have access to all information and pictures of the adult world. These images range from images of horror after natural disasters or from war zones, to glorification of violence, to pornography.

Internationally recognized brain researchers point out that the human brain is always learning. It continuously learns and stores the results of what is being offered to it. There are a number of studies from the U.S., demonstrating a direct link between aggressive content of media (TV, Internet) and aggressive behaviour of the consuming people (Spitzer 2010; Kölner call; and references to Bedenk 2010, 11). The effectiveness especially of the role model of aggressive simulation games is regarded as problematic if there are “aggressive tendencies as a result of experienced psychosocial attention deficits in childhood or because of previously experienced success of their own aggression” (Mogel 2008, 206).

Their prevalence is as unclear as the question of whether in post-modern societies, such as through changes in family structures, they may increase or not. Basically, this problem can be cut right to the chase whether everything should and can actually be accessible for everyone. Even if one denies this question, the question of how to block non-desired contents still remains. Think of the area of child pornography.

In addition, the information in words and pictures are of political power; it crucially determines the public perception of an event: This was clearly the case in the Iraq war, in Germany with Stuttgart 21, or is currently happening in the states of North Africa. It seems only logical that those in power try to control the information spread by the mass media. Especially in the current political situation in the North African states it is getting obvious that digital media play a vital and important role concerning the people´s communication options. It seems as if the race between the suppression of free digital communication and the removal of corresponding blocks was of decisive meaning for the outcome of the political events.

#### 3.2 Isolation by use of digital media

Without a doubt, the technically innovative design of digital media has a challenging character for adolescents. Especially with regard to the computer games (on- or offline), their attractiveness rises by showing more perfect, more varied and more diverse games in bursts and by a variety of ways to involve the players. Sometimes, it seems like adolescents disregard their personality development. Is this really true?

If one follows the theory that toys can be seen as witnesses of their age and we see our time unmistakably characterized by computers, it is logical that video and computer games expand. Since many computer-games are for being played alone in front of the screen, this circumstance pokes the fear that adolescents play alone too often and too long. Especially in single children there is an increased risk of lack of social contacts and additional social isolation. On the other hand it is suggested that “multi-player games” are suitable for promoting social contacts with each other. It is also observed that adolescents spend entire afternoons and nights to beat high scores (Mogel 2008, 192ff.) being linked to each other in LAN sessions. Under the label of e-sports major national and international communities have come together to play their digital games within regular events and championships in an organized form of competition—some with prizes exceeding € 100,000 (eg. EPS Finals from June 13-14, 2009) (Wiemeyer 2009, 127). Therefore, M. Bedenk sees the image of some popular “lonely” computer players, ever since the development of online multi-player games, as outdated. The Internet offers both, significant opportunities to play online with and against each other and to communicate during the game and after. Of course, it has to be noted that social exchange taking place here is media-mediated and does not take place through a direct encounter. On the one hand, this leads to the fact that for example the communication partners are not able to respond to facial expressions or gestures, so that information is lost. On the other hand, it is easy to meet with new players and conversation partners from other countries or cultures (Bedenk 2010, 51f.).

The question whether children become isolated by the intensive use of digital media is, therefore, answered differently by experts. However, it is of concern, that playing computer games limits the meaning of experiences in the visual and acoustic sense, whereas the so-called “secondary experience” prevail and the “primary experience” gets lost (Horn 2010).

Although many games are now constructed in a very realistic way, such as flight simulators, the concept of reality, e.g. in the game “Need for Speed,” in which accidents can happen over and over again without any consequences, remains questionable. Also, a canoeing-trip in the computer game can—despite the many dangers that come along from time to time—not be compared to a real canoeing-trip. Not to mention the correspondence to reality of so called “shooters” in which as many people as possible must be killed without any real consequences.

Of course, one could argument, that the reference of the player who is playing in fictional and illusory worlds, is completely real (Mogel 2008, 196ff) comparable to the role-playing games that are an integral part of the child’s game development. In contrast, the neuroscientist M. Spitzer considers that the human brain is constantly changing with its use and therefore the use of digital media does have an impact on the growth of individuals. M. Spitzer summarizes these effects by the loss of the holistic learning and the negative impact on emotional and socio-psychological processes (Spitzer 2010).

#### 3.3 Hypoactivity through digital media

The typical movement character of games mostly comes short in the use of digital media. By using mouse and keyboard, motor processes are limited to fine motor skills and therefore to a minimum. However, it can not be said, that gamers actually move less. A global review of studies on computer use and physical activity (eg, Maaz 2005; Brettschneider & Naul 2004; Lorber 2006; Marshall 2004; Schneider, Dunton, Cooper 2007; Koezuka 2006, etc. – and references to Wiemeyer 2009, 123ff) documents a heterogeneous situation. A general negative impact of digital games is – if any – weak (Wiemeyer 2009, 125).

The above-mentioned periods of use of digital media and the increase in time in front of the TV in Germany – German adults in 2010 watched TV at an average of 223 minutes per day (MB 04.01.2011) – suggest that the use of modern media could contribute to a lack of exercise. Obviously also the computer game industry has recognized the call for action. Thus, increasingly, digital games are offered, which require the activity of the whole-body, e.g. Dance Revolution or Wii. However, anyone who has ever played “tennis” on Wii will probably agree that this has only very little in common with real tennis or whole-body activity. Also, studies show that energy expenditure – under appropriate intensity and the involvement of large muscle groups – may rise to 8 kcal / minute. However, to reach the generally recommended health-related physiological threshold of 1000 kcal / week, we would have to spend more than 2 hours a week playing. The declining motivation, which is adjusted in these games relatively quickly (eg Madsen et al., 2007), suggests that the lack of physical activity of adolescents in Europe and the U.S. can not be adequately met by playing these games (Wiemeyer, 2009, 124ff. ). Also the statement that digital games could be specifically used “to convey techniques or disciplines” (Wiemeyer 2009, 126) in sports must currently be considered as illusory.

#### 3.4 Changing communication through digital media

The innovative aspect in the communications by phone and computer is that both communication partners are accessible at anytime and anywhere. The desire to tell someone, even about trivia, does not need to be delayed. Similar to the access to information, also the desired communication partners can be reached immediately, regardless of their staging.

Computers and the Internet offer a platform for self-expression and self-presentation, as everyone is and would be appreciated to be seen. This possibility fits the need of post-modern societies, in which broken predetermined roles, traditions and self-understandings are substituted by the need to find their individuality and embody themselves (Bette 1999; 2008, 361; Wetz 2008). Facebook, for example, offers a global platform for this purpose which allows you to publish pictures and information about yourself that you would like to make available to the public. The fact that some people allow a closer look into their private lives, and that they give personal information to other people in other contexts (eg. job applications) are not necessarily advantageous of the “glass man.” The variety of friendships certainly provides the possibility to find old friends and/or make new friends. Who ultimately gets you by which attention appears problematic especially in the adolescence. A good thing is the possibility to reject or terminate “friendships.” Another new aspect of those media is that you can terminate friendships even without facing each other.

#### 3.5 Multi-tasking

Finally, there are three developments by the digital media which accelerate the existing trends on television. First, there is a loss of a prior choice what you want to see or what one wants to deal with. Digital media offer you ideal conditions to surf and then, if something seems interesting, to stick with it. In addition, here you may encounter the phenomenon of “zapping.” You do not want to see anything in particular; therefore, you are searching the almost unlimited possibilities for what could be interesting. Finally, the internet more and more invites you for “multi-tasking”: research information on the Internet, listen to music and communicate at the same time. Such behavior is in clear contrast to the traditional philosophical or educational positions demanding “concentration.” Here, however, also brain research warns, which emphasizes that the human brain can do only one thing. Thus, it is shown that Multi-tasking just does not enhance hiding distracting stimuli and switching between tasks (Spitzer 2010). M. Wolf also expressed in her book “The reading brain”—where she writes about changes in the brains of the users by digital media—that “more” and “faster” does not necessarily mean “better” (Spitzer 2010). A causal relationship between lack of concentration, attention deficits, etc., and multi-tasking is obvious, although the variety of studies in this regard are another matter.

#### 3.6 Conclusion

At all mentioned points, findings are contradictory. Rejectors and supporters are equally distributed. For further research, it is imperative to involve on the one hand, both the digital media and the person using it and the particular situation of use (Bedenk 2010, 31). On the other hand it´s important to involve the many scientific disciplines that deal with the “new” media, in an integrative approach (Bedenk 2010, 11).

### 4. Evaluation of the Digital Revolution in Terms of Olympic Education

The assessment of a case, for example the digital media always happens within the interactions between perception, explanation, and values of the evaluator (Bedenk 2010, 24). The consideration of the first two issues has shown that the current globalized world is essentially determined by the digital media. Those who want to participate in the current “world society,” must have access to digital media and have the know-how of its use. As a further development an even wider use of digital media is to be expected in the future, especially adolescents are affected by this development: thus, the world of digital media is increasingly becoming the world of young people. The above-mentioned third aspect—the values—is necessarily subjective. Here, it is therefore made in the form of theses, which should serve as a basis for discussion:

**Thesis 1:** The information-presentation and dissemination of the Olympic idea and the Olympic ideals must be presented to the young people by the media they use. Since these are primarily digital media, Olympism has to represent the Olympic movement by using that media if Olympism wants to reach the young people around the world without being redundant.

**Thesis 2:** Opportunities for access to and know-how of the use of digital media is to be regarded as an extended condition of understanding in our contemporary world. A division of the world into a (majority) part of digital media and a (smaller) part of non-digital-media would mean a further injustice that would be against the peace idea of Olympism. This is the case when “peace” within the meaning of the German philosopher Immanuel Kant is seen as a just (world) order, which includes far more than a silence of weapons (Kant 1999).

**Thesis 3:** As digital media involve certain risks, it would be irresponsible to let young people alone with dealing with the digital media and the commercial interests of suppliers who deliver them. In contrast, an education for meaningful use of digital media in general and in the spirit of Olympism is essential. The Olympic ideal of perfection of the individual was certainly possible without digital media. But now that they have become an integral part of our world an educational mission regarding the development of the personality is connected with them. This also includes the global sport in its exercise, its media presentation and a critical assessment. Fair play, especially in highest level sports (which media are interested in and where everyone is almost condemned to success), still plays a major role here as an ethical scale.

**Thesis 4:** As digital media disseminate the sedentary world, it is important to show young people again and again the usefulness of physical activity, to educate them about exercise, sports and games and to give them the joy of sports competition in order to communicate fairness and mutual respect to themselves and to others. To move, play games and do sports so that it enriches the lives, that it contributes to well-being and satisfaction and that it provides a sense of achievement and happiness – this is a part of the Olympic education, especially in the world of digital media (Horn 2009).

**Thesis 5:** If the YOG really wants to create a new understanding of Olympism for young people it is not enough to just set another international sport event for them. It is necessary to try new ways. And one way can be to educate them as it is intended in a CEP and to include the understanding and responsible use of digital media.

### References

1. Bedenk, M. (2010). Computerspielen verstehen.Marburg: Tectum Verlag.
2. Bette, K.-H. (1999). Systemtheorie und Sport. Frankfurt: Suhrkamp.
3. Bette, K.-H. (2008). Soziologie des Abenteur- und Risikosports. In K. Weis und R. Gugutzer (Hrsg.). Handbuch Sportsoziologie. 358 – 367. Schorndorf: Hofmann.
4. Fölling-Albers, M. (2001). Veränderte Kindheit – revisited. Konzepte und Ergebnisse sozialwissenschaftlicher
5. Kindheitsforschung der vergangenen 20 Jahre. In: M. Fölling-Albers, S. Richter, H. Brügelmann , A. Speck-Hamdan (Hrsg.). Jahrbuch Grundschule III. Fragen der Praxis – Befunde der Forschung. 10 – 51. Seelze/Velber: Kallmeyersche Buchhandlung.
6. Hans-Bredow-Institut (Hrsg.). (2009). Internationales Handbuch Medien. 28. Auflage. Baden-Baden: Nomos.
7. Horn, A. (2009). Bewegung und Sport. Eine Didaktik. Bad Heilbrunn: Klinkhardt.
8. Horn, A. (2010). Spielräume in der veränderten kindlichen Lebenswelt. Gestalttherapie Heft 2/2020. 51 – 74.
9. Http://de.wikipedia.org/wiki/Kategorie:Digitale Medien
10. Kant, I. (1972). Zum ewigen Frieden. Stuttgart: Reclam.
11. Kölner Aufruf. <http://www.gwg-ev.org/cms/cms.php?print=1&textid=1384> (20.06.09).
12. Mangfall-Bote vom 04. 01.2011, 1.
13. Medienpädagogischer Forschungsverbund Südwest (mpfs) (2008). Computer- und Consolenspiele. Download am 27.12.2010 unter www.mpfs.de/Computer_Consolen_JIMKIM08.pdf (= mpfs).
14. Medienpädagogischer Forschungsverbund Südwest (mpfs) (2010). JIM-Studie 2010.Jugend, Information, (Multi-)Media. Basisuntersuchung zum Medienumgang 12 – 19-Jähriger. Landesanstalt für Kommunikation Baden-Württemberg, Thomas Rathgeb, Reinsburgstr. 27, 70178 Stuttgart (= JIM-Study).
15. Mogel, H. (2008). Psychologie des Kinderspiels. 3. Aufl. Heidelberg: Springer.
16. Postman, N. (1983). Das Verschwinden der Kindheit. Frankfurt: Fischer.
17. Reimann, G./Eppler, M. (2008). Wissenswege. Bern. <Http://www.persoenliches-wissensmanagement.com/content/definition-digitale-medien>.
18. Spitzer. M. (2010).Im Netz. SZ vom 22.09.2010, 8.
19. SZ vom 05./06. 03. 2011, Wochenendbeilage V2/1.
20. Wetz, F.-J. (2008). Abenteuer des Körpers. Über Sport, Drogen und Sex. In V. Steenblock (Hrsg.). Kolleg Praktische Philosophie. Band 3. Zeitdiagnose. 167 – 205. Stuttgart: Reclam.
21. Wiemeyer. J. (2009). Digitale Spiele. (Kein) Thema für die Sportwissenschaft?! Sportwissenschaft 2/2009, 120 – 128.

2016-04-01T09:33:41-05:00June 30th, 2011|Contemporary Sports Issues, Sports Coaching, Sports Management|Comments Off on The Digital Revolution Impact to Olympic Education

The Importance of New Forms of Technology in the Dissemination of Humanistic Ideas

### Introduction

Human play, as embodied in sports, is one of the most important expressions of human culture. It can be said that the games people play in a society are a reflection of the society as a whole. It can also be said that communication is the one dominant attribute that distinguishes human beings from every other species on the planet. Thus the intersection of communication and sports in the human experience is an important one.

The Olympic movement is considered to be one of the largest social movements in human history. Nowhere else do the countries of the world gather in one place as they do during the Summer Olympic Games. While the peaceful gathering of the world’s youth for sports competition is the embodiment of that intersection of sport and communication, this fact underscores the importance of the media in conveying Olympic values and ideals. In many respects, it is a relationship between the Olympic community and the media that allows the Games to be conducted on the scale that they are.

This presentation will briefly examine the evolution of this relationship from the founding of the Olympic movement at the height of the Industrial Revolution to the dawning of the Information Age. The discussion of the early days will necessarily be brief as the primary focus of this presentation is on the ways that technology, and more specifically the Internet, is driving the communications process and with it the dissemination of the human ideals. There will be a discussion of some of this new media and the presentation will conclude with some of the challenges before us as we look to the future being wrought through technological change.

### Evolution of Media

As has already been noted, the Olympic movement was founded at the height of the Industrial Revolution in the late 19th century. The founder of the Olympic movement, Baron Pierre de Coubertin, authored many articles arguing for the establishment of a modern Olympic Games. An example of this effort was the publication of an essay in the “Review de Paris” in June, 1894 on the very eve of the first Olympic Congress setting out his vision for the establishment of a modern Olympic Games (4).

Writing in the 19th century was a lengthy process, meaning that 19th century writers faced a much longer period than happens today, between researching, writing, and receiving payment for their work. Only the best educated individuals, usually from privileged backgrounds had the time, expertise, talent, inclination, and financial backing to undertake this effort (2). Illustrated news weeklies or monthlies were among the primary means of communication and dissemination of the news in the late 19th and early 20th centuries. This medium was also one that was particularly well suited to the audience that de Coubertin was trying to reach. The founders of the Olympic movement were well educated and well-to-do. Therefore, the message to this audience leant itself well to the tenets of the early games that they should only be open to amateurs; those who participated in sport as an avocation as opposed to a vocation (4).

However, the on-going Industrial Revolution was bringing about important society-wide changes that allowed sports to flourish. This included a population migration from rural to urban centers, increases in disposable income accompanying a rise in the middle-class and eventually, more leisure time that allowed more recreational activities, among them participation in and the viewing of sports events.

Concurrent with the rise in the middle class was a wider distribution of newspapers, many of which began to include sports coverage. Sports coverage did, in fact, become one of the ways that newspapers in larger metropolitan areas competed with each other. As interest in sports generally, and local teams particularly, began to appear in newspapers, the amount of space given over to this content expanded over time. As there were in these early days, no broadcast media, the newspaper sports coverage of the day was largely descriptive play-by-play recaps of the sports events.

Eventually, however, broadcast media was introduced to the communications mix and began to usurp the role historically played by the newspapers. First radio, and later television, allowed the audience to experience the sport events as they occurred with their play-by-play broadcasts. Thus, the role of the newspapers and weekly or monthly sport themed news magazines began to evolve from reporting the play-by-play, now done by the broadcast media, to more reporting of “behind the scenes” activities or analysis of the athletes, teams and events. There are two lessons to be learned from this experience. First is that as technology evolved and new forms of communication emerged, message content carried in the channels of distribution changed as well. So too is this the case today; as technology evolves so does the nature of the message content being distributed.

The second lesson concerns the role of “gatekeepers” such as editors or producers in the public communications process. During this early period there were comparatively few media outlets. In Europe, countries might have one or two “national” newspapers plus those in the metropolitan areas. In the United States, there was no general national newspaper until the advent of “USA Today” in 1982. While larger metropolitan areas may have as many as five news dailies, most of the country were smaller markets that could support no more than one or two. In terms of electronic broadcasting, the available air time for sports was typically limited as most outlets aired a variety of content and in the early days of television in the United States there were only three major television networks. Because of the limited availability of channels of distribution, editors in the newsroom or producers of over-the-air broadcasting wielded enormous power in determining what their audience would read or hear. The selection process for media was typically driven by market concerns; but in any case was decidedly autocratic.

### The Information Age and Rise of the Internet

Human civilization has moved from the Age of Industry to the Information Age. While the general consensus is that the dawn of the Information Age is the 1970’s, the changes wrought to society through technological change really accelerated with the creation of the World-Wide- Web (the web). As changes in technology changes channels of communication and message content, a brief discussion of the underlying technology is in order.

The early 1960s saw experimentation with computer technology that established the protocols for what became known as the Internet in 1969. This feat was followed by the development of Hypertext Mark-up Language (HTML) in 1989 that became the basis for the development of the web though it was not until 1993, that the web was introduced to the public-at-large.

Most early websites were a series of static web pages connected by hyperlinks that could be internal, which provided structure to a website or external leading to other websites based on whatever criteria the webmaster decided. The underlying computer technology such as processors, memory, and connectivity limited the content of these early web pages. Most hosts, or the site where the web content was posted, were initially personal computers (PCs) adapted for this purpose, although eventually specialized computer devices called “web servers” evolved. Over the years, the capability of these website servers has changed dramatically as has the role of the webmaster. Today, virtually all commercial or professionally developed websites are dynamic with the web content contained in a relational database called “the backend”. Most websites also have a variety of plug-in applications, such as secure financial transaction software for ecommerce, called “middleware”, and the front facing graphic interface that people see when they arrive at a website. Webmasters have evolved into web developers and the skills required for maintaining a website can vary significantly between those working the backend and those designing the frontend.

On the recipient’s end were similar technological limitations. PC’s that had their processor capability expressed in numbers such as the 286, 386, 486 and Pentiums. In terms of connectivity, bandwidth has increased exponentially with a succession of changes from dial-up modems to ISDN and now broadband. Thus, early on the limitations of technology necessarily limited the content; e.g. the message.

Over the past 30 years, society has experienced a fundamental change in the way information is created and disseminated. From its rudimentary early beginning, the interface between computer technology and users has evolved to a point where virtually anyone can create “media content” and post it to the web where it can be accessed and read by anyone in the world with access to the computer resources to do so. This has led to another fundamental and extraordinarily significant change: a process of democratization. No longer can gatekeepers such as the editors or publishers of the old media exert autocratic or monopolistic control over the flow of information into the public sphere. There are, however, both positives and negatives to this state of affairs as we shall see in our ensuing discussion of the evolution of the web.

### Web 1.0 – The Inaugural Web

During the formative days of the web, strategies for the dissemination of information could be broadly classified as “push” versus “pull”. Push refers to the proactively sending out or distributing messages across the Internet most commonly by email from one user’s account to another. One of the ways in which email was used as a precursor to today’s Web 2.0 applications, such as blogs and social networking sites, was the listserv. A listserv was a group of individuals typically bound together by a common interest who signed onto an email list to receive messages on a topic of mutual interest. When an email was sent in bulk to the list, anyone in the group could respond to the sent message which subsequently went to everyone else in the group. In so doing, an online discussion and sharing of ideas would ensue.

Unfortunately, the widespread abuse of email has gradually restricted its utility as a medium of communication exchange beyond personal messages. Both marketers and criminals seized upon email as a means to try and sell their wares or dupe people into giving up money which gave rise to the spam phenomenon. Unfortunately, spam is still a plague on the Internet with an estimated 48.5 billion messages sent everyday largely through networks of compromised computers called botnets. In March, 2011, one of the largest of these, the Rustock Botnet that was sending as many 13.82 billion spam emails each day, was finally taken down by the authorities (8). Partially as a consequence of this abuse, more and more people are seeking out alternative channels for the sharing of electronic communications such as through the messaging capabilities of Facebook or Twitter.

The other concept is that of “pull” in which individuals actively seek out web content utilizing web browsers and devices such as search engines. The key to this strategy is to insure that this web content is properly optimized and has appropriate tags so it becomes more visible on the web and easier to find.

Education is the most powerful vehicle for the transmission of human ideals. It is in the realm of education that the Internet has had a profound impact. The advent of the Internet and the worldwide web has fundamentally changed the paradigm of education; a paradigm that had essentially been unchanged since the 16th century. Early on, the Academy embraced this change and developed a distance education program that can be defined as asynchronous, transformational, and computer mediated. This means that the Academy’s students can pursue their studies across the Internet using computer resources at any time and from any place without the faculty and student needing to present on-line at the same time. While removing impediments to learning created by time and space, the institution has transformed the traditional educational experience of the lecturer in the classroom to learning activities distributed through the web in which learning outcomes and course objectives are satisfied.

There has been a lot of skepticism with respect to the efficacy of online education. The validity of the model has been validated by the Academy’s own research among which has been the comparison of comprehensive examination results between resident and online students. The institution’s accrediting agency, Southern Association of Colleges and Schools, reviewed and approved the Academy’s distance education program in 1996, and currently more than 85% of the Academy’s students report that they have learned as much or more through online education as they did in resident study. The Academy is also pleased that more than 96% of its students would recommend the Academy’s online education programs to friends or colleagues.

Illustrative of this approach to education is the Olympic Values Education Program (OVEP) that was prepared for distance learning delivery by the Academy under a grant from the International Olympic Committee (IOC) in 2008. Through the web, the OVEP program is available to anyone in the world who has access to the Internet, and further utilizing emerging technology, such as the Google Universal Translator, albeit with some inherent limitations, it can be accessed in any one of 52 different languages. The online OVEP course can be reached at [students.ussa.edu/olympic_values](students.ussa.edu/olympic_values). I should also note that the Academy recently completed another such cross-cultural academic offering with the preparation of a bachelor’s degree course entitled the “Shaolin Philosophy of Kung Fu.” The basis for the course is a 1,500-year-old manuscript that was translated from the ancient to the modern version of Chinese and then into English. The Academy’s Department of Instructional Design then refined the English and placed it into an online course environment. In so doing, East meets West, the ancient meets the new and we come full circle insofar as the modern English course can be translated back into Chinese with the universal translator function built into the Academy’s Course Management System (CMS).

Very important in the supporting of student education and the dissemination of human values is access to libraries and research resources. In 1997, the Academy was among the first organizations to put online a peer-reviewed research Journal, [The Sport Journal](http://www.thesportjournal.org). This Journal is provided subscription-free to the public and is accessed on average about 15,000 times per week. As a matter of interest, all of the papers from last year’s International Olympic Academy (IOA) were posted to The Sport Journal site in a special Olympic edition of the Journal. From the comfort of their own homes, the Academy’s students can use the Internet to access more than 57,000 libraries in 112 countries that have over 70 million holdings and 270,000 unique journals through the institution’s library portal on its’ website. However, access to educational resources, such as libraries, are not restricted to students in universities. Very early in the development of the web, the Encyclopedia Britannica posted its entire body of work online and made it available on a subscription basis. Today, there are a myriad of libraries to which the public has access free-of-charge, such as the Alabama Public Online Library. Organizations such as Google are digitizing the holdings of entire research libraries with the ultimate intent of placing these online for ease of access; though inevitably at a price.

### Web 2.0 – The Social Web

The rise of participatory information sharing through the Internet has truly revolutionized the dissemination of information using web 2.0 techniques. With the advent of the social web, the creation of content has evolved from the efforts of a comparative few in the media professions to a model that maximizes the contributions of the multitudes. With about 400 social media platforms available and an untold number of blogs being authored, the proliferation of communication channels, both public and professional, and private and amateur, allow for the contribution of millions of people sharing a public conversation unprecedented in the human experience. One of the most important consequences of the proliferation of these platforms available to virtually anyone with access to the Internet, is the democratization of media content. What people can see and hear has been taken out of the hands of the gatekeepers and placed into the hands of society at large.

It is not possible within the constraints of this presentation to cover all aspects of the social web, so the author has selected five representative examples beginning with a discussion of Wikipedia. If the Encyclopedia Britannica, long acknowledged as a definitive compendium of human knowledge, represents Web 1.0 technology in which content is simply posted and accessed by people through subscription, Wikipedia represents a web 2.0 application because of its collaborative nature insofar as anyone can submit articles for inclusion.

Ironically enough, I have turned to Wikipedia for a definition of itself though I should note that at the Academy there is a prominent notice posted on the library portal that Wikipedia is not considered an appropriate source of citations for research papers for reasons that will be explained. By its own definition, Wikipedia is a free, web based, collaborative, multilingual encyclopedia project supported by the non-profit Wiki Media Foundation. Its 18 million articles (over 3.6 million in English) have been written collaboratively by volunteers around the world, and almost all of its articles can be edited by anyone with access to the site. Wikipedia was launched in 2001, and has become the largest and most popular general reference on the Internet ranking seventh among all websites on Alexa.com (a web statistics reporting site) and 365 million readers. (9)

The reason that Wikipedia has not been widely accepted in academic research has its roots in its early days. The articles submitted at that time frequently were not carefully researched, often inaccurate, and sometimes posted with malicious intent. It is significant to note that many of these issues have been addressed through the use of anonymous reviewers who examine submissions from the general public for both accuracy and appropriateness. Nonetheless, it still remains a very important resource insofar as researchers, especially the youngest, still access Wikipedia as a point of departure in their research to give them ideas on where to go for additional information.

For those of you who have entries in Wikipedia, it is worth your time to periodically check the content to ensure that someone has not submitted inaccurate or even malicious information. Further, and especially given the reach of Wikipedia, it affords organizations the opportunity to promulgate their missions and activities. For example, in the entry on Olympia, the article posted there cites its role in the ancient Olympic Games and presents a chronology of the site by era to the present day. It does not, however, mention the IOA so a submission could be authored for consideration and inclusion how Olympia serves as the site of the IOA together with a description of its mission and function.

One of the true phenomena of the last few years in Web 2.0 technology is the rise of Facebook as suggested by Internet usage statistics posted on Alexa.com. In April, 2011 more than 40% of all global Internet users visited Facebook on a daily basis, a rate of usage that has remained consistent over the past three months.

Facebook represents the power of social media as individuals sharing common experiences are provided a platform through which these experiences or interests can be shared. As friends beget friends, the media content on Facebook expands in ever increasing circles. This content is not limited to posts or messaging, but also includes YouTube video clips, decidedly unscientific opinion polls, and games. Additionally, the messaging function built into Facebook has, in many circles, replaced email as the preferred means of interpersonal electronic communication.

Facebook can be a two edged sword as the most decorated Olympic athlete of all time found out much to his chagrin. This individual, who won a record eight gold medals in the 2008 Beijing Olympics, suffered the consequences of the posting of a photograph to Facebook of him consuming illegal recreational drugs. This incident sullied his image and reputation and cost him millions of dollars in endorsement revenue. The irony is that the picture posted was not posted on his personal Facebook page, but on that of another individual who happened to be at the same party. In this instance the interconnectivity of the medium produced dire consequences for a sports hero and role model. This incident also underscores the need to be circumspect with what one posts to social media sites and a good guideline is not to post anything you would not want to see in a newspaper. It is not uncommon for prospective employers, among others, to search out Facebook pages in an effort to gain insights on a given individual.

Another extraordinarily popular site, and one already mentioned, is YouTube. Founded in February, 2005, viewership on YouTube exceeded two billion views per day in May, 2010. YouTube allows viewers to watch and share originally created videos and provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small (10). Alexa.com reported in April, 2011 that YouTube is the third most visited global website receiving just over 26% of daily website visits over the past three months.

YouTube, whose web interface is available in 42 languages, can be accessed by anyone although those individuals who want to post content on the site must be registered. For regular users, the time limit for any one post is 15 minutes. Posting video content there can be accomplished from a wide range of devices from computers to mobile phones. YouTube video posts spread across the entire Internet by appearing as links in emails, posts on other social media platforms, such as Facebook and in blogs. Periodically, a video on YouTube will “go viral”, which simply refers to a phenomenon in which the content captures the public’s imagination and is promulgated through a vast array of distribution channels.

However, sites such as YouTube pose a recognized threat to the business model of many sports organizations. The blogging and social media rules of the IOC specifically proscribe the posting of “moving images” or sound. While these guidelines can be enforced on accredited individuals to the Games, such as national delegations or the media, it is much harder to do with spectators seated in the stadium. Modern 3G or 4G phones can easily capture video of sporting events from the stadium seat, and the video can be uploaded to YouTube through a user’s account. While such activity violates the terms of service for registered account holders, the process for removing the content and terminating a user’s account can sometimes be a lengthy one. In the meantime, to the extent to which the video has been accessed and distributed through posts on other social media web sites or platforms, it can never be removed from the web in its entirety. Obviously, this is a major issue for media companies that may pay as much as billions of dollars for exclusive media rights to the event.

Another social media phenomenon is Twitter and, in fact, the Winter Games in Vancouver were cited as the first “Twitter Olympics” (5). The Twitter posts, called tweets, of the athletes provide insights to their physical and mental preparation for competition, their reactions to being in the Olympic Games and other aspects of the Olympic experience that simply were not possible in the past through traditional media outlets. Twitter allows for the sharing of the human experience with an unparalleled immediacy and intimacy with potentially vast audiences that is not tempered with the interference of a gatekeeper. Many tweets generated by Olympians at the Vancouver Winter Games can be found on the web by simply “Googling” Olympic athlete tweets.

However, as was the case with Facebook, Twitter can also be a two edged sword. There have been instances where athletes have posted comments denigrating their competition, the officials, and even their teammates or coaches. These actions can create dissension on teams and when comments go viral, they can take on a life of their own and stir considerable controversy and unfavorable comment in the press. This has occurred frequently enough that some teams ban their athletes from using Twitter, while other teams such as that of the Australian Olympic Team provide their athletes with training on the appropriate use of the medium.

Lastly, I would like to touch on “blogging” as a medium for the dissemination of the human experience. A blog can be thought of as an online diary, open to the public, and onto which an author can write on any topic they choose and to which anyone who reads the post can, in turn, reply. These blogs typically focus on a particular topic such as politics or sports and there are blogs on virtually every topic imaginable. Taken altogether, these blogs are referred to as the “blogosphere.”

With all of the attention that this form of human endeavor engenders and the emotion that it evokes, sports are a common topic in the blogosphere. As one might expect, the blogging commentary related to sports can be both positive and negative. Frequently the authors of blogs do not have the professional or academic preparation to speak knowingly about which they write. The unfortunate thing about blog posts that are inaccurate is that they often carry more weight than they deserve. Illustrious of this situation is the phrase, “it must be true, I read it on the Internet”. The Academy is seeking to address this situation in some small measure through its decision to change one of our online publications, The Sport Digest, into a blog. Through this effort, Academy faculty and other well regarded individuals in the profession generate articles on a host of issues surrounding the sport profession. These posts have a basis in fact or are otherwise well-reasoned and as is the case with other blogs, afford the readers an opportunity to respond to the issues.

### Web 3.0 – The Semantic Web

While the term Web 2.0 has entered the lexicon, Web 3.0 will be the next step in the evolution of the Internet. A common, agreed upon definition for Web 3.0 has yet to emerge but a consensus is building that it will be a combination of technology through which the entire web is turned into a database combined with the marshaling of human resources. New computer languages such as HTML5 will allow computers to read online content and so will facilitate the identification and indexing of the web, a process that will make content more accessible.

Beyond the changes in technology, renowned web futurist Clay Shirky argues that for the first time in history the web has provided the tools to harness society’s “cognitive surplus.” Essentially, the cognitive surplus is derived from the trillions of hours of free time that the residents of the developed world enjoy and that has steadily increased since World War II. Increases in gross domestic product, education and life span have provided riches of free time but that prior to the Internet was squandered in non-productive pursuits. The Internet democratized the tools of production and distribution and the Internet made the benefits scalable: value comes from the combined cognitive surplus of millions of individuals connected to a network that allows collaboration. (1)

Shirky is an example of this dynamic at work. In the course of researching this paper, the author continuously came across references to Shirky and his theories of cognitive surplus. As more authors agreed with the concept than those that did not, it suggests that these theories are gaining traction and apparently have some merit. Through this process of review and debate, concepts and theory are continually refined adding to the body of knowledge through which the human condition can be enriched.

### Challenges

With all of its potential to elevate human discourse and to assist in the dissemination of human ideals, many challenges remain. This can fall into three broad areas as follows:

The first is economic. There exists in a very real sense a digital divide in which a vast proportion of the worlds’ population remains without access to computers or the Internet. In many respects, the Internet still remains a world of the “haves and have nots.” In some respects we have almost come full circle to the human condition of when Olympic movement first began in the late 19th century in which access to information was the domain of the privileged few. This fact has been recognized and there are efforts to address this imbalance through the production of low cost machines to allow the underserved populations without the necessary economic resources to gain access to the Internet.

A looming issue is a social one. Governments all over the world took note at the “Jasmine Revolution” in Tunisia and the events in Tahrir Square in Egypt and the role that Web 2.0 applications played in mobilizing the population to overthrow the political establishment. In the most populous country of the world, the two most globally accessed websites everyday cannot be reached at all. So in a very real sense, we could be headed to a world of two Internets; one in which the flow of information is free and unfettered, and another where access to information resources are tightly controlled or restricted to what the government believes to be “politically acceptable.” (7) In the West, the Internet has played a role in self-censorship resulting in societal fragmentation and polarization insofar as people have a tendency to seek out and read only that information that reinforces their points of view. If the ability to share information is deemed to be strength, impediments to the free flow of information can only be deemed to be a detriment in a future of shared human values.

The last issue is technical. Computers as we know them, those bulky desktop machines and even portable laptops, are going away. What is going to occur in the future, will be a proliferation of smaller devices such as tablet computers, IPhones, and Androids that provide access to the Internet, but where the information that they generate is stored on the Internet itself (also called the cloud). However, all of these devices require wireless connectivity and the amount of electromagnetic spectrum through which these connections are made is a finite resource. In June 2009, the U.S. Government took back that portion of the electromagnetic spectrum through which analog television signals were broadcast. This spectrum was subsequently auctioned off to telecommunication providers and others such as Google; but the fact remains that in the not-too-distant future this bandwidth will also be exhausted. All of this is setting the stage for a time in which data consumption will be metered as is any other utility and subject to the laws of supply and demand (3). Thus, if the digital divide was created by economic conditions, the situation can be exacerbated by “metered Internet access.”

The solution will be found both in the technical, such as content providers better streamlining their services, or through the creation of better means by which access is gained such as twisting the wireless signals.

### Conclusion

Information technology has unquestionably changed human society in ways that can scarcely be imagined. From early experiments in the 1960’s to today, the Internet, as embodied in the web, has over 171 million web hosts. Assuming an average 100 pages on a given website (the Academy website has more than 800 pages) would yield an estimated 17.1 billion pages of web content, the vast majority of which can be accessed by anyone. Research shows that the Internet, excluding the deep web, is growing by more than 10 million new static pages every day. (6) Thus, the Internet spans virtually the entire gamut of the human existence and can be a powerful medium for the conveying of humanistic ideas. It has provided a vehicle that can educate and entertain us and can serve to make society more cohesive. In so doing, it has created an environment for public discussion unequaled in human history but at the same time, it can also serve to isolate us from each other. People can immerse themselves in an environment where the virtual becomes reality and normal communication with others slowly becomes lost. In any case, the evolution of the Internet has brought about a democratization of media content and has created an environment in which all can participate. It is, as the title a popular novel suggests, “A Brave New World.”

### References

1. Davis, P. (2010). Here Comes Everything: A Review of Clay Shirky’s Cognitive Surplus. Shareable: Work and Enterprise. <http://shareable.net/blog/here-comes-everything-a-review-of-clay-shirky%E2%80%99s-cognitive-surplus>. (13 July, 2010).

2. Harper, A. (2007). 19th Century Magazine – An Amazing Source of Public Domain Information. Ezinearticles. <http://ezinearticles.com/?19th-Century-Magazines—An-Amazing-Source-of-Public-Domain-Information&id=762208>. (3 October, 2007).

3. Gruman, G. and Kaneshige, T. (2008) Is Our Internet Future in Trouble? InfoWorld. <http://www.infoworld.com/d/networking/our-Internet-future-in-danger-715>. (11 November, 2008).

4. Guttmann, A. (1992). The Olympics; A History of the Modern Games. (2nd. Ed.). Champaign-Urbana: The University of Illinois Press. 13

5. Mann, B. (2010). Olympians On Course Using Twitter. MarketWatch Blogs. <http://blogs.marketwatch.com/vancouverolympics/2010/02/10/olympians-on-course-using-twitter/> (10 February, 2010).

6. Metamend. (2011). How Big is the Internet? Metamend. <http://www.metamend.com/Internet-growth.html>. (14 April. 2011)

7. McMahon, R.; Bennett, I. (2011). U.S. Internet Providers and the Great Firewall of China. Council on Foreign Relations. <http://www.cfr.org/china/us-Internet-providers-great-firewall-china/p9856>. (23 February, 2011)

8. Slashdot. (2011). Spam Drops 1/3 After Rustock Botnet Gets Crushed. Slashdot IT Blog. <http://it.slashdot.org/story/11/03/29/1516241/Spam-Drops-13-After-Rustock-Botnet-Gets-Crushed>. (29 March, 2011).

9. Wikipedia (2011). Wikipedia. Wikipedia. <http://en.wikipedia.org/wiki/Wikipedia>. (24 March, 2011).

10. YouTube (2011). About YouTube. YouTube. <http://www.youtube.com/t/about_youtube>. (23 March, 2011).

2016-04-01T09:34:50-05:00June 30th, 2011|Contemporary Sports Issues, Sports Management, Sports Studies and Sports Psychology|Comments Off on The Importance of New Forms of Technology in the Dissemination of Humanistic Ideas

IOA President’s Opening Remarks at the 11th Joint International Session for Directors of National Olympic Academies

Isidoros Kouvelos, International Olympic Academy president

Dear friends, it is a special honor for me to address the 11th International Session for Directors of National Olympic Academies and welcome all of you, participants and lecturers, to the International Olympic Academy. It is a special honor, a pleasure and an obligation for me as the President of the Academy to welcome the members of the larger Olympic Family who contribute with their action and work to the progress of the modern Olympic Movement. The fundamental objective of the International Olympic Academy and every National Olympic Academy is to cultivate and disseminate the Olympic ideal and Olympic education. We are all aware of the outstanding educational work of National Olympic Academies, at national and international level, for the development and promotion of Olympic education. The huge contribution of these institutions to the promotion of the ideas of Olympism and Sport in schools and in society creates high expectations in all of us who are involved in Olympism regarding the redefining and enhancing of Olympic values as a means of improving the quality of life and relations at humanitarian level.

The humanitarian ideas of Olympism represent a safe pedagogical direction for world youth and we all have the duty to support National Olympic Academies and their further expansion. Moreover, the ideas of the Olympic Movement define the cohesion and future course of National Olympic Academies. I endorse this view not only as the President of the IOA but also as the President of the National Olympic Academy that is developing its activity in Greece precisely with the view to disseminating these values. You may rest assured that the International Olympic Academy will always support your work and continue to encourage the creation of more and more National Olympic Academies around the world. This is something that cannot be achieved, however, without the essential support of National Olympic Committees in different countries whose cooperation with National Olympic Academies is certainly an important prerequisite.

Dear friends, I hope that at this Session the analysis and consideration of Olympism and its future in the era of globalization will reveal new facets of an issue that has never stopped to preoccupy the researchers and observers of the Olympic Movement since its inception. Although globalization is not a contemporary phenomenon, the historic, social and political changes that we witness at the beginning of the 21st century need to be renegotiated insofar as we are seeking cooperation in a wider world at the level of values and ideologies. In such circumstances, we need to revisit Olympic ideology and look at its integration in the constantly evolving globalization process. How much can globalization influence the concept of Olympism or to what extent can the principles of Olympism influence globalization? I hope that this Session will be the starting point for a wide debate on these issues, a pleasant stay in a place of historic importance and great natural beauty, as well as an opportunity to revive our human relations.

Dear friends, as you already know, this year the Academy is celebrating its 50th anniversary and given this opportunity I would like to present to you a short video on its history. [Please, view this video at http://www.ioa.org.gr/]

From the bottom of my heart, I wish you a pleasant stay and every success in your work during this Session.

2020-06-02T13:33:23-05:00June 28th, 2011|Contemporary Sports Issues, Sports Management|Comments Off on IOA President’s Opening Remarks at the 11th Joint International Session for Directors of National Olympic Academies

Introduction to the Vision, Mission and History of the International Olympic Academy

**To Explore and Enhance the Contribution of Olympism to Humanity in the 21st Century**

“Defending and promoting the Olympic Ideal from both the sporting and the cultural point of view must be a task that we all share.” –Jacques Rogge, President of the IOC

### Vision

The International Olympic Academy functions as a multicultural interdisciplinary center that aims at studying, enriching and promoting Olympism. The foundation of such an institution was inspired by the ancient Gymnasium, which shaped the Olympic Ideal by harmoniously cultivating body, will and mind. On the eve of the 21st century, the centennial anniversary of the revival of the Olympic Games coincides with the global scale changes that are affecting every aspect of human thought and activity.

We, our cultures and our civilizations have already entered a greater transitional period in which the images of the world that we were used to taking for granted are being altered. The interrelated scientific, technological, economic, political and social developments that characterize the course of humanity towards the third millennium are influencing each and every idea, norm and institution of our international community.

This dynamic wave is also opening up new forms of dialogue for the future of Olympism. Moreover, as can be seen through the study of its age-long history, the Olympic Ideal has always been conceived and formed according to the wider conditions prevailing during different periods in time. The birth, the prosperity, the decline and the revival of the Olympic Games have all been the reflection of the wider cultural conditions that shaped each era.

The speculations and potentials still evolving out of the Olympic Movement are naturally arising in the realization process of such an Ideal. “Olympism,” after all, in the words of Pierre de Coubertin, “is not a system, it is a state of mind. It can permeate a wide variety of modes of expression and no single race or era can claim to have the monopoly of it.”

The International Olympic Academy provides a unique opportunity for students, academics, athletes, artists and officials from all over the world to exchange ideas and share this “state of mind” in Ancient Olympia.

The wide variety of educational sessions, academic programs and in-depth research studies that are offered, all aim towards serving the vision of the International Olympic Academy for the new century: to explore and enhance the contribution of Olympism to humanity.

### Mission

The mission of the IOA is:

1. To function as an International Academic Centre for Olympic Studies, Education and Research.
2. To act as an International Forum for free expression and exchange of ideas among the Olympic Family, intellectuals, scientists, athletes, sport administrators, educators, artists and the youth of the world.
3. To bring together people from all over the world, in a spirit of friendship and cooperation.
4. To motivate people to use the experiences and knowledge gained in the IOA productively, in promoting the Olympic Ideals in their respective countries.
5. To serve and promote the Ideals and principles of the Olympic Movement.
6. To cooperate with and assist the National Olympic Academies and any other institutions devoted to Olympic Education.
7. To further explore and enhance the contribution of Olympism to humanity.

### History

Officially inaugurated on 14 June 1961, the IOA initially limited its function to organizing the International Session for Young Participants. In 1967, an IOC commission was created to coordinate relations among the IOA, the Olympic Movement, and Olympic Solidarity. This same year, the first permanent premises for the IOA were constructed at the site of Ancient Olympia.

By 1970, the educational programs of the IOA had expanded to cover all aspects of the Olympic Movement. Special sessions for institutions involved with Olympism were established, including National Olympic Committees (NOC), National Olympic Academies (NOA), International Sport Federations (FIEP), Sport Medical Societies, Unions of Coaches, Sports Administrators, and Teachers.

Growing out of ancient Greek civilization, Olympism is a philosophy of life that blends sport, culture, and education to produce a balanced character strong in body, mind, and will. Convening at Ancient Olympia infused with this dramatic lineage is important to the spirit of the conferences, and the campus exerts a profound effect on all who visit and study there.

“We are in a haven of peace and balance, where centuries remain engraved on the stones…the beauty of the vegetation, and the serenity which pervades this unique place, Olympia, where sport started on its most glorious and finest course.” – Juan Antonio Samaranch, Former Honorary President of the IOC and IOA

Many of these ancient traditions continue today. Two of the most powerful ceremonies are the laying of wreaths at the monument where Pierre de Coubertin’s heart is buried to honor the man who revived the Ancient Games, and the Lighting of the Olympic Flame to inaugurate the official Olympic Games.

In Ancient Greece, a person needed well-rounded training to be considered cultured. Sport was part of man’s education that aimed at cultivating harmonious intellectual, mental, and physical faculties. Young students were taught art, philosophy, and music, as well as sports, based on the spirit of fair competition and high ethics.

Held every four years, the Ancient Olympic Games were an integral part of the balanced way of life. With its origins in the mists of Greek mythological tales of gods and goddesses, the honor of victory at the Olympic Games carried sacred blessings and immense prestige. The Olympic Games went through many reversals of fortune due to political changes over the long history. From circa 400 AD to the late 1800s, no organized Olympic Games existed. Then in 1896, Pierre de Coubertin succeeded in reviving the tradition, and the first modern Olympic Games were held in Athens.

In 1927, Coubertin originated the idea for adding an international Olympic academy in his efforts to spread Olympic values. In the IOA, the realization of his vision continues to grow as a result of the dedicated contributions of many people over decades. Now overseen by the IOC, the International Olympic Movement (IOM) has been formed to functionally implement Olympic ideals through a conglomeration of organizations and individuals. Recognizing education as the backbone of the Olympic Movement, the IOC supports the IOA and other institutions devoted to Olympic education.

The current IOA houses many priceless resources, such as an archeological museum, a modern Olympic Games museum, a research library, the Coubertin Grove, and the excavated ruins of Ancient Olympia’s temples, gymnasium, and Sanctuary constructed by Alexander the Great in 338 B.C. These exalted settings, sacred to the Greek god, Zeus, offer a cornucopia of contemporary sports media conferences, research studies, special sessions for dignitaries, gatherings of Olympic medalists, the Olympic Studies Master’s Degree Program, and other courses for international students of the IOA.

2020-06-02T13:33:19-05:00June 28th, 2011|Contemporary Sports Issues, Sports Facilities, Sports Management|Comments Off on Introduction to the Vision, Mission and History of the International Olympic Academy
Go to Top