On Ditching the Watch while Training: Re-examining the Pace-based Approach to Training Long-distance Runners

Authors: Patrick M Whitehead*

Patrick Whitehead is an assistant professor of psychology at Darton State College in Albany, Georgia. He has published widely in fields of psychology, philosophy, and biology. In his free time he is a recreational long-distance runner and coach.

*Corresponding Author:
Patrick M Whitehead, PhD
Division of Social Sciences
Darton State College
2400 Gillionville
Albany, GA, 31707
Patrick.whitehead@darton.edu
229-317-6809

ABSTRACT
This paper presents two arguments against the pace-based approach to running, defined as the reduction of training intensity to measures of distance/time (that is, pace). The experimental data of Daniels (5) is presented as an example of this. It is argued that the pace-based approach ignores many variables that are important in understanding the physiology and psychology of training long distance runners. The first argument examines the assumption that pace may be used as a general approximation of intensity. This ignores the role of confounding environmental factors like altitude, temperature, and wind. The second argument examines the assumption that any measure of intensity is as good as or better than another. Heart rate, blood-lactate levels, and volume of oxygen consumption are physiological markers that provide useful information for understanding levels of intensity, but their relationship is not certain.

KEYWORDS: Long-distance running, training, running by feel, Ratings of Perceived Exertion

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New York Cosmos: Twice in a Lifetime; A New Business Look at a Legendary Sports Franchise

Authors: Sarbjit Singh*

Sarbjit Singh is Assistant Professor, Sport Management, at Farmingdale State College in New York

*Corresponding Author:
Sarbjit Singh, MBA/JD
Farmingdale State College
2350 Broadhollow Road
Farmingdale, NY 11735
singhs@farmingdale.edu
631-794-6212

ABSTRACT
The New York Cosmos were the dominant professional soccer franchise, on and off the field, during the 1970s and ‘80s. However, the team folded just a few years after its peak, succumbing to excessive spending and lagging revenues. Twenty-five years later, the Cosmos returned seeking a place on the local, national and global sports scenes. Via a case study, we take a look at the team’s history, its relaunch, and factors such as facility development and league affiliation impacting the team’s business plans. Like the franchise itself, the reader is tasked with determining whether the team’s new strategy and efforts can make it a profitable enterprise. The reader is also encouraged to think of practical ideas that will connect the team with both its first-generation of fans who regaled in their winning history and attract new fans who may not know their history and may be impatient when it comes to the team’s performance on the field.

The “Twice in a Lifetime” case study is grounded with a review of historical and recent literature on the life of the Cosmos brand, providing a foundation for readers to understand the birth of the Cosmos franchise, its subsequent evolution, and those impacting the direction in which the team would go, e.g. Stephen Ross, Warner Communications, the NASL, and Pele. The proposed discussion builds on this understanding and the specifics of the Cosmos relaunch and asks us to act like real-life managers who may have some important information, but not all, and still must make important decisions determining the fate of the franchise.

KEYWORDS: Strategy, Sports Business, Entrepreneurship, Brand Management, International, Case Study Continue reading

Gamification in Adventure and Wilderness Sports: A literature review of game-based mechanic’s ability to increase attraction, engagement, and retention in outdoor sports

Authors: Christopher P. Johnson*

Christopher P. Johnson is an educator and co-founder/ head strength and conditioning coach at Boston Strength and Conditioning, llc in Newton, Ma. He received his Masters of Management degree as well as his Bachelors of Science Degree in Sports Science from Lasell College, and is currently pursuing a terminal degree through the Academy.

*Corresponding Author:
Christopher P. Johnson, MS
73 Elm Rd. Apt. 2
Newtonville, Ma 02460
cpjohnson@students.ussa.edu
781-591-0348

ABSTRACT
This article is intended to provide adventure and wilderness sport coaches with a comprehensive overview of existing research introducing gamification techniques also known as game theory or game-based mechanics that are gaining popularity in fields such as business, marketing, education, and the military for use in employee, customer, and student attraction, engagement, and retention to the world of adventure and wilderness sports coaching. A broad range of existing literature related to gamification was compiled, examined, analyzed, and disseminated. The examined research findings suggest that gamification methods are effective for acquiring, engaging, and retaining individuals towards improved athletic performance. Furthermore, existing research clearly supports a strong positive correlation between gamification and effective motivational strategies for athletes. Specifically attraction, engagement, and retention as athlete’s progress through their athletic careers and the demands and traditional structure of their sport lose their interest. As well as benefits of adventure and wilderness sports to children that other sports may not provide. Game-based mechanics serves as an excellent tool to further engage athletes towards their goals in adventure and wilderness sports. Fitness and sport coaches desiring to increase athlete participation, engagement, and performance must examine and implement sound research-supported strategies associated with motivating athletes. By developing an understanding of the concepts identified and incorporating the practices prescribed within this essay, fitness and sport coaches may establish coaching strategies that effectively engage their athletes in sport and fitness activities that are traditionally less game-based than their ball- and team-based counterparts.

KEYWORDS: Sports Coaching, Fitness Coach, Sports Education, Gamification, Game-based Mechanics, Game Theory, Adventure Sports, Wilderness Sports, Outdoor Sports
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