Impact of Media Coverage of the 42nd World Archery Championships on Audience Attendance and Purchases

ABSTRACT
Sports and the media, two of the most prevalent elements in contemporary society, rely on each other to prosper and have been deeply ingrained in our daily lives. While studies have been conducted on the influence of media on the consumption of major spectator sports (Bernstein & Blain, 2003; Donnelly, 1996; Real & Mechikoff, 1992; Schultz, 2002; Verveer, 2001;), to date no one has studied how media coverage influences an audience’s attendance at and involvement in archery events. The purpose of this study was to explore the relationship between media coverage and spectator attendance at the 42nd World Archery Championships in New York City. The variables studied were two: (a) media coverage, including TV, radio, sports pages of newspapers, and professional archery magazines; and (b) audience demographic characteristics, including gender, income, education, occupation, and marriage. After evaluating 250 usable responses, results indicate that radio coverage of the event and Internet communication were the primary media that influenced attendance at the event. In addition, TV advertisements, an archery Web site, and viewing the televised event also influenced attendance at the World Archery Championships.

INTRODUCTION
Global impact of sports
Sports influence our daily lives, playing a key role in our socialization and entertainment. The Summer Olympic Games and Winter Olympic Games, hosted every four years, attract billions of viewers who enjoy the competitions through the global media. In 1996, the Centennial Olympic Games, which were hosted by Atlanta, Georgia, attracted almost a quarter million people and media representatives to the city to enjoy the gala. It was estimated that an additional 1.5 billion people watched the games through network and cable television (Marketing Matters, 1996). Verveer (2001) stated that the Sydney Olympics were broadcast to 220 countries and territories, making them the most-watched television sports event in history. In Dayan and Katz’s view (1995), the hallmark of media events is their rarity and, therefore, their ability to interrupt our daily lives; media events are live and unfolding, and both broadcasters and audiences adjust their schedules in order to attend them (1995).
Importance of media coverage

The growth of modern sports is considered to provide an interesting example of globalization. Sports not only provide an attraction to bring people together, they also work to attract media involvement. A comparative study of television coverage in the context of sports (Bernstein & Blain, 2003) reported that the opening ceremony at the Barcelona Olympics drew 28 broadcasters from around the world. The media includes not only broadcasters but newspapers, magazines, books, movies, and the Internet. The media often serve the interests of people who have power and wealth, usually emphasizing images and messages consistent with dominant ideologies. The impact of global processes on sports may emphasize either globalization or processes such as Americanization, modernization and post-modernization, as well as cultural imperialism and cultural dominance (Donnelly, 1996).

Through television and the other media, we can appreciate the outstanding performances of elite athletes. This process will get more people involved in sports, bringing more media participation, creating a positive circle. The more sports broadcasts, the larger the audience involved in sports. According to the Web site Tour de France á la Voile 2002, during 2001, 1,027 programs about the Tour de France were broadcast. The advertising value of the 2001 Tour de France television coverage has been estimated at 42 million francs (we141.lerelaisinternet.com). Do sports depend on the media? Do the media depend on sports? In reality, they have a reciprocal relationship, depending on each other. Sports produce a unique form of news and entertainment. Media coverage of sports enhances enjoyment of daily life. However, keep in mind that mass media do not shape sports, but rather intensify and extend the process and effects of commercialization of sports. They bring us information, interpret it for us, and entertain us. This process “re-presents” reality. As Real and Mechikoff (1992) state, specific media technology and commercial advertising provide the structure through which the public accesses media sports. Sporting events are becoming more common in society because of media that provide a connection between sports audiences and favorite teams and athletes. Sports have many dimensions, not just the shape presented by the media. And there is much more to the media than sports. In newspapers, sports sections provide more daily coverage of sports than any other single topic receives elsewhere in the edition. Televised sports events, a major part of programming, have continued to gain advertising revenue. A number of channels are now exclusively dedicated to sports and sports events, focused media packages satisfying people’s demonstrated needs.

PURPOSE OF THE STUDY
This study may be the first one of how media coverage influences audience attendance at archery events. Undoubtedly, without mass media and adequate audiences participating in archery events, sponsorship and the general awareness of archery would not grow; archery as part of major competitions could even be terminated.

The International Archery Federation (FITA) Congress held in Helsinki in 1955 introduced the “FITA Round,” which to today’s audiences likely would seem a very boring competition format. From 1955 until 1985, world championships were to be determined in a “Double FITA Round,” comprising a similarly dull format. It was, in short, a style poorly suited to the modern broadcasting style because it lacked excitement. Therefore, in 1988 FITA introduced the “Grand FITA Round,” which later became today’s “Olympic Round.” The new formats were meant to enhance interest in archery within the media.

With the FITA revisions in mind, the main purpose of this study was to explore the relationship between media coverage and a major archery event held in New York City. It is important to consider this relationship, because our ideas about sports are formed by the images and messages throughout sports media. The study included the following aims:

  1. To identify the relationship between media coverage and the archery event.
  2. To explore the demographic characteristics of audiences involved in archery.
  3. To investigate the media sources used by persons in deciding to attend the World Archery Championships.
  4. To analyze the relationship between the audience’s involvement in FITA and the purchase of merchandise at or related to archery events.
REVIEW OF LITERATURE

Relationship of sports and the media

Sports and the media are no doubt two of the most prevalent elements in contemporary society. As we know, mass media play an important part in American industry, and not just in relation to sports. On the other hand, sports themselves, at all levels, are approached as a business (some as multimillion-dollar businesses); they rank 11th among America’s industries, by size (Meek, 1997). The value of media coverage generated by a sports event is often built into estimates of that event’s economic effect (Dwyer et al., 2000; Higham, 1999). How do the two giant industries sports and media establish and cement their symbiotic relationship in order to benefit each other? During leisure time, people have such choices as to watch television, read magazines, or play sports; mass media and sports, in this aspect, fall in the same dimension, but in direct competition with each other. A North American folklore has developed involving watching sports on television (Wenner & Gantz, 1998). However, mass media have in fact done much more for the development of sports than most people imagine (P.E. Centre Web site).

Sports and mass media clearly rely on each other to prosper. The mass media profit from offering a valuable commodity, sports information, which the public seems to want; sports, in turn, gains popularity and wealth by offering broadcast rights (Smith & Blackman, 1982). Heinemann (n.d.) describes the mutual interests of sports and mass media as follows:

Sport has become an essential part of the entertainment program of the mass media; simultaneously there is another advantage for sport: the widespread coverage of sport via the mass media contributed to its popularization. Interest in a particular sport rises considerably when its television coverage is extensive. (¶ 5).

Mass media’s role in this particularly reciprocal relationship centers on the huge injection of money it provides to sports; this creates an ever-ascending spiral that has meant better media coverage of sports, better sports equipment and facilities, larger sports audiences, additional sponsorship opportunities, and larger athlete and staff salaries. Mass media benefits, on the other hand, from using sports as a powerful promotion outlet attracting advertising contracts and the viewing public’s attention, thanks to exclusive sports information. The symbiotic relationship between sports and mass media creates nothing less than a win-win strategy.

The importance of media coverage

The mass media are becoming steadily more dependent on sports, which can be seen in all media coverage. USA Today, presently the widest circulating daily newspaper in the nation, has a sports section occupying more than 25% of the editorial space for each issue (National Register Publishing, 1993). The all-sports television networks (e.g., ESPN) are exclusively devoted to sports coverage and serve at least 95 million households worldwide (Baker & Boyd, 1997). The powerful Web site Yahoo Sports delivered full coverage of the 1998 Olympic Winter Games in seven different languages, giving 1.5 million global users a quick and easy experience of events in Nagano (Yahoo.com, 1998). These examples demonstrate that mass media rely on sports and use sports’ worldwide popularity to their great advantage.

The effects of media coverage on the sports industry have also become particularly apparent over the last few years. According to an informal survey ranking coverage, conducted by Latelinenews.com, sports news in June 2003 was fifth in importance out of all news programming and related hits (Latelinenews.com, 2003). Furthermore, a survey of spending habits conducted by Outsports.com showed that 79% of the site’s readers attend at least three fee-for-admission sporting events annually and buy an average of some 4.5 sports-related articles of clothing every year (Outsports.com, 2002). With the prevalence of personal computers and Internet access, online sports services, with their strong consumer base, have become big business, with purchases reaching $3 billion in 2003 (Schultz, 2002). Such evidence shows that sports today are not simply competition or even entertainment; they are also an essential part of our daily life, one of the most important variables within the “consumer black box.”

METHOD
The purpose of this research was to fully explore the relationship between media coverage and the sport of archery, by analyzing the audience at an archery event, the 42nd World Archery Championships. (The event marked the 100th anniversary of FITA world-championship competition and was held in New York City.) The predictor variables were (a) media coverage (that is, TV, radio, newspapersports pages, and professional archery magazines); and (b) audience demographic characteristics including gender, income, education, occupation, and marital status.

Concerning sampling strategy, Rea and Parker (1997) state that “a crucial question at the outset of a survey research project is how many observations are needed in a sample so that the generalizations can be made about the entire population” (p. 114). The present researchers distributed questionnaires at the 42nd World Archery Championships, outside the entrance to the archery field. They later collected the completed surveys from audience members at the same place. This procedure generated a response of 169 completed surveys.

The instrument used for data collection was a four-part survey questionnaire (Appendix A) designed by Shih (1998). Each part of the instrument had 25 questions pertaining to TV, radio, newspaper, magazine, and Internet sports coverage. Respondents were asked to indicate how much they had been influenced by the particular media in terms of their decision to become involved in the event. As recommended by Ary et al. (1996), Babbie (1989), and Rea and Parker (1997), a 5-point response scale was used, with responses ranging from “low” to “high,” plus the option “not available” for respondents not having access to a particular media source. To assure reliability and validity of the instrument, the questionnaire was drawn from Shih’s published instrument from his “Study of the Relationship between Media Coverage, Audience Behavior, and Sporting Events” (1998). Using the split-half technique with the questionnaire’s reliability coefficients, a measure of 0.86 was found for media coverage. The present researcher modified the questionnaire for application to the archery event, testing the factor analysis to determine the involvement factor.

Version 11.0 of the SPSS program for Windows was utilized to analyze the data from the questionnaires. First, the frequencies and percentages of demographic characteristics were analyzed in terms of the structure and distribution of the subjects. Second, the raw score, the mean, and the standard deviation for each question were measured by the SPSS program. Third, the questionnaire was tested with the Cronbach’s alpha tool (which provides reliability oefficients); furthermore, statistical t-testing, one-way ANOVA, regression, and logistic regression were used in seeking significant factors influencing individual decisions to become involved in the 42nd World Archery Championships.

Each question’s use of a 5-point scale meant all answers constituted categorical data, not continuous data; hence, all answers were ordinal in nature rather than interval or ratio data. Logistic regression analysis, in such a case, can pinpoint the best-fitted, most reasonable model describing the relationship between the criterion and predictor variables (Hosmer & Lemeshow, 1989). The odds ratio, which is the outcome of logistic regression, provides a fairly comprehensive view of results interpreting their relationship. Hosmer and Lemeshow (1989) furthermore state that “the odds ratio is defined as the ratio of the odds for predictor variables equal to one (likely) to the odds for predictor variables equal to zero (unlikely).” Therefore, an odds ratio obtained via logistic regression was the key to the present interpretation of results concerning the surveyed audience’s purchase of merchandise related to the archery event.

RESULTS
The purpose of this study was to explore the relationship between media coverage of and audience involvement at a major archery event. The data were collected from 169 subjects attending the 42nd World Archery Championships in New York City as spectators. Study results are presented in two sections: (a) a description of the population and demographic data; and (b) statistical analyses including factor analysis, reliability analysis, t-testing, one-way ANOVA, regression, and logistic regression measuring how much influence media had in determining the audience for this world championship event.

A total of 250 questionnaires were distributed to spectators entering the archery field area; 169 valid questionnaires were returned, for an overall response rate of 67.6% (Tables 1 and 2).

Factor Analysis

Factor analysis of the event attend items allowed for one factor to be extracted; therefore, we combined all the involvement items and used the combined score for the dependent variable in the subsequent analysis. The eigenvalues from the “greater than 1 criterion” are shown in Table 3.

Reliability Analysis
Cronbach’s reliability alpha showed that the involvement items’ internal consistency reached alpha = .9407; all items were highly intercorrelated, and the average item-total correlation was .8256.

T-test

For event attend items, the paired t-test of gender was tenable, at .05 level of significance, t(167) = .944, p = .347, as shown in Table 4. Hence, no evidence from the sample suggests that males and females had differential degrees of involvement in these world archery championships.

For event attend items, the paired t-test of marital status was also tenable, at .05 level of significance, t(167) = -1.114, p = .27, as shown in Table 5. Hence, no evidence from the sample suggests that single and married participants had differential degrees of involvement in the championships.

ANOVA
For event attend items, the one-way ANOVA for income level proved statistically significant, F(2, 167) = 4.789, p<.05, as shown in Table 7. As to post hoc comparisons, only the income categories “US $35,000–$65,000” and “above US $65,000” reached the specified .05 significance level, t(167) = 1.831, p<.05, as shown in Table 6. We therefore concluded there was sufficient evidence from the sample to suggest that participants with different incomes, particularly the groups with annual income of $35,000 or above demonstrated statistically distinct degrees of involvement in these world archery championships.

For the event attend items, the one-way ANOVA for education level was tenable, at the .05 level of significance, F(2, 167) = .315, p=.73, as shown in Table 8. Hence, there is no evidence from this sample suggesting that participants of different education levels had differential degrees of involvement in the championships. Also in terms of the event attend items, the one-way ANOVA for number of children was tenable, at the .05 level of significance, F(2, 167)=.529, p=.59, as shown in Table 9. No evidence from this sample suggests that involvement in the archery event varied with the number of one’s children. For event attend items again, the one-way ANOVA for age was tenable, at the .05 level of significance, F(2, 167) = .472, p=.625, as shown in Table 10. Again, no evidence from this sample suggests that participants of different ages had different degrees of involvement in the championships.

For the event attend items, the one-way ANOVA for years of participation was tenable, at the .05 level of significance, F(2, 167) = .862, p=.424, as shown in Table 11. Hence, no evidence was obtained from the sample to suggest that likelihood of involvement in the 42nd World Archery Championships varied with the number of years one had been involved in the sport of archery.

Regression Analysis

To develop a scale of enjoyment, we used Internet column, on-site commentator, newspaper sports-page column, TV commentator, professional archery magazine editor, and radio commentator as the predictor variables, with involvement in the 42nd World Archery Championships as the criterion variable. Multiple regression analysis was used to test the amount of influence the six predictor variables wielded in terms of enjoyment derived from event participation. The multiple regression analysis yielded a significant result: .58, F (6,162 )=36.48 , p<.05, shown in Table 12. The R-squared value indicates that about 58% of the variance in involvement in the event is explained by the six predictor variables. During post-test procedures, only radio commentator and Internet column reached the specified .05 significance level, t(1) = 3.166, p<.05 and t(1) = 1.559, p<.05 respectively, as shown in Table 12. Hence, we concluded there is enough evidence from the sample to suggest that media coverage, particularly radio comment and Internet postings, have a significant, positive influence on enjoyment associated with event participation.

As to the scale of attendance activities, we took into account the same six predictor variables and criterion variable as used for the enjoyment factor. From the multiple regression analysis a significant result was obtained, .599, F (6,162 ) = 39.86 , p<.05, as shown in Table 13; the R-squared value indicates that about 60% of the variance in involvement in the event is explained by the six predictor variables. During the post-test procedures, TV advertisement, archery Web site, and televising of the event showed significant influence on attendance activities, with respective findings of t(1) = 4.122, p<.05, t(1) = 2.406, p<.05, and t(1) = 2.169, p<.05, as shown in Table 13. There is enough evidence, we therefore concluded, present in the sample to suggest that media coverage—particularly TV advertising, archery Internet sites, and televising of events—had a significant, positive influence on attendance at the 42nd World Archery Championships.

In our evaluation of purchases of archery merchandise, an extremely skewed outcome from our Number 8 demographic question prompted us to merge the original 11 categories within two groups, under US $100 and above US $100. Logistic regression was first used to test the relationship between the set of predictor variables and the criterion variable and then to detect which predictor variables, if more than one, were effective predictors of archery merchandise purchase.

Results of logistic regression were significant in that the obtained likelihood ratio showed at least one predictor variable contributing significantly to archery merchandise purchase, χ² (6, N = 169) = 36.92 , p<.05, as shown in Table 14. As for post-test procedures, on-site display appears to be the only effective media coverage prompting purchases of merchandise (χ² (1, N = 169) = 36.05 , p<.05). The value of the odds ratio indicates that purchase of archery merchandise was 1.29 higher among participants who had viewed an on-site display than among those not viewing an on-site display; on-site display, then, can be regarded as an effective predictor of archery merchandise purchase.

DISCUSSION AND CONCLUSIONS
This study was designed to analyze both an audience at and media coverage of the 42nd World Archery Championships in New York City. (It was during this global archery event that New York City made its enthusiastic resolution to host the 2012 Olympic Games.) In Central Park on-site media such as a movable large-screen TV “wall,” experienced broadcasters and announcers, and attention-grabbing televised entertainment drew busy New Yorkers to consider the archery event being staged in their city and even to become involved in it. In addition, leading sports publications and broadcasts had joined the professional archery magazines in publicizing, to varying degrees, this biennial event.

A quantitative methodology was used to collect data from persons attending the archery event as audience members. The topic of media influence on audience involvement at an archery event had not previously been much explored. The present study described the demographics of an archery event audience and explored factors influencing attendance by this audience along with its enjoyment of the event. The demographic variables were chosen to aid understanding of the characteristics of the sample; the logistic regression method was subsequently used to search for the factors which statistically influenced attendance and enjoyment. A total of 250 questionnaires were distributed, 169 of which were returned and found valid. The overall response rate, then, was 67.6%.

Demographically speaking, this study found that two income groups (“US $35,001–$65,000” and “above US $65,000”) were most likely to attend the archery event. In terms of media influence, involvement in the archery event was most likely to occur in the presence of radio and Internet publicity about the event, according to the results. Other media predictors of attendance found by the study are TV advertising, archery Web sites, and televising of an event. Purchases of archery-related merchandise were influenced most strongly by on-site displays, the main predictor of such purchases.

In general, most of the respondents reported enjoying the 42nd World Archery Championships, and many of them said they were willing to participate in similar events in the future. Involvement with archery in the future questionnaire items drew a positive response in 83.4% of cases. An even larger 97.6% of the audience reported satisfaction with the event. In sum, the study showed that both the International Archery Federation and the New York City Organizing Committee performed to an excellent standard and contributed to creating potential archers and archery audiences for the future.

Contact Information:
Ping-Kun Chiu
250 Wenhua 1st Rd., Kweishan
Taoyuan, 33333
Taiwan

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2017-08-07T15:41:45-05:00January 7th, 2008|Contemporary Sports Issues, Sports Management, Sports Studies and Sports Psychology|Comments Off on Impact of Media Coverage of the 42nd World Archery Championships on Audience Attendance and Purchases

Describing Sport Management Practitioners’ Information Technology (IT) Competence and Training Needs

**ABSTRACT**

This descriptive, exploratory research aimed to describe sport management practitioners’ information technology (IT) competence, usage rates, and training needs. Specifically, the research examined how IT software training affects IT competence and usage rates. In addition, the research examined the effect of IT usage rates on IT competence. The study extended to 10 software packages typically integrated into sport management curriculums. Participants included 126 practitioners from four areas of the sport industry: collegiate athletic departments, collegiate conference headquarters, major league professional franchises, and minor league professional franchises. Data were analyzed via the t-test and analysis of variance. The findings and their implications for future development of IT curriculums within sport management programs are discussed.

**INTRODUCTION**

For the present study, the researchers generally defined information technology (IT) as the tools and processes used for identification, organization, and manipulation of facts called data. These tools and processes include computers and software that organizations typically employ to complete daily, weekly, monthly, or yearly business transactions. Proper use of these tools and processes enables practitioners and organizations to accomplish regular tasks efficiently, while keeping information and transactions secure within their software. Software examined for this study included two types, basic and advanced. Basic IT comprised e-mail, PowerPoint, and word-processing software; advanced IT comprised spreadsheet, database-management, statistical-analysis, Web-design, program-management, ticketing-systems, and desktop-publishing software.

Technology has beset universities and the workplace, and higher education has been immersed in a major educational reform movement since IT’s advent. Organizations worldwide deem workplace implementation of IT an inevitable business strategy (Chow & Choi, 2003). Internal and external demands to integrate IT into most business facets drive human resource departments to become increasingly “IT-wise,” lest even the most capable leaders fail to grasp the full, advantageous potential of strategic use of IT.

Within the sport industry, IT utilization is transforming the way managers conduct business operations. Joseph calls IT skills important, especially for business organizations, within which these skills “will have a major bearing on the quality of decision making” (2002, p.120). To clarify, while the human side of management is extremely important and will never be disregarded, the development of human resource skills can improve decision making. Business managers are giving ever more weight to hiring individuals who understand computers and information systems (Mondy, Noe, & Premeaux, 2002). Expertise in contemporary technology continues to amplify in complexity: The comprehension and competencies working sport managers need have outpaced academic sport management programs’ ability or opportunity to facilitate the learning of pertinent IT (Turner & Stylianou, 2004).

Technology’s continuing development will impact the sport industry and sport management curriculums (Hums & Stephens, 1995); coordinators of sport management programs, therefore, need to assess how their curriculums are progressing. The Massachusetts Institute of Technology Initiative on Inventing the Organizations of the 21st Century included eight areas of focus to ensure future success. Two of these were (a) individual skills and (b) the impact of IT (Malone, Morton, & Halperin, 1996). The rapid expansion of technology into every aspect of contemporary sport management suggests that the 21st-century sport manager must establish and maintain IT proficiency.

It falls to our academic sport management programs to prepare future managers to do this. Ample IT courses must be offered to meet the needs of the many segments of the sport industry. Standards for sport management curriculums have been prescribed by NASPE-NASSM and incorporate content areas intended to familiarize students with a body of knowledge essential to a variety of sport careers. The content areas include sport management and leadership, sport governance, ethics, legal aspects of sport, economics, budgeting and finance, sport marketing, socio-cultural dimensions of sport, inter-personal/professional relationships, and communication and technology.

These elements of a standard curriculum optimally prepare graduates to meet most sport career demands. An exception, however, is technology. Discussions with numerous faculty and practitioners suggest that they perceive student competence in information technology to be neglected. Those responsible for guiding and operating sport management academic programs need to pay closer attention to technology’s ever-changing exigencies, demands that will shape their students’ careers. The single course currently allowed to meet the NASPE-NASSM communication and technology standard appears to be insufficient. (Even it is not solely dedicated to IT.) The level of IT competence contemporary sport managers need is only obtained through the development of a variety of skills via numerous courses incorporating an array of techniques.

The need for IT-competent practitioners in the field of sport, then, creates a parallel need within sport curriculums for vigorous, germane IT emphases. First and foremost, faculty-driven strategic planning for enhanced development of future professionals requires assessment of current trends in IT use and knowledge among practitioners. Planned interventions in sport management organizations by human resources staff help constituents pinpoint human resource concerns related to trends in technology, including potential deficiencies.

Human resource management personnel are inundated with training and career-development offerings related to IT. No other area has prompted such a flood of workplace-based instruction (Mondy, Noe, & Premeaux, 2002). Robbins (1998) states that human resources interventions related to IT usually center on internal issues of human development and process improvement. This focus compares to the strategies utilized in higher education to evaluate student development and performance.

Demand for sport managers with IT skills relevant to the chosen professional area should lead faculty to gather and employ information on IT needs; they should initiate departmental- or program-level interventions addressing the appropriateness of their existing sport management curriculums, in light of that information. When they set out to assess skill development among their students, institutions must use applicable industry input. By providing technology training appropriate to the specific technology requirements of students’ chosen professions, an institution not only enhances student learning, it secures a more effective academic climate and a relevant educational experience, one efficiently accommodating contemporary business trends.

Society’s and sport agencies’ dependence on computers has demanded major changes in the way sport managers work. No agency is free to ignore the constantly changing stream of interrelated societal and technological trends. Business and academic organizations alike, though they exercise only limited control over certain external and even internal forces affecting their enterprises, should understand that efforts to increase their control via technology can indeed further their managerial or administrative goals. Organizations that acknowledge IT’s unrelenting expansion and their need for greater mastery of its prerequisites can proactively turn technology into organizational strengths. The bottom line is that IT tools are a necessity for sport managers at all levels, in all specialties. Future sport managers need to fully develop their IT competency.

**METHOD**

_Participants_
Participants in the study (n=126) were sport management practitioners drawn from the following industry areas: collegiate athletic departments, collegiate conference headquarters, major league professional franchises, and minor league professional franchises. These practitioners were contacted through letters mailed to sport organizations listed in _The Sports Address Bible & Almanac_ (Kobak, 2000). The letters invited readers to participate in our study. A total of 469 letters were sent; 53 were returned to sender for various reasons, leaving 416 surveys assumed received by the sport organizations. Of 416 potential respondents reached, 126 (30%) proceeded to complete our survey via the Internet.

Training Hours/Week Competence
IT Type Yes No 1 2 3 4 1 2 3 4
Word Processor 92 34 12 32 27 55 4 13 46 63
PowerPoint 57 69 75 43 5 3 30 34 32 30
2013-11-27T19:29:20-06:00January 7th, 2008|Contemporary Sports Issues, Sports Facilities, Sports Management|Comments Off on Describing Sport Management Practitioners’ Information Technology (IT) Competence and Training Needs

Sports 2.0: A Look at the Future of Sports in the Context of RFID’s “Weird New Media Revolution”

Abstract

This article examines the myriad ways in which RFID (Radio Frequency
Identification) technology will impact the world of sports. In this paper,
we look at how this “weird new media revolution” will have
a transformative impact both on the games themselves and the fans’
experience at the stadium. We will examine how RFID is being used in sport
applications from golf to soccer to racing of all forms to add previously
unimaginable real-time richness and accuracy to the sports. We will also
look at the use of RFID in ticketing and payment applications that will
add security, control, and new revenue streams to sports operations, while
giving enhanced value and services to the fan. We will conclude with a
look at what this new version of Sports 2.0 will mean in the future both
in and out of the sporting arena.

Introduction

RFID stands for Radio Frequency Identification, and it is poised to be
the successor technology to the bar code in identifying “things”
in our economy. Using small microchips embedded in objects, RFID can create
unimaginable levels of control and visibility in a whole host of applications.
Evidence of such can be seen in the mandates of major retailers, such
as Wal-Mart, Target, and Albertson’s, along with the U.S. Department
of Defense, to have their suppliers begin affixing RFID-enabled labels
to shipments of goods to their distribution centers (Morphy, 2005, n.p.).
As outlined in Table 1, RFID is currently being employed in a whole host
of areas.


Table 1 – RFID Applications

Traditional RFID Applications Emerging RFID Applications
  • Security/Access Control
  • Electronic Article Surveillance
  • Asset/Fleet Management
  • Mass Transit
  • Library Access
  • Toll Collection
  • Animal Identification
  • Warehouse Management
  • Supply Chain Management
  • Reverse Logistics
  • Shipment Tracking
  • Asset Tracking
  • Retail Management
  • Document Tracking
  • Anti-counterfeit
  • Advance Access Control
  • Mass Transit– Monthly and Single Trip
  • Airline Baggage Handling
  • Aircraft Parts and Tools
  • Health Care Applications
  • Regulatory Compliance
  • Payments

Source: Wyld (2006, p. 159)


While creating new efficiencies in distribution and new opportunities in
retail may mean billions of dollars and while the application of RFID in
pharmaceutical and animal tracking applications may save thousands of lives,
the wide world of sports is no doubt one of the sexiest applications for
RFID on the horizon. It is also an area where RFID can enhance both the
participant and the spectator experience, impacting people’s lives
in a positive manner. As such, innovative companies across the globe are
rushing into sports applications for the technology.

Take golf balls for example. Anyone who has picked-up a golf club has
been there. You hit your drive off the 1st tee, and it goes, and goes,
and goes – where? All golfers have spent countless hours combing
the banks of creeks, looking in crevices, and pouring through thickets
in often fruitless searches for their wayward shots. But what if there
was a high-tech way for the ball to tell you where it was and guide you
to it? Radar Golf is a small company, based in Roseville, California,
seeking to RFID-enable the game of golf with its Radar Golf System. Such
a prospect led Stephanie Stahl (2005), the editor of InformationWeek,
to say that finding lost golf balls may be the “killer app”
for RFID in the consumer world.

Radar Golf has developed a golf ball that is manufactured by a Chinese
contractor that has an RFID tag embedded inside its core. The ball has
been certified as conforming to the rigorous standards of the United States
Golf Association (USGA), enabling it to be used in tournament play. The
company’s patented Ball Positioning System (BPS) is built into a
handheld unit, which is essentially an RFID reader that transmits a specific
radio frequency signal to search for the lost ball. It provides a visual
LCD signal strength display and pulsed audio tone feedback to the golfer
looking for his/her ball, with the beep increasing (like a Geiger counter)
as the golfer nears the location of the wayward ball. The BPS presently
has a detection range of up to 100 feet (LaPedus, 2005). The company began
marketing the system in mid-2005. The Radar Golf System retails for $249,
which includes a dozen golf balls (additional dozen balls sets retail
for $39). It plans to license the technology to other golf ball manufacturers
to equip their branded balls with RFID tags (LaPedus, 2005).

We are seeing that, as with the golf ball example, games themselves can
be enhanced through the use of RFID technology. We are also seeing that
RFID can be used to secure ticketing and enhance the in-stadium spectator
experience. RFID can also create new metrics – and new gambling
opportunities – in the sports world. In this article, we will take
a look at Sports 2.0, as RFID helps reshape the sporting life and experience.

RFID on the Field

RFID is fast getting “in the game,” as we are seeing exciting,
in-event applications of RFID technology in sports ranging from the “beautiful
game” to road racing of every form.

Football (Soccer)

Indeed, the most noteworthy in-game example to date comes in the world’s
most popular sport – football (or soccer as we in the U.S. know
it). The Erlangen, Germany-based Fraunhofer Institute for Integrated Circuits
has developed an RFID-based system to give complete visibility to the
soccer field. Both the ball and a shin-guard on each of the twenty-two
players are outfitted with RFID-chips, and readers positioned to scan
the entire field can read the position of both the players and the “Smartball”
up to two thousand times each second. The Fraunhofer system will not only
allow for referees to consult the data to potentially aid in correctly
calling disputed goals and troublesome off-sides penalties, but it will
permit soccer clubs and their fans to access performance metrics on their
teams and individual players. Although FIFA (Fédération
Internationale de Football Association), soccer’s world governing
body, passed on using the technology for the 2006 World Cup, the system
is likely to be approved for tournament use later this year (Collins,
2005).

Racing

We have also seen that RFID can add value and visibility to racing events
of all types. One of the longest standing applications of RFID has been
in the area of marathon racing. The ChampionChip Company pioneered the
use of RFID-chips attached to runners in the Berlin Marathon in 1994.
Since then, the firm’s namesake tracking device has been worn by
millions of road racers, cyclists, in-line skaters, cross-country skiers,
and triathletes in thousands of events worldwide. The tracking device,
which uses passive RFID technology with antennas built into specially-designed
mats over which the athletes must pass, allows for the racers’ real,
net times to be recorded as they pass the start-finish and other intervals
along the course, as well as the “value-add” of for real-time
tracking via the Internet for friends, fans, press, and family members.
It has been used in the New York City Marathon, where five thousand runners
per minute crossed the thirty-six meters-wide starting line at the Verrazano
Narrows Bridge. And in the June 2000 Broloppet Half Marathon, in which
runners raced across the new bridge connecting between Denmark and Sweden,
a record 79,837 competitors were tracked using the ChampionChip (ChampionChip,
2006). Commenting on the state of marathon technology, Judith Donohue,
manager of the HP’s New England Initiative, whose firm has worked
with the Boston Marathon for over a decade, observed: “We’ve come
a long way from when we used to draw a line in the street with chalk”
(quoted in Ewalt, 2004, n.p.).

RFID has moved into a motor racing. Texas Instruments has developed the
Race Timer system for motorcycle racing, in which an RFID transponder
is placed either on the motorcycle’s front fender or in the rider’s
chest protector. The system is a quantum improvement over the former use
of single-file gates and either manual recording or scanning bar codes
attached to riders’ helmets. With the TI system, the size of motorcycle
events can grow significantly, supporting up to one thousand riders in
a single event (Texas Instruments, 2005). RFID has also been adopted by
the IRL (Indy Racing League), with active transponders being positioned
in the same point in the nose of the Indy Car and with antennas positioned
around – and in – the track. With speeds of over two-hundred
miles per hour, the system can distinguish between two or more racecars
passing the same point within 10,000ths of a second of each other. The
system allows for real-time race tracking via the Internet for all IRL
races, including the Indianapolis 500, where antennas are installed in
the track surface in the Indianapolis Motor Speedway’s famous Yard
of Bricks at the start-finish line of the “Old Brickyard”
as the track is known (Karle, 2004).

While NASCAR has not announced a similar in-race system, the fast-growing
racing circuit is employing RFID for tracking tires used by all racing
teams in its three racing circuits. The system will enable for centralized
control over the Goodyear tires used in NASCAR events, in order to allow
for an even playing field between the race teams and better control over
tire stock (Anonymous, 2005). RFID also presents a very practical advantage
over the former bar-code based labeling of tires for NASCAR events. Goodyear
had in the past attempted to track tire inventory for race teams by applying
bar code labels to the sidewalls. However, they quickly found that the
bar code labels could be intentionally rubbed off or smudged when in use
(Sullivan, 2005). With the new system, the tire inventory is centralized
by NASCAR, and race officials can use handheld readers to quickly scan
both cars and the pits to make sure they have the proper quantity and
type of tires in their possession before, during, and after the races
(Swedberg, 2005).

Finally, in a slower speed form of racing, RFID has been introduced in
the ancient sport of pigeon racing. In the past, to determine timing and
ranking in pigeon races, handlers had to catch pigeons one-by-one and
read an identification number from metal rings attached to their legs.
Today, the standard practice for almost a decade has been to attach RFID-enabled
plastic bands to the birds’ legs with the positioning of antennas
at points along the course from the release point to the home loft (Anonymous,
1997).

RFID in the Arena

RFID-enabled Paper Ticketing

There have been exciting developments recently to integrating RFID chips
into a paper-form ticket. Doing so has several advantages, including:

  • Preventing counterfeiting
  • Promoting security
  • Inhibiting the secondary “black market” for prized tickets
  • Facilitating faster patron entry into sports venues.

The recently concluded FIFA World Cup in Germany was the largest use
of RFID in sports ticketing to date, with:

  • Twelve venues
  • Sixty-four games
  • 3.5 million tickets (Blau, 2006a).

FIFA had previously employed RFID-equipped tickets in its “dry
run” for the 2006 event in staging its Confederations Cup in Germany
in 2005 (Blau, 2006b).

The World Cup ticketing was based on Philips Electronics MIFARE technology,
enabling ticket-holders to gain entrance to the venues by sliding their
tickets into fixed scanners, positioned at the entry gates to the stadiums.
As can be seen in Figure 1, the tickets are personalized with the name
of the ticket buyer. While FIFA collects identification information on
all ticket buyers, the RFID tag does not contain info on the ticket holder,
only access information for the FIFA ticketing system (Stensgaard, 2006).

Figure 1 – World Cup Tickets

Figure 1

 

Besides security concerns, one of the principal reasons FIFA chose to
employ RFID-based security in its ticketing for the World Cup was out
the organizer’s desire to significantly cut down on the secondary
or “black market” for these highly coveted tickets, which
FIFA prohibits from sale or transfer outside of family members except
in cases of undue hardship (Blau, 2006b). According to Carrie Johnson,
an e-commerce analyst for Forrester Research, the size of the global secondary-ticket
market is difficult to precisely pin down, with projections ranging anywhere
from $2 to $25 billion annually (cited in Sandoval, 2006). While World
Cup tickets for this year’s event averaged approximately a $180
face value, one estimate from the United Kingdom projected that FIFA leaves
as much as $3.6 billion (US) on the table by not charging market rates
for tickets (Blau, 2006a). FIFA’s prohibition on illegal ticket
sales, whether by what are known as “ticket brokers,” “scalpers,”
or “touts” by region, has not stopped those engaged in the
banned practice from trying to sell tickets. In fact, bids rose to $3000
or more per seat on eBay for World Cup tickets, even though the buyer
had no assurance they could actually enter the venue with a ticket, the
name on which could not possibly match the ticket holder (Kelly, 2006).
Buyers were betting on the fact that gate personnel would not bother checking
the ticket holder’s ID to match the name on the ticket to the person
presenting it at the turnstile – a bet lost by some fans, according
to media reports from the game sites. One sports industry analyst stated
that better control over the pricing of tickets brings FIFA additional
worldwide revenues in areas such as licensing, sponsorship, and broadcast
rights through marketing the World Cup as a “people’s game,”
rather than as entertainment for the wealthy and powerful (Higgitt, 2006).
Still, it is not a fool-proof system, as even one member of the FIFA Executive
Committee, Ismail Bhamjee of Botswana, was asked to leave Germany during
the World Cup when it was discovered that he had sold match tickets for
the England versus Trinidad and Tobago game for more than three times
their face value (Anonymous, 2006a).

Certainly, preventing counterfeit tickets from being presented at the
turnstile is a concern of any promoter of a sporting event – from
one as large as the World Cup, as pricey as the Super Bowl, or for hosts
of professional sports events and even prestigious amateur competitions,
such as college football games and skating championships. For instance,
at this year’s Super Bowl XL in Detroit, local police arrested twelve
people on felony charges for selling counterfeit Super Bowl tickets, and
seventy-three bogus tickets were confiscated from people who tried to
enter Detroit’s Ford Field on the day of the game (Anonymous, 2006b).

How can RFID help to curb counterfeiting? In November 2005, Texas Instrument’s
Tag-It RFID inlays were embedded into all 100,000 tickets for the Tennis
Master’s Cup 2005, held in Shanghai, China. The event organizers
used sixteen stationary readers at the entrance gates to Shanghai’s
Qi Zhong stadium, which is slated to host the event for three consecutive
years through 2007. As Yang Yibin, Deputy General Manager of New Sports
and Entertainment (Shanghai) Ltd., a subsidiary of the Ba-Shi Group, explained:
“Prior to using RFID, spectators were required to purchase a pre-event
ticket holder and then exchange it for the physical ticket at the stadium
box office. This new system not only offers peace of mind that the tickets
purchased are genuine, it puts tickets in the purchaser’s hands faster
and provides more efficient entry come event time” (quoted in O’Connor,
2005b, n.p.). In addition to the gate verification of the ticket, New
Sports and Entertainment outfitted event staff members with handheld RFID
readers to spot check tickets inside the stadium for an added level of
security (O’Connor, 2005b).

Many of the best practices and lessons learned emerging from the FIFA
World Cup and other high profile events will be employed at the next global
sports event on the horizon at which organizers plan to use RFID-based
ticketing – the 2008 Beijing Summer Olympics (Campbell, 2005).

RFID-enabled Smart Cards – The “Golden Ticket”?

The hybrid solution of RFID-enabled, paper-form tickets may be a short-term
solution to the problems of crowd control, security, and resale prevention.
Indeed, the longer-term solution may be a move away from hard copy tickets
entirely to an electronic “Golden Ticket,” – a smart
card solution that offers benefits in both ticketing and payments.

That is the vision of a number of competing firms today. Stadiacard,
a division of the UK-based TelCo Management Limited, is working with several
leading football clubs in the UK in proving the viability of such a contactless
card solution. Most notably, there is the example of the Liverpool Football
Club, which has been at the forefront of using contactless technology
in its stadium since 2003. For the upcoming 2006/2007 season, the Liverpool
Club, winners of the 2006 FA Cup, will be shifting its season ticket buyers
entirely to Stadiacard’s contactless solution, providing them with
what they are branding as the Fan Card. Liverpool has now equipped its
historic Anfield Stadium, which dates back to 1884, with readers at all
of its entry gates. The Liverpool Club believes that the system will not
only speed entry of season ticket holders into the stadium, but also eliminate
the possibility that these buyers could resell individual game tickets
from their season-long package or provide them to “ticket touters.”
This is because the Fan Card will be required for entry throughout the
season. If sold, the season ticket purchaser would lose the right to enter
the stadium for not just a single match or series of games, but the remainder
of the season. While Anfield only has a capacity of 45,400 seats, the
Liverpool club has issued over 130,000 Fan Cards to date. Supporters who
are not season ticket holders can use their Fan Cards as ID when purchasing
individual game tickets via the phone or the Internet (Stadiacard, 2006).

A similar solution, also aimed for the football market, is being marketed
by the St. Andrews, Scotland-based Scotcomms Technology Group. Scotcomms
TeamCard contactless solution is being employed by several leading football
clubs in the UK, including:

  • Bolton Wanderers
  • The Celtic (Glasgow)
  • Chelsea
  • Crystal Palace
  • Everton
  • Ipswich Town
  • Millwall (Scotcomms Technology Group, 2006).

One of the significant benefits of such contactless ticketing is the
ability of the sports’ team/club to derive incremental revenue from
what would have been unused tickets by season ticket holders. One of the
British football clubs making use of the TeamCard, the Bolton Wanderers,
has turned a season ticket holder’s inability to attend a game into
a “win-win” for all parties. Gareth Moores, a director of
the club, estimates that 5-8% of season ticket holders can not attend
a given game. The Bolton Club rewards season ticket holders who notify
the organization in advance of their inability to attend a game with £10
worth of points loaded onto their TeamCard. These points can then be used
for purchasing either refreshments in the club’s stadium or team
merchandise from the club. The club is then able to resell that unused
seat – for an average profit of £15. Likewise, football clubs
have begun to offer seating upgrades to better sections on an availability
bases to card holders, with the ability to charge their registered payment
option immediately should they choose to sit in a better seat for an event
(Thomas, 2004).

There is also a significant security benefit to the use of contactless
tickets for sporting events in general and for football specifically.
Unlike with paper-form tickets, if a fan’s ticket card is lost or
stolen, the team can simply issue a replacement and cancel out the original
lost item. Also, the team retains significant control over the use of
the card, which is especially important in venues such as football in
England, where crowd rowdiness and hooliganism has been of paramount concern
in recent years. If a team can identify trouble making fans, they can
simply deactivate that person’s contactless ticket card and ban
them from the grounds. In the same fashion, as has been done in Liverpool
since the 2003/2004 season, stadium security and support personnel have
themselves been issued contactless cards, allowing for the club to maintain
required staffing levels throughout the stadium and monitor staff movement
for both management and payroll purposes. Finally, since the fan’s
card also operates as a form of payment in the stadium, the benefits of
contactless payments at concessions and merchandise sales locations can
be reaped. And, in the United Kindgom, unlike at sports venues in the
United States, where sports betting is not legal in the stadium setting,
fans can place wagers before and even during games using the same contactless
ticket card (Scotcomms Technology Group, 2006; Stadiacard, 2006; and Thomas,
2004).

Michael Richardson, Chief Technology Officer of New York-based Smart
System Technologies (SST), points to the fact that professional sports
teams “have to look for new ways to raise incremental revenues beyond
selling seats” (quoted in Collins, 2004, n.p.). Contactless payment
technologies, integrating RFID into either credit cards or key fobs, may
indeed be the key to unlocking more revenue potential from fans inside
the stadium. Early trials of such systems have been promising. In one
pilot, fans using the PowerPass system of New York-based Smart System
Technologies (SST) consistently bought double the amount of brewskis,
hot dogs, foam fingers, and other concession items, while speeding the
transactions (between two and six times faster than cash or credit card)
and taking cash-handling out of the equation (Collins, 2004).

This season, Major League Baseball’s Texas Rangers have worked
in partnership with Chase to provide their fans with the convenience of
contactless payment technology. During the 2005 season, only one concession
stand at Ameriquest Field in Arlington, Texas was even equipped to accept
credit-card payments. For this season, the Rangers have installed more
than two-hundred contactless credit-card terminals throughout the ballpark,
at a cost of approximately $150 each. According to Scott Rau, a Senior
Vice President for Chase, contactless cards can take thirty seconds off
the time required for each cash transaction. Thus, fans can speed through
the process of buying concessions and souvenirs in the stadium, enhancing
the spectator experience by reducing their time waiting in lines and not
enjoying the event. Rangers Vice President Brad Alberts is excited about
the new technology, believing “it’s easier for the fans, it’s quicker
for the fans, and people will probably spend more money” (quoted
in Koenig, 2006, n.p.). The system is expected to grow in use as Chase
distributes more of its branded credit cards with contactless payment
capabilities. As of June, the company has distributed over seven-million
of their “blink” cards in major metropolitan areas in the
U.S., including the Dallas/Fort Worth Metroplex, home of the Texas Rangers
(Koenig, 2006).

At present, MasterCard is undoubtedly the leader in the field. MasterCard’s
PayPass technology has been implemented to date in a total of nine Major
League Baseball ballparks and seven National Football League stadiums
(Anonymous, 2006c). These current installations are detailed in Table
2 below.

Table 2 – Stadiums in the United Stateswith PayPass Installations


Major League Baseball National Football League
  • Atlanta Braves (Turner Field)
  • Boston Red Sox (Fenway Park)
  • Cincinnati Reds (Great American Ballpark)
  • Los Angeles Dodgers (Dodger Stadium)
  • New York Mets (Shea Stadium)
  • New York Yankees (Yankee Stadium)
  • Philadelphia Phillies (Citizens Bank Park)
  • San Diego Padres (PETCO Park)
  • St. Louis Cardinals (Busch Stadium)
  • Baltimore Ravens (M&T Bank Stadium)
  • Detroit Lions (Ford Field)
  • Kansas City Chiefs (Arrowhead Stadium)
  • New York Giants/New York Jets (Giants Stadium)
  • Philadelphia Eagles (Lincoln Financial Field)
  • Seattle Seahawks (QWEST Field)
  • Washington Redskins (FedEx Field)

Source Info: MasterCard International – June 2006


From the perspective of Lawrence Flanagan, Worldwide Chief Marketing
Officer for MasterCard International, “stadiums represent the ideal
venues to showcase the promise of PayPass,” which the firm is fast-expanding
in its credit card operations (quoted in Anonymous, 2006c, n.p.).

What’s the next level for contactless payments? Well, it can be
found in Atlanta’s Philips Arena. In a test that began earlier this
year, 250 season ticket holders of the Atlanta Thrashers NHL hockey team
and the Atlanta Hawks NBA basketball team are receiving a specially NFC
(near field communication)-enabled Nokia cell phone which they can then
use in the arena for concession payments. Moreover, the cell phones can
detect the passive RFID tags embedded in “smart posters” positioned
around Philips Arena. With the phone held within a few inches of the poster,
they can download news, graphics (such as pictures of players or wallpaper
images) and promotional video clips which are presently inaccessible by
the general public (O’Connor, 2005c). According to a recently released
study from Philips Electronics and Visa International on the utility of
Near Field Communication (NFC) and contactless payment technology, consumers
like the convenience, ease of use, and “coolness” of making
transactions with their mobile phones (Philips Semiconductors, 2006).

Analysis

Will RFID be “the next big thing?” At this point in the technology’s
life cycle, it is too early for anyone to tell, but the stars certainly
seem to be in alignment for the next decade to be a tremendously exciting
one. Many share the sentiment of Kuchinskas (2005) that: “RFID will
change business and society as much as cell phones and the Internet have”
(n.p.). Futurist Paul Saffo believes that we are in the early stages of
“a weird new kind of media revolution,” in that “RFID
will make possible new companies that do things we don’t even dream about”
(quoted in Van, 2005, B1). Saffo views RFID as a media technology, making
it possible for what he categorizes as “’smartifacts’
or intelligent artifacts, that are observing the world on our behalf and
increasingly manipulating it on our behalf.” Saffo thus stresses
the importance of thinking outside the box on RFID and looking beyond
today’s problems to find “unexpected applications,”
which is where “the greatest potential for RFID lies” (quoted
in O’Connor, 2005a, n.p.).

Today, we are seeing the first fruits of this “weird” new
media revolution that RFID is sparking, including those found in the sports
field. What we are seeing with the advent of RFID in the sports marketplace
is the introduction of a technology that has the power to transform the
experience of playing and watching games. Sports 2.0 promises to be an
exciting – and richer – experience, and it will be interesting
to observe the innovations that will surely come over the next few years
as RFID-based applications become more commonplace in sporting venues.

What does all this portend for the “Average Joe Six-Pack”
sports fan? As a player, as a coach, as a spectator, and as a gambler,
RFID is on tap to transform the sports world over the next decade. We
will see RFID-based systems replace some of the fundamental rule elements
of sports, to the betterment of the game. After all, it is hard to believe
that in 2006, the way we measure first downs in football is with a chain!
We may also see the automation of some routine scoring and statistics
compiled in major sporting events, such as line crossings in a wide variety
of sports and distance calculations in golf. RFID will also bring heretofore
unimaginable levels of information and intelligence to our games. Already,
there is speculation that RFID may enable new forms of wagering on sporting
events with the new metrics that can be uncovered by RFID-chipping of
balls and players, making new opportunities for casinos and sports books.
In baseball for instance, RFID could enable gamblers to bet on things
– in real-time – like the precise distance of a home run and
the positioning of individual pitches. Finally, there is speculation that
some players and teams may not want to release such new statistics, such
as how far they ran during a soccer or football game, for fear of revealing
efforts that they may not be especially proud of. This is hardly information
overload; it’s revolutionary on many, many levels.

References

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  16. Karle, Patrick (2004). “Indy 500 keeps score with RFID: Race officials use an active-tag system to drive real-time reports on racers’ performance.”
  17. RFID Journal, May 31, 2004. Retrieved February 14, 2006, from http://www.rfidjournal.com/article/articleprint/965/-1/1/.
  18. Kelly, Maxim (2006). “Tech sector set to score at World Cup.” Electric News, May 19, 2006. Retrieved June 16, 2006, from http://www.electricnews.net/ffocus.html?code=9688040.
  19. Koenig, David (2006). “Banking on credit cards at the ballpark.” USA Today, June 6, 2006. Retrieved June 20, 2006, from http://www.usatoday.com/tech/news/techinnovations/2006-06-06-ballpark-devices_x.htm.
  20. Kuchinskas, Susan (2005). “RFID tags a booming biz.” Internetnews.com, (January 12, 2005). Retrieved from the web on January 16, 2005. Available at http://www.internetnews.com/wireless/article.php/3458331.
  21. LaPedus, Mark (2005). “Radar Golf claims breakthrough with RFID golf balls.” Silicon Strategies, (January 25, 2005). Retrieved from the web on February 12, 2005. Available at http://www.informationweek.com/story/showArticle.jhtml?articleID=57703713.
  22. MasterCard International (2006). “MasterCard PayPass – Frequently Asked Questions.” Retrieved June 30, 2006, from http://www.mastercard.com/us/personal/en/aboutourcards/paypass/faqs.html#1.
  23. Morphy, Erika (2005). “RFID is here: What is your customer plan?” CIO Today, (June 17, 2005). Retrieved June 21, 2005, from http://www.cio-today.com/news/RFID-Is-Here–What-Is-Your-Plan-/story.xhtml?story_id=1010000274YP.
  24. O’Connor, Mary Catherine (2005a). “RFID and the media revolution: Renowned futurist Paul Saffo predicts that RFID’s biggest impact will come from surprising applications.” RFID Journal, (April 13, 2005). Retrieved April 20, 2005, from http://www.rfidjournal.com/article/articleview/1508/1/1/.
  25. O’Connor, Mary Catherine (2005b). “RFID takes a swing at ticket fraud: By embedding RFID tags into tickets for the Tennis Masters Cup 2005, organizers were able to curtail counterfeiting, increase revenues and speed patrons’ entry into the stadium.” RFID Journal, (April 13, 2005). Retrieved May 14, 2006, from http://www.rfidjournal.com/article/articleview/2060/1/1/.
  26. O’Connor, Mary Catherine (2005c). “Sports fans use RFID to pay and play: A group of season ticket holders at Atlanta’s Philips Arena can use RFID-enabled cell phones to download video clips and pictures of players—and, eventually, to make purchases.” RFID Journal, (December 16, 2005). Retrieved June 30, 2006, from http://www.rfidjournal.com/article/articleview/2051/1/1/.
  27. Philips Semiconductors (2006). “How would you like to pay for that? Cash, card or phone? Philips and Visa usability study shows consumers like the convenience of contactless payment using Near Field Communication.” Semiconductor News, April 5, 2006. Retrieved July 6, 2006, from http://www.semiconductors.philips.com/news/content/file_1231.html.
  28. Sandoval, Greg (2006). “Can the Net make ticket scalping legit?” News.com, June 5, 2006. Retrieved June 15, 2006, from http://news.com.com/Can+the+Net+make+ticket+scalping+legit/2100-1032_3-6079684.html.
  29. Scotcomms Technology Group (2006). TeamCard. Retrieved June 28, 2006, from http://www.scotcomms.co.uk/pdfs/teamcard_all.pdf.
  30. Stadiacard (2006). “Membership Card – One customer, one membership card and one record.” Retrieved May 12, 2006, from http://www.stadiacard.com/marketing/membership_card.html.
  31. Stahl, Stephanie (2005). “Editor’s note: RFID at the core of biz processes.” InformationWeek, January 31, 2005. Retrieved from the web on February 1, 2005. Available at http://www.informationweek.com/story/showArticle.jhtml?articleID=59100620.
  32. Stensgaard, Anne-Birte (2006). “Philips and the 2006 FIFA World Cup.” AME Info, June 8, 2006. Retrieved June 15, 2006, from http://www.ameinfo.com/88301.html.
  33. Sullivan, Laurie (2005). “RFID rolls into NASCAR races: Goodyear will provide to racing-teams tires that have RFID devices embedded into the sidewalls.”
  34. InformationWeek, November 28, 2005. Retrieved February 15, 2006, from http://www.informationweek.com/story/showArticle.jhtml?articleID=174401417.
  35. Swedberg, Claire (2005). “RFID tracks tires at NASCAR: Goodyear used handheld interrogators and embedded tags to keep track of leased racecar tires.” RFID Journal, November 25, 2005. Retrieved February 15, 2006, from http://www.rfidjournal.com/article/articleview/2006/1/1/.
  36. Texas Instruments (2005). “Sports timing: Changing the profile of racing events.” Retrieved July 7, 2005, from http://www.ti.com/rfid/docs/applications/sports.shtml.
  37. Thomas, Daniel (2004). “Sports clubs kick off with smart ticketing.” VnunetNews, February 6, 2004. Retrieved May 13, 2006, from http://www.vnunet.com/vnunet/news/2124268/sports-clubs-kick-smart-ticketing.
  38. Van, Jon (2005). “RFID spells media revolution, futurist says.” Chicago Tribune, 124(104) (April 16, 2005): B1.
  39. Wyld, David (2006). “RFID 101: The next big thing for management.” Management Research News, 29(4): 154-173. For a detailed and highly readable look at RFID technology, please consult the following report: Wyld, David C. (2005) RFID: The right frequency for government, A research monograph published by The IBM Center for the Business of Government, Washington, DC, October 2005. Retrieved October 23, 2005, from http://www.businessofgovernment.org/main/publications/grant_reports/details/index.asp?gid=232.
2020-06-02T11:24:24-05:00September 9th, 2006|Contemporary Sports Issues, Sports Management|Comments Off on Sports 2.0: A Look at the Future of Sports in the Context of RFID’s “Weird New Media Revolution”

Letter to the Editor – The Sport Journal Pierre de Coubertin, arts administrator

Ed:

During the preparation of this issue of the Sport Journal, we received a piece sent to us by Mr. Raymond Grant, the artistic director of the 2002 Olympic Art Festival, reflecting on the historic and modern cultural aspects of the Olympic Games. Although the article does not fall within the normal editorial plan of the Sports Journal, it is very insightful and we felt, as such, it would be of interest to the readership

With the permission of the author, we are reprinting the piece titled “Contrast, Culture, and Courage: A Cultural Administrator’s Tribute to Pierre de Coubertin” in the form of a letter to the editor. We trust the readership will find as much value in reading the piece as we did.

As Beijing, Vancouver, and London prepare to host future
Olympic Games, it seems fitting to remind readers of The Sport Journal
of the value of cultural programs within the Olympic Movement and the
connection between artists and athletes. That value, and the corresponding
cultural development surrounding the successful hosting of the Olympic
Games, has deep roots within the Olympic Movement thanks to the vision
of Baron Pierre de Coubertin. de Coubertin was both a sports and arts
administrator.

The recently completed Turin Olympic Winter Games and Athens Olympic
Games warrant reflection brought about by the cultural legacy of Pierre
de Coubertin. The very public challenges surrounding the hosting of the
Olympic Games, the reforms of the IOC, and the successful return of the
Summer Games to Athens suggests that this contemporary period in the Olympic
Movement has elements of the historic.

The on-going research of Norbert Muller, Manfred Messing, and Research
Team Olympia of the University of Mainz (Germany) in their new publication
From Chamonix to Turin, holds significant value in the study
of cultural programs within the context of the Olympic Games. In their
research on the meaning of the cultural program for spectators in Salt
Lake in 2002, the authors found that 84% of respondents agreed with the
statement that “The Olympic idea combines sport and art.”
This significantly high response compares with 72% for the Olympic Games
in Sydney 2000, 23% for Atlanta 1996, and 40% for Barcelona 1992. Can
this be a trend in the growth of awareness and significance of Cultural
Olympiads and Olympic Arts Festivals? If so, as the communities of Beijing,
Vancouver, and London prepare to host upcoming Olympic Games, much can
be celebrated and learned by engaging artists and encouraging their role
in community development and the creative economy.

The magic of the Olympic Movement – its power, if you will, is
in how individual communities who are invited to host the Games reinvigorate
the Movement. And, local participation is a defining element of this reinvigoration.
In her article More Than a Game. The Value of Arts Programming to
Increase Local Participation
, author and Olympic researcher Beatriz
Garcia points to “ways in which some of the less known – but
more meaningful – dimensions of the Games could place participation
back at the centre of the [Olympic] celebration.”

The arts were always at the center of Pierre de Coubertin’s vision
for the Olympic Movement. In the years of preparation required to deliver
a credible Olympic Cultural program, I have found that de Coubertin’s
unflagging belief in the power of music, dance, and words was sustaining.

In Dr. Norbert Muller’s opus Olympism, we have the wonderful benefit
of the selected writings of Pierre de Coubertin. To any cultural administrator
of the Games, the historical event of the Olympic Movement in Paris in
May of 1906 is singularly defining. The festivities in the great amphitheater
of the Sorbonne, which ended the 1906 Advisory Conference in Paris (the
Conference itself was held in the historic foyer of the Comedie Francaise)
on the inclusion of the arts and humanities in the modern Olympics, is,
for all intents and purposes, the birth right for those of us who use
the arts to help define the atmosphere of the Modern Games.

In a circular letter to the International Olympic Committee (IOC) dated
April 2, 1906, de Coubertin invites members to an Advisory Conference
to determine “to what extent and in what form the arts and literature
can participate in the celebration of the modern Olympiads.” Thanks
to the vision of de Coubertin, his question is as applicable today for
the organizing committees of Beijing, Vancouver, and London, as it was
for the nascent Olympic Movement of 1906.

The announcement of the 1906 Advisory Conference was attached to the
invitation to IOC members to attend the Games in Athens. As completely
as de Coubertin believed in the merger of sport and art, the summoning
of this “Consultative Conference on Art, Letters, and Sport”
was not completely altruistic. In his Olympic Memoirs, de Coubertin said
“I would be able to use this (the conference) as an excuse for not
going to Athens, a journey I particularly wished to avoid.”

Excuses aside, de Coubertin, I believe, understood that artists provide
communities with a sense of place and the Olympic Movement of 1906 was
missing a vital link to this sense of place. A distinct challenge remains
today as arts and culture programs within the context of host organizing
committees fight for survival, respect, resources, and presence. de Coubertin’s
vision of Olympism – what the Olympic Movement aspires to be –
is inextricably linked to the arts and humanities “harmoniously
joined with sports.”

Celebrating the achievements of athletes alongside the accomplishments
of artists became the vision of the 2002 Olympic Arts Festival.

In an article I wrote for The Olympic Review entitled Contrast, Culture,
and Courage
, I reflected on the cultural legacy of de Coubertin citing
the seminal meetings he convened. In that article, I said ‘I will
leave it to greater minds to decide if the 2002 Olympic Arts Festival,
in any substantive way, realized this broad de Coubertin vision’.

Now, I am especially encouraged by the results of the studies conducted
by Research Team Olympia in 2002 and just released in which the researchers
(Muller, Messing, and Preub) say, “It can be concluded that the
Salt Lake 2002 Olympic Arts Festival was a relatively successful one.
Although not all of the projects could be realized, the understanding
of the inner connection of Olympic sport and art was higher than at three
former (Summer) Olympic Games and the biathlon spectators were more involved
in visits of the Cultural Program. It seems that the Arts Festival in
Salt Lake 2002 has set a benchmark for Winter Games which needs further
study to measure the achievements of cultural programs in the future.”
Hopefully, the sports and arts administrators of the Games of Beijing,
Vancouver, and London, can engage in, commission, and contribute to this
Olympic research area.

Participation is the key to promoting the role culture plays in great
social gatherings. And, the Olympic Movement stands as the great social
gathering of our time.

I posit that the Olympic Movement is furthered, as well, by the perspective
and point of view of artists, for it has been said that “only artists
find the uncommon in the commonplace.” I, for one, look forward
to the role that gifted artists, poets, playwrights, and essayists will
play in future Games. If history is any judge, they will leave a cultural
legacy for the Games and the communities which host them.

Twenty-five years after the 1906 Advisory Conference, de Coubertin reflected:

I have already repeated – so often that I am a trifle ashamed
of doing so once again, but so many people still do not seem to have
understood – that the Olympic Games are not just ordinary world
championships but a four-year festival of universal youth, “the
spring of mankind”, a festival of supreme efforts, multiple ambitions
and all forms of youthful activity celebrated by each succeeding generation
as it arrives on the threshold of life. It was no mere matter of chance
that in ancient times, writers and artists gathered together at Olympia
to celebrate the Games, thus creating the inestimable prestige the Games
have enjoyed for so long.

Today, the Olympic Games have as compelling an obligation and opportunity
to gather writers and artists together as they did in 1906.

If “this was how the reunion of the muscles and the mind, once
divorced, was celebrated in the year of grace 1906,” let us look
toward years of grace in 2008 in Beijing; 2010 in Vancouver; and 2012
in London.

2015-03-27T14:13:02-05:00September 8th, 2006|Contemporary Sports Issues, Sports Facilities, Sports Management, Sports Studies and Sports Psychology|Comments Off on Letter to the Editor – The Sport Journal Pierre de Coubertin, arts administrator

World Wrestling Entertainment: Achieving Continued Growth and Market Penetration through International Expansion

Abstract

World Wrestling Entertainment (WWE) is best known for its
promotion of professional wrestling as sports entertainment. Today, World
Wrestling Entertainment is an integrated media and entertainment company
principally engaged in the development, production, and marketing of television
programming, pay-per-view programming, and live events, and the licensing
and sale of branded consumer products featuring the highly successful
World Wrestling entertainment brand. As the WWE brand continues to grow,
a strategic decision has been made to place a greater emphasis on the
expansion the WWE brand globally. This paper will present an overview
of WWE from its beginnings as the WWWF (World Wide Wrestling Federation)
to its recent decision to capitalize on the significant operating leverage
of its business model through increase in its brand in markets throughout
the world.

Background

Originally named the WWWF (World Wide Wrestling Federation),
then the WWW (World Wrestling Federation), and currently called the WWE
(World Wrestling Entertainment), professional wrestling has come a long
way from its beginnings in the 1930’s. Today, nearly 50 million
fans admit to watching the Monday night WWE flagship television program,
WWE Raw Is War on the USA television network. This is the number one regularly
scheduled cable TV program among young women. Among men aged 12 to 24,
it topped Monday Night Football. More people attend the WWE’s live
shows than attend an average music concert; the WWE’s Website gets
more viewers than either the NFL or the NBA sites (Sully, 2005).

Wrestling was an early favorite of network TV, but it faded
when the Dumont network folded in 1956 (Assael, 2002).

In an October 5, 2005 interview Kurt Schneider, Executive
Vice President of Marketing, provided a macro perspective on the corporation’s
international expansion efforts, outlining four reasons why logic would
suggest that the WWE will be successful in this venture: 1. Unlike major
sports leagues, there are no game “rules” to understand. It’s
just a “Good vs. Evil” premise; 2. Fans do not need to understand
a “language”; 3. Every single country has wrestling (in some
form) as part of their culture; 4. WWE wrestling is seen as a “uniquely
American export” (Schneider, 2005).

The WWE is, in effect, a hybrid of entertainment and sport.

Viewer Profile – Age Demographics

  • 71% male / 29% female 73% are 18 or older
  • 37% are between the ages of 12 and 34
  • 23% are between the ages of 18 and 34
  • 50% are 34 or younger
  • 14% are younger than age 12

Perhaps most importantly, WWE made a conscious decision
to create and develop two distinct brands: Raw and Smackdown! Each brand
is unique and has different story lines and separate talent. This creates
opportunities to capitalize not only on television programming, but also
on highly profitable live event tours, doubling the merchandising revenue
streams. Also, in keeping with its known youthful fan demographic, the
company has fostered and encouraged new media ventures and a heavy internet
presence (Rosner and Shropshire, 2004). The division of the WWE talent
roster into two distinctive and separate entities proved to be a stroke
of genius, reviving a company and sport that had previously suffered sagging
ratings and significantly lowered attendance numbers from live events.
This shift – a change in production strategy – was a necessary
one, and resulted in higher quality for both entities (Lamb, et al, 2005).

Beginning to formalize its expansion process, WWE Corporate
held true to its business model, a model which was highly successful domestically,
which has proven even more successful in internationally. Figure 1 depicts
the WWE model.

Figure one

WWE Expands Internationally

The internationalization of professional wrestling can be
traced back to Japan at the end of WWII, specifically the 1950’s.
Originally, no Japanese wrestler ever won a match, being associated with
being the loser after WWII. In effect, wrestling became a metaphor for
international politics.

The internationalization of wrestling then moved on to the
United Kingdom, Germany, and Australia, its primary markets.

As early as 2002, the WWE had already begun to position
itself within the international market. “WWE provides us with a
global identity that is distinct and unencumbered, which is critical to
our U.S. and international growth plans” said Linda McMahan, President
of WWE. “As WWE, we will launch our further expanded U.S. and international
touring, our international expansion of branded merchandise and licensed
products, and further integration into the film, publishing, and music
business” (Wagner, 2004.)

International expansion represents an important component
of the continued growth of WWE. The broad appeal of its content has yielded
high international demand for its television programs and its live events.
To further nurture this growing demand, WWE plans to continue its international
television distribution, currently available in more than 100 countries
in thirteen languages, and increasing its television penetration internationally
has the potential for increasing the demand for WWE live events, which,
in turn, has the potential to greatly increase the sales of its branded
merchandise. These brands enable WWE to execute its strategy by freeing
up schedules for talent to perform at more events in more countries.

“From an international standpoint, I don’t think
we’ve done a very good job, quite frankly, of exploiting the international
market like we really should. We’re on television in many, many
markets and do extremely well television ratings-wise, but that’s only
one aspect of what we do. We do licensing; we do merchandising, and live
events, and publications, and DVD’s and everything else imaginable.
And we haven’t integrated all of that in our international platforms,
and (doing that) is one of our goals” (McMahon, 2004).

Regardless of country and culture, the insemination process
at WWE is shockingly consistent and regimented. WWE Corporate Headquarters
adheres to a simple three-step plan when tapping into new markets: 1.
Sell TV programming first; 2. Sell live events tour; 3. Bring merchandise
overseas.

As of 2003, admittedly, the process of expanding internationally
was not overly formal within the company. There were essentially 3 groups:
a) TV Sales (with a goal of disseminating product (ex: Raw, Smackdown),
b. Live Event Touring (many “one off” events), and c. Licensing
(completely dependent on a & b). Shortly thereafter, Jonathon Sulley
was hired to handle the expansion efforts, with an overall goal of integrating
all existent strategies. The new process helps WWE to build primary markets;
while in the primary market, it allows WWE to build a secondary market
and finally tertiary markets (such as Chile, Ecuador, and Panama City
– all places that WWE has never been). WWE has plans of going to
Australia in late 2005, New Zealand in early 2006, and the Philippines
sometime in the near future.

Italy is currently the hottest market, surpassing success
seen even over in the United States. According to company research, the
licensing business is the deepest in Italy, and the WWE phenomenon is
at peak. For Italian fans, pro wrestling is “polarizing” –
you either love it, or you hate it. As Sulley (2005) said in an interview,
“the Italian market is like no other.”

Revenues on the international front have more than doubled
in the last three years, and steadily increased every fiscal year since
2002 – $38.5M (2002), $51.8M (2003), $63.2M (2004), $87.5M (2005). Figure
2 illuminates revenues, both for international expansion, but all in comparision
to domestic revenues, which have steadily declined each year over the
same period.

Figure 2: Comparison of Revenues (in $ millions

Figure 2

Television:

One strategy for the further expansion of the WWE brand
internationally is to duplicate its successful domestic business model
overseas (Figure 1) by building on its already established television
presence in over 100 international markets. One way to continue this market
penetration is through the expansion of its live event touring. The following
figures are representative of its growth in the international marketplace.

FISCAL YEAR # OF TOURS NUMBER OF EVENTS REVENUE
FY 2002 3 tours 5 events $4.3M
FY 2003 6 tours 19 events $13.1M
FY 2004 9 tours 32 events $20.3M
FY 2005 9 tours 49 events $33.0M

Looking toward FY2006, business is expected to move into
emerging markets such as Latin America, Eastern Europe, and China. This
fits the WWE strategy to broaden its international footprint in the following
manner:

Conduct 55-60 international events as compared to 49 in FY 2005
Attract over 1.6 million attendees worldwide
Sell television rights in over 100 international markets
Continue to develop and further pay-per-view distribution internationally
Expand WWE licensing agreements

Television Live Events:

For fiscal 2005, events were held in:

Berlin, Germany Frankfort, Germany
Birmingham, England London, England
Manchester, England Aberdeen, Scotland
Glasgow, Scotland Brisbane, Australia
Melbourne, Australia Sydney, Australia
Perth, Australia Helsinki, Finland
Dublin, Ireland Belfast, Ireland
Seoul, South Korea Nagoya, Japan
Tokyo, Japan Monterrey, Mexico
Florence, Italy Milan, Italy

Additional cities under consideration for future events
include:

Rome, Italy
Bolzano, Italy
Ancona, Italy
Livorno, Italy
Montreal, Quebec Canada
Toronto, Ontario Canada

The WWE Show Stops in Israel

As early as October 1994 the WWF, as it was called before
becoming the WWE, began presenting its live shows in Tel Aviv and Haifa.
The WWF become one of the biggest fads in Israel. The fad is being fueled
by an expensive but effective promotional campaign which included WWF
photo albums being distributed to all six Israeli high schools at lunch
hour, free of charge. The WWF was broadcast on Israeli cable television
once a week, on Friday afternoon when the streets are devoid of teenagers.
Wrestling is enormous, but not all wrestling programs are. Only the WWF
is. As an example, in 1995 the WWF returned for shows in Jerusalem and
Tel Aviv. The prior November saw ticket agencies scrambling for blocks
of tickets to sell and within weeks half the 16,500 seats had been sold.
he best seats, selling for $50.00, were sold within days.

1994 saw many of Israel’s major corporations joining
the WWF bandwagon. The country’s largest confectioner, Osem, sold
WWF snacks, and Israel’s largest sport shoe manufacturer, Gali,
signed a deal to emboss WWF stars on a line of sport shoes. Israel’s
second largest ice-cream manufacturer, Whitman, negotiated for the rights
to put WWF stars on its boxes for the summer season.

The popularity of WWE merchandise can be seen in the Israeli
example. Distributor of WWE merchandise in Israel, Boaz Dekel has stated
that, “This is the fad of all time, way bigger than even the Ninja
Turtles, The Simpsons, or Dinosaurs.” (Chamish, 1994). The items
he distributes include WWE notebooks, shirts, lunch boxes, and dolls.
Most popular are stickers and cards traded by teenagers. Monthly sales
are reported to be in the area of millions of dollars.

WWE Asia

Wrestling’s reach is not exclusive to Europe. The
Hong Kong free-to-air satellite platform, TVB, acquired 119 hours of wrestling
programming from the WWE. Indonesian free broadcaster RCTI has bought
98 hours of WWE Smackdown, its weekly program that airs on Friday evenings
on USA as well as eight specials to be aired in the next year and a half.
South Korea’s SBS has committed to 208 hours of programming including
the WWE programs Heat, Smackdown! and Raw is War.

From FY 2002 through FY 2005 international revenues increased at a compound
annual growth rate of 23%. The forty-nine international events in FY 2005
attracted audiences in excess of 450,000 attendees.

“WWE provides us with a global identity that is distinct
and unencumbered, which is critical to our U.S. and international growth
plans” said Linda McMahan, CEO of WWE. “As WWE, we launch
our further expanded U.S. and international touring, our international
expansion of branded merchandise and licensed products, and our further
integration into the film, publishing, and music businesses” (Wagner,
2002).

The WWE is now in the midst of a major paradigm shift from
controlling everything to giving up partial control to enter new markets,
such as, in this case, China, where it will partner with local business
ventures to establish a foothold and learn the workings of the Chinese
market.

In addition to live events, further expansion of WWE pay-per-views
in new and additional territories along with increased marketing and associated
sales of WWE licensed branded merchandise is expected.

Always seemingly ahead of other countries in terms of creation,
adoption, and use of technology, Japan and WWE reached an agreement in
2005 for a “subscription video on demand service” via Plala
Networks, Inc. of Tokyo. In essence, WWE will offer its content as usual;
however, the medium will be broadband internet instead of TV, and the
format will be a broadcast titled WWE 24/7. The impact of such a deal
has yet to be assessed, yet it appears to be an incredibly low-risk venture,
given that the Japanese company is actually a subsidiary of one of the
major telecommunications companies in Japan. In addition to driving subscription
sales for Plala, it also positions WWE on the technological cutting edge
in an extremely large international market.

“WWE is a global franchise, and WWE 24/7 was conceived
as salable concept that would scale worldwide for partners and fans,”
said Tom Barreca, Executive Vice President, WWE Enterprises. “Signing
with a leader like Plala is a significant breakthrough for WWE 24/7 internationally,
and we see a great future in contracting with other telephony and telecommunications
providers around the globe” (WWE 24/7).

Wrestling Hits South America

In late 2005, WWE struck a television deal with Latin America’s
FOX station – FX Latin America – to broadcast bilingual (Spanish
and Portugese) programming for the next two years. The station reaches
approximately half of all television homes in the Pan market. Emiliano
Saccone, VP of Marketing for FX-LA, was pleased that professional wrestling
will now be a significant driver of viewership for their network. “We
are thrilled to have World Wrestling Entertainment on FX featuring WWE
Velocity and WWE Experience. FX is committed to offer to its viewers the
best quality in programming. WWE, having been involved in the sports entertainment
business for more than 20 years, is one of the most popular forms of global
entertainment today on FX screen, and will contribute to establish stronger
brand loyalty with subscribers, affiliates and advertisers in all Latin
America” (WWE Signs, 2005).

International Television

It is expected that international television will pay an
important role in WWE’s expansion into international markets. Presently,
7,500 hours of WWE programming are syndicated each year in the 100 markets
WWE serves. WWE programming is currently distributed throughout Europe
and Asia in the following manner:

  • Sky Sports – England, Wales, Northern Ireland, and Scotland
  • J Sports channel – Japan
  • TAJ TV LTD – India
  • PREMIERE – Germany
  • CJ Media – Korea

Pay-Per-View

Pay-per-view also plays an important role in the internationalization
of WWE events:

  • Canadian Partners
    • Viewers choice
    • Shaw Communications
    • Bell Express
  • International Partners
    • BskyB – England, Wales, Northern Ireland, and Scotland
    • J SPORTS – Japan
    • Premiere – Germany
    • CJ Media – Korea
    • Sky Italia –
    • Main event – Australia

Branded Merchandise

Branded merchandise leverages WWE talent with their television
products. Within the WWE brand, WWE branded merchandise includes:

  • Licensing of books, home video, video games, toys and, apparel
  • Apparel, novelties, and memorabilia sold through events, catalogs, and online
  • Home video of pay-per-view events and feature performer titles sold through retailers and available on VHS and DVD
  • Magazines such as WWE and RAW sold at the newsstand and through subscriptions
  • Digital Media such as WWE’s interactive website: www.wwe.com

All of these are available internationally. Watching his
son Shane play with his GI Joes, McMahan decided that wrestlers would
make great action figures too. In 1984, his wife Linda called Hasbro to
learn the licensing business.

Role of the Internet in International Expansion

It is a strongly held belief within the WWE that Globalization
holds the key to its continued growth. It is believed that the Internet
levels the playing field, since anyone can watch from anywhere with a
computer. For instance, in Japan WWE events are broadcast as early as
three weeks after the event has aired in the United States. The Internet,
as a medium, is involving. WWE research has shown that half of the Internet
users who get WWE information are international.

Expansion Efforts by U.S. Major Professional Sports Leagues

NBA

In terms of an international presence, the NBA has had a
history of playing teams from around the world both at home and abroad
dating back to October 23 – 25, 1987 when in the McDonald’s Open
played at the Mecca in Milwaukee; the Milwaukee Bucks played Tracer Milan
and the Soviet National team. This trend of exhibition games continued
throughout the 80s, 90s, and into modern day when several NBA teams played
in such varied locations as Madrid, Rome, Barcelona, Tokyo, Paris, the
Bahamas, Mexico City, Japan, London, Tel Aviv, the Dominican Republic,
and Puerto Rico.

As is the case with the WWE, expansion into international
markets began in Europe. Since 1988, NBA teams such as the Boston Celtics,
the New York Knicks, Miami Heat, the Houston Rockets, and the Seattle
Super Sonics have played exhibition and regular season games in the following
countries: Spain (1988, 1990, 1994, 1996, 2003); Italy (1989, 1994, 1999);
France (1991, 1994, 1997, 2003); Germany (1993, 1996); England (1993-two
games-1995); Russia (1988, 2004).

In addition to Europe the NBA also played exhibition games
in the Middle East (Tel Aviv, Israel on October 11, 1999); Latin America,
where the NBA has staged twenty-two games preseason games (sixteen in
Mexico, five in Puerto Rico, and one in the Dominican Republic); and Asia
(six regular season games in Japan since 1990 and a 2004 game in Beijing,
China).

The NBA, under David Stern’s leadership, has made
a concentrated effort to specifically promote the international players
who have come into the NBA. Stern is credited as being a marketing mastermind
in the international arena, and the effort of the NBA commissioner has
helped the NBA to advance its growth in international markets through
fan identification with players from countries throughout the world. It
has also indirectly altered the face of scouting, drafting, and developing
talent (Stone, 2002).

MLB

Major League Baseball has two prominent internationally
focused baseball initiatives. The most recognizable and recent was the
World Baseball Classic (WBC) which was held in March 2006. Organized by
MLB, the WBC was a tournament styled after the Soccer World Cup, and involved
sixteen nations from across the world. Players were allowed to play for
their “home” countries. Overall, the tournament – won
by Japan over Cuba in the final – was considered a success from a media
standpoint. There are plans to hold future WBCs every four years, starting
in 2009. From this standpoint, MLB is well-positioned to maintain and
grow their presence in other countries, even though the U.S. team did
not finish in the top four in this most recent WBC.

Nearly one-fourth of all professional baseball players have
Latin American roots. Consequently, Major League Baseball has exerted
great effort in scouting and developing the future talent of their league.
Puerto Rico is a hotbed for baseball, and a location that MLB has already
tapped as host to some of the leagues’ games in the last few years.
Almost five years ago, in 2001, the first-ever regular season Major League
Baseball (MLB) game on Puerto Rican soil was played between Texas and
Toronto. Two years later, in 2003, the (Montreal) Expos played approximately
half of all of their “home” games in San Juan, Puerto Rico.
And in April 2005, MLB celebrated its annual “Opening Day”
of games by announcing that 25 percent of all players on MLB rosters (204
players) had been born in Latin American countries. This is a significant
increase over the 170 total Latin major leaguers reported by MLB during
the 2000 season, of which, thirty-four were from somewhere in Puerto Rico
(Sanchez, 2005). These figures are astounding and continue an upward trend
of talent migration (Bale and Maguire, 1994) predicated by advanced scouting
techniques, greater global communication, and increased talent development
in these countries.

Once an off-season haven for American big leaguers –
where a winter baseball league was immensely popular – Puerto Rico
gained considerable steam in the world of professional baseball. After
serving in 2003 as the part-time home of the Montreal Expos (a franchise
now known as the Washington Nationals and located in Washington, D.C.),
San Juan, Puerto Rico should have become a bustling year-round sport attraction.
In the winter it hosts a very competitive and popular “Winter League”,
where developing talent showcases for the ever-growing contingent of scouts
and media. However, that has not been the case. Lou Melendez, Major League
Baseball’s vice president of international operations, states that MLB
is now considering assisting the Puerto Rican league financially, and
he admits that an eight year decline in interest and attendance is a concern
(Ortiz, 2006).

MLB is grappling with larger issues surrounding this, as
well, namely: a) The issue of “stacking”. In other words,
as noted by González (1996), despite a healthy on-field Latino
representation, there are still virtually no Latino managers, and there
are an incredibly small number of Latinos in MLB’s team management
offices. b) How can Major League Baseball assess and improve on their
expansion and outreach efforts? Arbena (1992) stated that Governments
have long tried to use sports to promote national unity and political
stability, but often without success. Klein (1997) studied how baseball
contributes to nationalism on different levels outside of US borders.

NFL

In 1991, the World League of American Football was formed,
and eventually became ‘NFL Europe.’ Known essentially as an
NFL-backed and funded developmental league, NFL Europe currently boasts
six teams (Amsterdam Admirals, Berlin Thunder, Cologne Centurions, Frankfurt
Galaxy, Hamburg Sea Devils, and Rhein Fire). The league has thus far been
unstable and unpredictable at best, due mostly to lack of star power and
media coverage. However, other attempts to further expand the NFL’s
brand internationally have been made, most significantly, plans for U.S.
teams to play on international soil. Proposed sites are Mexico, Canada,
the United Kingdom, and Germany. This addresses both of the stumbling
blocks encountered by NFL Europe, infusing existing U.S.-based stars (and
teams) with the proper amount of television, internet, and radio coverage.
“It now gives us a platform to grow the game internationally with
a concept of clarity,” says Mark Waller, head of NFL international
development (Haniman, 2006).

While none of the major professional sports leagues would
appear to be natural competitors for the unique “sport/entertainment”
offering by WWE, the recent move of Monday Night Football to ESPN surely
will impact cable-television ratings, something previously dominated by
professional wrestling (Jones, 2006).

Assessment

Most successful businesses conduct extensive market research
to assess the effectiveness of their efforts. This is of paramount importance
when attempting world domination as the WWE is currently doing in its
expansion throughout various countries of the world. WWE depends upon
four major research streams to keep in tune with its fan-base: 1) Online
research surveys. They use a 900 base method with their fans, hoping to
pinpoint consumer attitudes. Specifically, “What do you think of
this property?” (attributes), 2) Live events. WWE conducts exit
polling at events, with an average of about 10,000 people per event. Goal
is to assess attitudes regarding items such as ticket prices and merchandise,
3) TV Companies themselves. WWE is able to garner information from networks,
which helps to shape their other research efforts. Ex: “how many
people view their wrestling shows?” 4) Licensees/consumers. Some
corporate partners are willing to share some of their information with
WWE.

Conclusion

World Wrestling Entertainment is indeed a unique business
entity that has, thus far, been incredibly successfully as it has expanded
its fan-base into international waters. In fact, the data shows that while
domestic earnings have continued to diminish, they have steadily climbed
each of the last five years internationally. More success is yet to come
as even more countries become partners with the wrestling corporation,
and as new revenue streams continue to develop. Many sport corporations
(NIKE, Adidas, etc.) have expanded into other markets, and have done so
successfully. But Jonathan Sully, WWE’s VP for International Marketing,
pointed out that while the company traditionally likes to totally control
its own Intellectual Property, the key to its success is embracing a fundamental
shift towards more corporate partnering.

Manchester United is a recent case that paralleled some
of what WWE experienced when they first plunged into new markets: increased
bootlegging issues and difficulty tracking revenues in foreign countries,
branded television channels, and tours that bring talent to the consumer
(Grimshaw, 2005). However, as WWE’s domestic marketing head Schneider
pointed out, this brand of professional wrestling is still seen as a “uniquely
American export”, a form of entertainment that essentially has no
direct competition and is so dissimilar from its indirect competition
that it operate on its own cloud. The WWE simply must stick to its plan,
adhering to its business model, and achieve continued growth by continuing
to bring its brand of entertainment to new markets around the world.

NOTES
1SOURCE: http://corporate.wwe.com/documents/WWEPrimerAugust2005.pdf

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2020-06-02T11:24:17-05:00September 6th, 2006|Contemporary Sports Issues, Sports Management|Comments Off on World Wrestling Entertainment: Achieving Continued Growth and Market Penetration through International Expansion
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